My suggestion is that to prevent a large amount of premium (and non-prem) time waste, A dynamic cbill reward system is needed. How about adding a 10% multiplier to the final cbill earning for every minute of wait time you spent before the match (hitting cancel resets the timer).
I totally know that this goes well against paulconomy.... but paulconomy was established when we had at-least enough players to form a single match. and this suggestion virtually moves the cbills/hour ratio back to "working as intended" status.
Edited by Navid A1, 18 May 2015 - 11:19 PM.