I like this idea because I'm a huge fan of the universe.
I like this idea because in a setting with so many different designs available, you only end up seeing the top 20% of mechs or so getting badly overused.
I like this idea because my ideals of "Variation on the battlefield" are met with scoffs, because clearly, if I sucked less and carried harder, I'd be happy using the same six mechs over, and over, and over... forever.
I don't even use Thunderbolts anymore, if only because I'm so sick of seeing multiple lances of Thunderbolts at a time on my teams' roster. I have them... but I intentionally let them collect dust. Our team has enough of them. Unless they lose all their quirks, there will always be enough of them.
Seeing as that the only reason anyone does anything on MWO anymore is that there's some sort of stimulus behind it, be it a quirk or otherwise, I think this might be the only way to get players to "Mix things up".
Of course, would vouch that the Trial mechs shouldn't count towards that mechanic. Especially if a player has got nothing but metamechs, they may need something to fall back on when Jagermechs, Stalkers, and T-bolts balloon up to triple their initial value.
Edited by ice trey, 19 May 2015 - 06:38 AM.