Alistair Winter, on 16 May 2015 - 11:52 AM, said:
My first counter point would be that aerial warfare is a less appropriate analogy than, say, ground combat. On the ground, you use units with great visibility (e.g. infantry, snow scooters, light vehicles) to gather intelligence for the really heavy armed and armoured units.
My second counter point would be that light mechs in MWO have basically the same sensors as assault mechs. I don't think BAP is more common on light mechs than assault mechs, but even if it were, visual detection is far more important in MWO than picking stuff up on radar. The value of scouting with BAP only really matters for the first 2 minutes of the match, and only on certain maps like Tourmaline and Caustic, where you have to figure out what the other team is doing. On Alpine, visual confirmation is just as good as BAP. On Terra Therma, the huge mountain makes BAP pointless.
After the first two minutes are up, BAP is largely pointless for scouting. At that point, it's mostly for countering ECM and faster target info gathering. For most light mechs, extra firepower is preferable to BAP. I don't think anyone uses BAP on Locusts, really. Especially on the LCT-1V which is basically built for the ERLL with 2 or 4 MGs as backup weapons.
We'll agree to disagree on that count. That being said, it certainly is fun to run through River City at 170 kph
That would be a good argument in a game where C-bill cost was used for balancing, and R&R was a real thing. But I don't think it really matters any more, sadly
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Point 1-2: Let's jump from WWII aviation to ground then.Super heavy/ Heavy tanks often has more view ports, mirrors, and a larger drivers port then the lighter tanks or the armoured cars of the era for simular things (as these view ports took a bit of space). I used aircraft at first as these planes also used radar, observation ports, etc. and is rather iconic throughout history that the larger the plane = larger field of view (ever been in a cockpit of a Boeing 747?)
Anyway. It isn't "Improved sensors" that makes lights better. I simply said they relied on it more then assaults as it is the sensors that do the spotting, scouting, tracking, etc. But lets go back to effectiveness, due to the speed and the maneuverability it does allow said light mech to increase the friendly sensor coverage on a map.
Point 3: I just view it as a gimic for the (P) version. However thinking about it it would be funny to have a simple +1 armour value to the locust head just because of all the railings.
Point 4: Well RnR is known for returning back to game (hence why I am hyped for crab, lore wise it's basicly 50% easier to repair and cheaper too then other mechs! quirk?) I mainly pointed the cost out as people who feel cheated for a hindered Phoenix locust they can simply buy another locust 1V in 5 to 7 matches.