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Widgets, the HUD, and Rear Mounted Weapons


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Poll: To Rear or not to Rear (39 member(s) have cast votes)

Should rear mounted weapons be implemented, and if so, how?

  1. Too much work for to little effect, just mount them forward and forget it. (13 votes [33.33%])

    Percentage of vote: 33.33%

  2. Give me a widget in my cockpit that shows my rear arc and have it mirror the crosshair movements of my main arc. Rear firing is just a glance and trigger pull away. (16 votes [41.03%])

    Percentage of vote: 41.03%

  3. I want it canonical! Give me a condensed 360 degree view! (7 votes [17.95%])

    Percentage of vote: 17.95%

  4. Other (please specify in thread) (3 votes [7.69%])

    Percentage of vote: 7.69%

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#1 Biggs McIntosh

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Posted 30 November 2011 - 09:42 AM

According to the State of the Sphere Analysis, Most of those polled were for less of a HUD design and more for widgets and gizmos displaying the mechs diagnostics, radar, etc. Joe McWarrior likes his view constrained to his viewscreen. This conflicts a bit with canon, which has a system where a 360 degree view is condensed to 1XX degree view. Count me in the Joe McWarrior column, I think a constrained viewport adds to the gritty realism the games atmosphere appears to be shooting for. However, that begs the question, what about rear mounted weapons? Should they go to a HUD system, like canon, and have a funky condensed view? Should there be a "Backup Cam" widget in mechs that have rear firing armament? Should they just mount it to the front and call it a day?

I would like to see rear mounted weapons implemented. The way I imagine it working is to have a screen in the corner of your standard arc that mirrors the crosshair placement of your firing arc. When your crosshairs are on the top left of your forward arc, they are also on the top left of your rear arc. It would be like running dual monitors in clone. Then to fire in the rear arc, you look at the screen and fire the weapon. A simple solution, I think, of a historically ignored problem. What do you think?

Edited by Biggs McIntosh, 30 November 2011 - 09:43 AM.


#2 CoffiNail

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Posted 30 November 2011 - 09:47 AM

I would like to have a 360 holographics display like in canon, be awesome... feasible, probably not so much haha. Gizmos and widgets work for me... but I did vote for the 360 canon display

#3 guardian wolf

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Posted 30 November 2011 - 01:43 PM

I think that it would be nice to have a small widget to tell if you were being sneaked up on from behind, but not really for mounting any weapons in the back, takes too much weight.

#4 ELHImp

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Posted 30 November 2011 - 04:34 PM

Simple. Give me "B" button from mw4 (look backwards), but with reticle.

#5 Epitaph

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Posted 30 November 2011 - 05:23 PM

Nope, why put weapons to protect your back when you have good teammates to do the same thing? ;)

#6 ELHImp

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Posted 30 November 2011 - 05:27 PM

Cause 4 srm6 launchers on timber wolf D, all in front arc, make me sick.

#7 Karyudo ds

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Posted 30 November 2011 - 05:46 PM

Rear facing weapons always seemed rare to me. Would be a nice option though nothing I would use for the big toys. Seems like the perfect place for machineguns etc, but with mechs only those are no fun.

#8 Biggs McIntosh

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Posted 30 November 2011 - 05:54 PM

Rear mounted weapons show up on several popular canon mechs, The Centurion, the Firestarter, the Archer, to name a few. If would be interesting to have rear mounted weapons if they implement slow turning for slow mechs as I have seen batted around here in the forums. Having those two rear mounted M-lasers could really help that Archer defend itself against very fast opponents.

#9 Orzorn

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Posted 30 November 2011 - 05:59 PM

View PostBiggs McIntosh, on 30 November 2011 - 05:54 PM, said:

Rear mounted weapons show up on several popular canon mechs, The Centurion, the Firestarter, the Archer, to name a few. If would be interesting to have rear mounted weapons if they implement slow turning for slow mechs as I have seen batted around here in the forums. Having those two rear mounted M-lasers could really help that Archer defend itself against very fast opponents.

And it isn't just against very fast opponents. A firestarter, for example, going in to attack a mech could fire a salvo, then, when they're running past them, fire their rear weapons to either finish them off, or give some extra damage.

And like someone else said, I don't think rear firing weapons would be difficult to make. Just put a crosshair on your rear view camera. To fire the weapons, simply use the camera, line up the shot, and fire like any other weapon group.

#10 Gunman5000

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Posted 30 November 2011 - 06:07 PM

I think that rear weapons should definately be in the game if possible (design choice more than technical limitations) but I'm undecided about the type of view. While the whole 360o view sounds awesome and probably would be pretty sweet, I'd be just as happy with a widget or secondary display in the cockpit itself that provides a view and reticule for rear weapons.

If implemented they could definately help out Assault 'mechs should they find themselves in the unfortunate position of being swarmed by light 'mechs in an Urban Environment (assuming customization to place the weapons yourself). The canon models that do have rear weapons may become sought after just for this advantage if customization is limited for rearward weapons.

#11 Dlardrageth

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Posted 30 November 2011 - 06:16 PM

Well, personally I think the canon 360° view is nice and well, but then according to canon future MechWarriors run through months/years of arduous training before being deemed truly "battlefield-worthy". some sort of compromise like an optional miniature screen in your cockpit showing rear view and recticle for rear-mounted weapons might be better. Like someone already mentioned, shots with your rear weapons are more often than not snap shots anyway. Main point of content is prolly how big that rear camera window on your cockpit/HUD should be.

#12 feor

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Posted 30 November 2011 - 06:36 PM

One thing to remember, if they implement being able to fire to the rear, rear mounted weapons aren't the only things that can do that. Any mech without lower arms (some popular examples being the Rifleman, Jenner, Jaegermech, and Urbanmech) are able to flip their arms, so that they can fire all of their arm weapons into the rear arc.

I think a combination of 2 & 3 would probably be best, give us the compressed 360 as more of a motion detector type of thing, doesn't actually show anything in terms of video, but will show movement and maybe a flashing red icon for enemy targets in our rear arc. Then you activate your widget for a rear camera MW4 style with a targeting crosshairs, and if you have flippable arms they automatically flip as soon as you turn that camera on, and let fly.

#13 Gunman5000

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Posted 30 November 2011 - 07:07 PM

View Postfeor, on 30 November 2011 - 06:36 PM, said:

One thing to remember, if they implement being able to fire to the rear, rear mounted weapons aren't the only things that can do that. Any mech without lower arms (some popular examples being the Rifleman, Jenner, Jaegermech, and Urbanmech) are able to flip their arms, so that they can fire all of their arm weapons into the rear arc.

I think a combination of 2 & 3 would probably be best, give us the compressed 360 as more of a motion detector type of thing, doesn't actually show anything in terms of video, but will show movement and maybe a flashing red icon for enemy targets in our rear arc. Then you activate your widget for a rear camera MW4 style with a targeting crosshairs, and if you have flippable arms they automatically flip as soon as you turn that camera on, and let fly.


That idea sounds great to me, also gives additional incentive to mount weapons back into the arms instead of the argueably more protected torso.

#14 Joachim Viltry

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Posted 30 November 2011 - 08:15 PM

View Postfeor, on 30 November 2011 - 06:36 PM, said:

I think a combination of 2 & 3 would probably be best, give us the compressed 360 as more of a motion detector type of thing, doesn't actually show anything in terms of video, but will show movement and maybe a flashing red icon for enemy targets in our rear arc. Then you activate your widget for a rear camera MW4 style with a targeting crosshairs, and if you have flippable arms they automatically flip as soon as you turn that camera on, and let fly.


That would be perfect!

#15 Blackfire1

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Posted 30 November 2011 - 08:46 PM

I'm against the 360 degree view like in cannon. Go play skyrim and set your FOV to 360 and play on a wide screen. You'll see what I mean .>.<

#16 Uncl Munkeh

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Posted 30 November 2011 - 08:49 PM

I'm not sure I follow why exactly this is needed? So you can fire while retreating?

#17 feor

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Posted 30 November 2011 - 08:55 PM

View PostBlackfire1, on 30 November 2011 - 08:46 PM, said:

I'm against the 360 degree view like in cannon. Go play skyrim and set your FOV to 360 and play on a wide screen. You'll see what I mean .>.<


In cannon the 360 view is a sub-display, IIRC. Your main view is just out your front window. It basically lets you have peripheral vision while in your mech.


View PostUncle Monkey, on 30 November 2011 - 08:49 PM, said:

I'm not sure I follow why exactly this is needed? So you can fire while retreating?


Because we'll be fighting largely in cities according to the info we have so far, where it's very easy to get outmaneuvered a can be tricky to turn around quickly.

#18 Outlaw

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Posted 30 November 2011 - 08:55 PM

Mechwarrior 2: Mercs allowed you to replace your damage display with a rear mounted camera display as part of the MFD, if its possible to do it on such an old engine id like to see it implemented that way on Mechwarrior Online.





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