Pjwned, on 19 May 2015 - 01:08 PM, said:
I think you underestimate how much damage mech B would be dealing in that situation while mech A is trying to "pick their shots carefully" on top of shooting infrequently enough so that they don't overheat. Additionally, that's not even a very good hypothetical situation because mech B could take advantage of their much lower heat generation with AC2 to add more weapons while mech A would need to add more heatsinks instead to have a reasonable level of heat.
I said only 1 weapon for each to keep things simple and i said light mechs. I've been there as i said in earlier posts with my Kit Fox.
A single IS AC2 needs at least 2-3 tons of ammo to last through a longer match. That's 8-9 tons.
1 Clan UAC2 needs at least 2 tons of ammo to last through a match too if you fire carefully.
More like 3-3.5 tons during longer matches. That means about 8-8.5 tons total.
While a light mech with a single ER PPC only needs the heatsinks inside the engine to keep going as long as he relocates after every shot.
Cools down when relocating you see.
Trust me on that if nothing else....i've been using a single ER PPC with backup weapons of course on roughly half my light mech builds since Founders beta.
A light mech that shoots from the same spot is just begging for a dual gauss/ ER PPC/Load o' lasers alpha to the CT.
Pjwned....let's just agree to disagree. It seems you have made up your mind allready and nothing we say will convince you.
In any case it's nearly time for me to head to bed....it's nearing midnight here. Don't want to get my sleeping habits twisted for when my vacation ends.
Work threatens to make me fall asleep as it is.....
Frosty Brand, on 19 May 2015 - 01:23 PM, said:
I say remove shake AND explosion effects, refire time at .4 seconds base(5 shells in 2 seconds for 10 damage is probably the max anyone would be face taking before they want cover, heat @ 1/2 current (5 shells in 2 seconds would still be 2.5 heat) with no GH, or IF* GH is needed again, keep it at 5+.
To over board?
That's not going overboard at all. I suggested 0.25 secs cooldown myself.
0.4 secs cooldown is most certainly better than what we have now no matter how i look at it.
Edited by Spleenslitta, 19 May 2015 - 01:32 PM.