Stormcrow Nerfs Aren't A Big Deal
#81
Posted 22 May 2015 - 02:51 PM
#82
Posted 24 May 2015 - 09:22 PM
Edited by Dark MagiKarp, 24 May 2015 - 09:23 PM.
#83
Posted 24 May 2015 - 09:40 PM
Jman5, on 18 May 2015 - 01:00 PM, said:
Well I took a brief look at the numbers and with the help of metamechs I did a little comparison to see whats in store for the stormcrow laser vomit. (spoiler: you're going to be fine)
For the purpose of this demonstration I have borrowed one of Gman's builds from his metamech website.
http://mwo.smurfy-ne...2b6fbded10b92e0
- +18% cooldown increase
- +18% beam Duration
- ER medium Laser duration goes from 1.15s -> 1.357s
- ER medium laser Cooldown goes from 2.49s -> 3.03s
- DPS of an ER ML with wep modules goes from 1.92 -> 1.6
- Heat Per second goes from: 1.65 -> 1.367
So drop 1 heatsink and add a 6th medium lasers and its business as usual
x6 ML with new values = 9.6 DPS / 8.2 HPS
So something like this instead:
TL;DR add an extra medium laser to your Stormcrow laser builds, switch a few omnipods around, and it's business as usual.
It's not so much the "OMG MAH MEKS R REKS NAO!" moreso than PGI adding another band-aid to the situation and the majority of the people having kneejerk deva vu from last year. I'm just afraid this is "Incremental" and it's going to get turned up to 2.0 burn time again.
#84
Posted 25 May 2015 - 12:20 AM
Maybe the problems people are experiencing is user error?
#85
Posted 25 May 2015 - 12:39 AM
Jman5, on 18 May 2015 - 01:00 PM, said:
Well I took a brief look at the numbers and with the help of metamechs I did a little comparison to see whats in store for the stormcrow laser vomit. (spoiler: you're going to be fine)
For the purpose of this demonstration I have borrowed one of Gman's builds from his metamech website.
http://mwo.smurfy-ne...2b6fbded10b92e0
- +18% cooldown increase
- +18% beam Duration
- ER medium Laser duration goes from 1.15s -> 1.357s
- ER medium laser Cooldown goes from 2.49s -> 3.03s
- DPS of an ER ML with wep modules goes from 1.92 -> 1.6
- Heat Per second goes from: 1.65 -> 1.367
So drop 1 heatsink and add a 6th medium lasers and its business as usual
x6 ML with new values = 9.6 DPS / 8.2 HPS
So something like this instead:
TL;DR add an extra medium laser to your Stormcrow laser builds, switch a few omnipods around, and it's business as usual.
I applaud the spirit and analysis but this post is misleading and focuses too much in one aspect and too little to another very crucial aspect. Burn time is paramount, there is a reason why people are running lots of pulses since they were buffed a few months back and it's not ~1 extra point of damage and reduced range. You may be able to keep an equivalent DPS but lethality is severely diminished, furthermore if in an attempt to keep a beautiful but not so important stat like DPS high you add another hard point you are going to get an extra 3% nerf to lethality.
Neither Stormcrows nor Timberwolves have been nerfed into oblivion, but they have been nerfed very noticeably, clans are still running the same build not because they weren't nerfed badly but because the alternatives suck.
PS: While you may look at my faction logo and think "another whiny claner" you should know that my unit is mostly IS and that I am just in a 1 week contract for this event.
Edited by Brizna, 25 May 2015 - 12:55 AM.
#86
Posted 25 May 2015 - 12:58 AM
Brizna, on 25 May 2015 - 12:39 AM, said:
I applaud the spirit and analysis but this post is misleading and focuses too much in one aspect and too little to another very crucial aspect. Burn time is paramount, there is a reason why people are running lots of pulses since they were buffed a few months back and it's not ~1 extra point of damage and reduced range. You may be able to keep an equivalent DPS but lethality is severely diminished, furthermore if in an attempt to keep a beautiful but not so important stat like DPS high you add another hard point you are going to get an extra 3% nerf to lethality.
....
Where does this 3% come from?
If you use a handful of cERMLs already with one cERLL or cLPL (like the posted sample build), then by adding one more cERML you can make up the decrease of damage per face time (for 1.15s, which is the pre-nerf cERML burn time). But I'm not really sure if that one extra cERML can cover the difference of damage per face time for 2x cERLL or 2x cLPL builds (TBR builds) because I'm too lazy to do the calculation for now....
#87
Posted 25 May 2015 - 01:03 AM
In general stormcrow gets 3% penalty per hard point, that right arm with 4 and the other with 6 energy hard points gets a "bonus" of 3% less penalty compared to the 12% and 18% penalty they should have if following the same logic every other omnipod does, but still there are issues with them.
#88
Posted 25 May 2015 - 01:04 AM
LordNothing, on 22 May 2015 - 02:51 PM, said:
nope prime is awesome.
of course i did replace all lasers with c-mpls.
Edited by LordNothing, 25 May 2015 - 01:05 AM.
#89
Posted 25 May 2015 - 01:10 AM
#90
Posted 25 May 2015 - 03:38 PM
Jenner treatment + reduced Streak-6 range, bang, you've balanced the Stormcrow.
#91
Posted 25 May 2015 - 07:41 PM
Telmasa, on 25 May 2015 - 03:38 PM, said:
Jenner treatment + reduced Streak-6 range, bang, you've balanced the Stormcrow.
How about no?
Excellent hitboxes are a good thing, not a bad thing.
It doesn't need to have it's hitboxes be nerfed, especially when so many mechs get quirks specifically to improve their survivability due to mediocre or outright bad hitboxes.
#93
Posted 25 May 2015 - 08:41 PM
FupDup, on 25 May 2015 - 07:42 PM, said:
How do you feel about overriding the damage transfer?
It was changed from 50% reduction to 60% reduction around when the Clams were released.
Bringing it down to, say, 30%, doesn't affect immediate survivability, since armour isn't affected, but once it loses a ST, it suddenly doesn't lose 60% of the damage dealt, only 30%.
PGi would have to fudge around with code...that doesn't always end well...(AC2 ghost heat affecting LAAs?)
#94
Posted 25 May 2015 - 10:45 PM
Dark MagiKarp, on 24 May 2015 - 09:22 PM, said:
cERLLs were a bad choice before the nerf, they just became worse
#95
Posted 26 May 2015 - 04:55 AM
Dark MagiKarp, on 24 May 2015 - 09:22 PM, said:
Thank the IS...because they are mostly terribad pilots, we cannot have nice things.
#98
Posted 27 May 2015 - 04:57 AM
They were the wrong nerfs anyway. Nerf mobility, not firepower.
Actually I think the TBR was just fine as is. Never had a problem registering damage on timbers (minus the hopscotch animation exploit). The SCR was the outlier edgecase on tanking damage and remains so, imo. Nerf failure.
Reverse the nerfs. Do research. Implement right ones.
Edited by Hillslam, 27 May 2015 - 04:59 AM.
#99
Posted 27 May 2015 - 05:03 AM
The nerfs arent here to kill DPS, its here to kill applied DPS and overall damage output.
Same DPS, half the overall damage output. its pretty nasty. i can only alpha 3.5 times as opposed to 5.5 times before i shut down. even with the higher cycle times.
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