

#1
Posted 17 May 2015 - 02:50 PM
Anyone else have their hopes up for a ninja buff, while everyone is distracted with the massive Nerf inbound for lasers on the two most hated/beloved Clan mechs?
#2
Posted 17 May 2015 - 03:00 PM
#3
Posted 17 May 2015 - 03:08 PM
#4
Posted 17 May 2015 - 03:12 PM
#5
Posted 17 May 2015 - 04:00 PM
#6
Posted 17 May 2015 - 04:23 PM
i really dont see 20%less Burst Duration mattering much in C-ACs/UACs,
current the Burst of a Clan AC is 0.85(same as C-MPL)(Testing Zone Test),
0.85 -20% is 0.68, i dont think that would matter as much as less Shells,
#7
Posted 17 May 2015 - 04:32 PM
Gas Guzzler, on 17 May 2015 - 03:00 PM, said:
Yes please.
1150-1200ms base velocity buff would be nice.
removing splash and giving us a straight number would be nice to
Along with a collision hitbox fix for PPCs so they actually go where im aiming and not invisible walls around stuff.
I wanna like and use the ERPPCs, but they suck
I do also wanna use the CUAC10 on a SMR, 4ERMLs, 1UAC10...lol.
Edited by LordKnightFandragon, 17 May 2015 - 04:32 PM.
#8
Posted 17 May 2015 - 07:08 PM
#9
Posted 17 May 2015 - 07:10 PM
#10
Posted 17 May 2015 - 07:21 PM
I'm also in favor of Nagasia's projectile count changes.
Perhaps this?
UAC2 = 2 shots
UAC5 = 5 shots
UAC10 = 5 shots
UAC20 = 2 shots
Edited by Sigilum Sanctum, 17 May 2015 - 07:22 PM.
#11
Posted 17 May 2015 - 07:26 PM
#12
Posted 17 May 2015 - 07:40 PM
1,2,3,4 easy and simple ,, also change the ammo to reflect per shot counts not per pellet.
Having 9 tons on a IS mech for UAC-5 = 270 ammo same 9 tons on clan says 810
#13
Posted 17 May 2015 - 07:54 PM
Sigilum Sanctum, on 17 May 2015 - 07:21 PM, said:
I'm also in favor of Nagasia's projectile count changes.
Perhaps this?
UAC2 = 2 shots
UAC5 = 5 shots
UAC10 = 5 shots
UAC20 = 2 shots
My Idea was more like this,

UAC2= 2shots@1DamageEach(Ammo is 150, didnt Change)
UAC5= 2shots@2.5DamageEach(Ammo Changed to 60)
UAC10= 2shots@5DamageEach(Ammo Changed to 30)
UAC20= 2shots@10DamageEach(Ammo Changed to 14)
(Ammo counts based on IS AC Ammo Counts x2)
#14
Posted 17 May 2015 - 08:09 PM
Andi Nagasia, on 17 May 2015 - 07:54 PM, said:

UAC2= 2shots@1DamageEach(Ammo is 150, didnt Change)
UAC5= 2shots@2.5DamageEach(Ammo Changed to 60)
UAC10= 2shots@5DamageEach(Ammo Changed to 30)
UAC20= 2shots@10DamageEach(Ammo Changed to 14)
(Ammo counts based on IS AC Ammo Counts x2)
These seem much better. 2 shot UACs would definitely provide much more consistent performance than what we have now.
#15
Posted 17 May 2015 - 08:17 PM
If the engine can even keep track of that...
3 shots is fine on UAC/AC-5, it just needs to be firing that burst in much quicker succession.
What we have is around 750rpm, we need closer to 2000.. like a minigun, per trigger pull.
UAC's should be going VAAAP! (like Ultra-2 in Mw-3)
not bloop.......bloop........bloop.
#16
Posted 17 May 2015 - 11:16 PM

#17
Posted 17 May 2015 - 11:24 PM
AC5 is a 5 damage shell that travels 1150 M/s
UAC20 is a 4 damage shell that travels 650M/s. Change that to 1200M/s. Start there.
Burst duration remains untouched, but it can now reach the target faster, effectively hitting at least a portion of the burst at range.
Touch burst duration or shell number if that doesn't work.
UAC10 at 2.5 damage goes to ~1800M/s
UAC5 at 1.3 damage goes to 2500M/s
UAC2 at 1 damage goes to 3000M/s
Also, fix the LB2x at the same .XML edit to not be LB5x speed, but proper 2kM/s speed.
HURRAY, TESTING!
#18
Posted 17 May 2015 - 11:37 PM
Mister D, on 17 May 2015 - 02:50 PM, said:
Anyone else have their hopes up for a ninja buff, while everyone is distracted with the massive Nerf inbound for lasers on the two most hated/beloved Clan mechs?
https://twitter.com/...941767493652480
June.
Feel the excitement in my post.
#19
Posted 18 May 2015 - 12:13 AM
No one can say it is over powered
It’s fun and runs cool
#20
Posted 18 May 2015 - 01:22 AM
Sigilum Sanctum, on 17 May 2015 - 07:21 PM, said:
I'm also in favor of Nagasia's projectile count changes.
Perhaps this?
UAC2 = 1 shots 2 dmg
UAC5 = 1 shots 5dmg
UAC10 = 2 shots 5/5 dmg
UAC20 = 4 shots 5/5/5/5 dmg
No...this^^^^^^^
ftfy
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