As follows:
- Nvidia GTX 970 / AMD 290 equivalent or greater
- Intel i5-4590 equivalent or greater
- 8 GB+ RAM
- Compatible HDMI 1.3 video output
- 2x USB 3.0 ports
- Windows 7 SP1 or newer
"On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second," Binstock wrote.[/color]
"At the default eye-target scale, the Rift’s rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering." So yeah, you're going to need a lot of power.
Guess I'll have a use for my (3) 290x...
Edited by SKINLESS, 15 May 2015 - 10:42 AM.