While it is certainly no fun for the players that are dropped into a hot DZ, it is a legitimate tactic to give one side the advantage.
When it does happen, you do see the rest of the team hustle try and clear it so it is a tactic that creates a player dynamic in the game.
It's like there is a sudden mini mission.
The answer isn't in trying to change the maps to protect the areas or create unreasonable defences, it lies with allowing players to see what has happened and then have choices.
I would like to see the area get something like the capture points from Conquest.
Once enemy mechs invade the DZ, there is a team broadcast: "DZ1 is being captured by the enemy"... aka a mini mission announcement.
Give players who are waiting to drop this information also and allow more choices:
- Mark each lance/player with their default drop zone.
- Show the drop zones on the map when you are waiting for the drop.
- Give the drop zones some indicators that they are being captured. (Make them flash, put a label next to them, put a warning sign next to them.... something.)
- Take away the 'drop every 30 seconds' forced drop function.
- Allow players to select a different drop zone (Yes, it is possible at the moment,but make it more accessible)
- Allow players to delay their drop until there are more numbers.
- Allow players to not drop at all.
- Make the capture of all three drop zones a win condition.
If we wanted to spice it up a bit more, then the initial location of the drop zones could be a little random or could even be specified by the team commander within an acceptable area. This would then create a bit of a mini mission to scout out the drop zones.
Much of this functionality is in upgrading the battlegrid and being able to use it in the preparation stage before each drop.
Another aspect is the information that comes from the battles and getting that displayed back to the players.
We can do a lot better by bringing up to speed other areas and systems in the game than trying to deny options or creating penalties simply because one team performed better than the other.
Edited by 50 50, 26 May 2015 - 08:12 PM.