Light Mechs Is Not For Everyone Specially Newbies
#1
Posted 17 May 2015 - 05:36 PM
light mechs are specialized mechs that are for good pilots only, they usually tip the scale in battles, they are soloist and dont need assistance from anyone on your team except from other light pilots.. if you want to be a light pilot someday go buy a fast medium and practice with that this way when you enter a match you dont get the spot intended for good light pilots. good hunting and good luck newbies
#2
Posted 17 May 2015 - 05:44 PM
#3
Posted 17 May 2015 - 05:46 PM
fire/ecm support for heavy/assault mechs is one of the easiest ways to play (as well as capping points if you play conquest), the only hard part it's the proper whirling (circle of death) but not every light mech should (and can) do it
mediums are obviously easier
#4
Posted 17 May 2015 - 06:09 PM
#5
Posted 17 May 2015 - 06:30 PM
The first light I played (granted, I've been playing for a month or so by this point) was the trial Raven that's been there for the past few months. It's fairly team dependent, but with a good team behind it, it can give back an equal level of good support. I personally still enjoy playing around with it, sticking with the team and running around, poking back and forth in a brawl while the enemy has bigger things (mechs) to worry about. The small things that can swing a match due to, yes, good light piloting, but it doesn't necessarily mean running around solo.
Point being, lights work best when your own team is doing their job, allowing lights to do the harassing. Light mechs by themselves are just asking to get burned by a decent group of mechs with enough armor to leg the light. Or just face-punch it with cannons.
Besides, light mechs alone will be hard-pressed to actually win a match by themselves. Yes, good light play can very much tip the balance of a match, possibly a little more than other weight classes, but for most cases, the whole team is still needed. Try taking your light lance and fight the enemy deathball with their assaults, heavies, mediums and lights.
I'd say the argument for not getting a light mech is less of how specialized they are than how much more flexible and forgiving mediums and heavies can be. New players need to learn, and it's harder in a fragile, specialized mech.
Basically what Dino Might said.
Edited by xDust, 17 May 2015 - 06:32 PM.
#6
Posted 17 May 2015 - 06:44 PM
kuritakun, on 17 May 2015 - 05:36 PM, said:
QFT. MWO is an odd beast, where I normally suggest people start at the top of the tonnage scale and work their way down.
Light mechs are what you want to pilot after gaining intimate knowledge of maps, weapons, and the foes you will face.
Newbies won't even live long enough to learn from their mistakes in a light. I would suggest though, that new players avoid mediums that aren't StormCrows too - the way alpha strikes are nowadays, there isn't much difference between lights and mediums as far as surviving hits goes, except that mediums are easier to hit.
#7
Posted 17 May 2015 - 07:27 PM
Dino Might, on 17 May 2015 - 05:44 PM, said:
I agree,the only way to become a good light mech pilot was piloting light mechs.
#8
Posted 17 May 2015 - 07:36 PM
Enough tonnage to not die, enough weapons to contribute without being a marksman and enough variety to learn most styles of play. They also don't have so many tons and weapons as to encourage stupid builds, and are fast enough to get out of a pinch but thinly-armored enough to encourage you to stick to your buddies.
tl:dr newbies buy a hunchback and master it, then move on to whatever
#9
Posted 17 May 2015 - 09:06 PM
#10
Posted 17 May 2015 - 09:20 PM
But those days we had repair and refit where cheap mechs like lights and mediums had a profitable purpose.
#11
Posted 17 May 2015 - 10:40 PM
kuritakun, on 17 May 2015 - 09:06 PM, said:
I'd rather see a surviving Light mech that doesn't know what it's doing at the end than an Assault with the same issue. You know the ones, those with 1 or 2 small LRM launchers and because of that were in the back field the whole match, instead of contributing at/near the front.
#12
Posted 18 May 2015 - 04:57 AM
SnagaDance, on 17 May 2015 - 10:40 PM, said:
I'd rather see a surviving Light mech that doesn't know what it's doing at the end than an Assault with the same issue. You know the ones, those with 1 or 2 small LRM launchers and because of that were in the back field the whole match, instead of contributing at/near the front.
yeah assaults are specialized too... thats why everyone is saying mediums and heavies as newbie friendly mechs, and not everyone can pilot an assault mech of the bat, but thats for another thread anyway im not saying to stay away from this mechs, but start of with the easier ones first, and when you get a hang of it and start to get better at shooting, moving and everything then you can try these hard to pilot mechs and see if its for you, as a matter of fact we need more light and assault pilots in this game
#13
Posted 18 May 2015 - 05:19 AM
if I take a 100 ton Mech I will average about 200 damage, while my Lights, some Mediums and the Clan Heavies average closer to 300 damage.
this does not mean that Spiders are better than e.g. the Atlas, King Crab and Dire Wolf, just that the Spider is a perfect fit for the way I play and the assaults cannot be customized to fit my preferred play styles. while I probably could spend the time figuring out how to pilot assaults effectively I do not enjoy piloting them so I cannot see the point
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