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Clan Ballistics, Post Tbr/scr Nerf.

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#1 Cyborne Elemental

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Posted 17 May 2015 - 02:50 PM

I really hope they sneak in some of those ballistic changes Russ had mentioned on the last Town hall they held.

Anyone else have their hopes up for a ninja buff, while everyone is distracted with the massive Nerf inbound for lasers on the two most hated/beloved Clan mechs?

#2 Gas Guzzler

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Posted 17 May 2015 - 03:00 PM

How bout a ninja buff to ER PPCs?

#3 Cyborne Elemental

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Posted 17 May 2015 - 03:08 PM

For everyone? sure why not.

#4 LordNothing

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Posted 17 May 2015 - 03:12 PM

with more ballistics omnipods showing up and a few general buffs to clan ballistics could be a create cure for clan laser vomit.

#5 SaltBeef

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Posted 17 May 2015 - 04:00 PM

Yep Clans need a Buff , but that is not going to open my wallet back up or take back the damage done, not well thought out at all.

#6 Andi Nagasia

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Posted 17 May 2015 - 04:23 PM

im still hoping for 2Shell C-ACs/UACs, i feel that would fix most of the problems,
i really dont see 20%less Burst Duration mattering much in C-ACs/UACs,

current the Burst of a Clan AC is 0.85(same as C-MPL)(Testing Zone Test),
0.85 -20% is 0.68, i dont think that would matter as much as less Shells,

#7 LordKnightFandragon

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Posted 17 May 2015 - 04:32 PM

View PostGas Guzzler, on 17 May 2015 - 03:00 PM, said:

How bout a ninja buff to ER PPCs?


Yes please.

1150-1200ms base velocity buff would be nice.
removing splash and giving us a straight number would be nice to
Along with a collision hitbox fix for PPCs so they actually go where im aiming and not invisible walls around stuff.

I wanna like and use the ERPPCs, but they suck

I do also wanna use the CUAC10 on a SMR, 4ERMLs, 1UAC10...lol.

Edited by LordKnightFandragon, 17 May 2015 - 04:32 PM.


#8 CrushLibs

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Posted 17 May 2015 - 07:08 PM

Ghost heat on UACs needs to be looked at the UAC-5 and 10 create GH if double tapped which is kinda BS since that can cause jams. So ghost GHOST heat and jams kinda sucks.

#9 SaltBeef

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Posted 17 May 2015 - 07:10 PM

I am sure they will be miniscule and unimpressive with HSR issues as usual.

#10 Sigilum Sanctum

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Posted 17 May 2015 - 07:21 PM

Clan UAC projectile speed needs to be increased substantially across the board, as well as decreased spread inbetween individual projectiles per shot/

I'm also in favor of Nagasia's projectile count changes.

Perhaps this?
UAC2 = 2 shots
UAC5 = 5 shots
UAC10 = 5 shots
UAC20 = 2 shots

Edited by Sigilum Sanctum, 17 May 2015 - 07:22 PM.


#11 SaltBeef

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Posted 17 May 2015 - 07:26 PM

yah sure !

#12 CrushLibs

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Posted 17 May 2015 - 07:40 PM

5 pellets for a UAC-5 ??? are you nuts

1,2,3,4 easy and simple ,, also change the ammo to reflect per shot counts not per pellet.

Having 9 tons on a IS mech for UAC-5 = 270 ammo same 9 tons on clan says 810

#13 Andi Nagasia

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Posted 17 May 2015 - 07:54 PM

View PostSigilum Sanctum, on 17 May 2015 - 07:21 PM, said:

Clan UAC projectile speed needs to be increased substantially across the board, as well as decreased spread inbetween individual projectiles per shot/

I'm also in favor of Nagasia's projectile count changes.

Perhaps this?
UAC2 = 2 shots
UAC5 = 5 shots
UAC10 = 5 shots
UAC20 = 2 shots

My Idea was more like this, :)
UAC2= 2shots@1DamageEach(Ammo is 150, didnt Change)
UAC5= 2shots@2.5DamageEach(Ammo Changed to 60)
UAC10= 2shots@5DamageEach(Ammo Changed to 30)
UAC20= 2shots@10DamageEach(Ammo Changed to 14)
(Ammo counts based on IS AC Ammo Counts x2)

#14 Sigilum Sanctum

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Posted 17 May 2015 - 08:09 PM

View PostAndi Nagasia, on 17 May 2015 - 07:54 PM, said:

My Idea was more like this, :)
UAC2= 2shots@1DamageEach(Ammo is 150, didnt Change)
UAC5= 2shots@2.5DamageEach(Ammo Changed to 60)
UAC10= 2shots@5DamageEach(Ammo Changed to 30)
UAC20= 2shots@10DamageEach(Ammo Changed to 14)
(Ammo counts based on IS AC Ammo Counts x2)


These seem much better. 2 shot UACs would definitely provide much more consistent performance than what we have now.

#15 Cyborne Elemental

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Posted 17 May 2015 - 08:17 PM

5 shots is fine if they're 0.05 seconds apart.
If the engine can even keep track of that...

3 shots is fine on UAC/AC-5, it just needs to be firing that burst in much quicker succession.
What we have is around 750rpm, we need closer to 2000.. like a minigun, per trigger pull.

UAC's should be going VAAAP! (like Ultra-2 in Mw-3)
not bloop.......bloop........bloop.

#16 Mystere

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Posted 17 May 2015 - 11:16 PM

I'll believe it when I see it. But for now, it's all just talk.

Posted Image

#17 Mcgral18

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Posted 17 May 2015 - 11:24 PM

Start simple.

AC5 is a 5 damage shell that travels 1150 M/s

UAC20 is a 4 damage shell that travels 650M/s. Change that to 1200M/s. Start there.


Burst duration remains untouched, but it can now reach the target faster, effectively hitting at least a portion of the burst at range.
Touch burst duration or shell number if that doesn't work.

UAC10 at 2.5 damage goes to ~1800M/s

UAC5 at 1.3 damage goes to 2500M/s

UAC2 at 1 damage goes to 3000M/s



Also, fix the LB2x at the same .XML edit to not be LB5x speed, but proper 2kM/s speed.



HURRAY, TESTING!

#18 Deathlike

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Posted 17 May 2015 - 11:37 PM

View PostMister D, on 17 May 2015 - 02:50 PM, said:

I really hope they sneak in some of those ballistic changes Russ had mentioned on the last Town hall they held.

Anyone else have their hopes up for a ninja buff, while everyone is distracted with the massive Nerf inbound for lasers on the two most hated/beloved Clan mechs?


https://twitter.com/...941767493652480

June.

Feel the excitement in my post.

#19 Davegt27

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Posted 18 May 2015 - 12:13 AM

I like my Ballistic Gargoyle

No one can say it is over powered

It’s fun and runs cool


#20 LordKnightFandragon

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Posted 18 May 2015 - 01:22 AM

View PostSigilum Sanctum, on 17 May 2015 - 07:21 PM, said:

Clan UAC projectile speed needs to be increased substantially across the board, as well as decreased spread inbetween individual projectiles per shot/

I'm also in favor of Nagasia's projectile count changes.

Perhaps this?
UAC2 = 1 shots 2 dmg
UAC5 = 1 shots 5dmg
UAC10 = 2 shots 5/5 dmg
UAC20 = 4 shots 5/5/5/5 dmg


No...this^^^^^^^

ftfy





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