Jump to content

Pgi Could You Please Do Something And Quirk This?


21 replies to this topic

#1 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 18 May 2015 - 05:59 PM

Posted Image

#2 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 18 May 2015 - 06:01 PM

Jenners were considered OP long before the Fs9 got its elite querks.

They are still considered to be just fine...even though they are a giant walking CT.

#3 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 18 May 2015 - 06:03 PM

I fondly remember the time back when Jenners were considered good Light. It should have been the baseline for all Lights that followed.

Edited by El Bandito, 18 May 2015 - 06:05 PM.


#4 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 18 May 2015 - 06:03 PM

I think he is talking about the 1% lights. Going to get worse when lasers are hit on the crows and more people use streaks.

Edited by Monkey Lover, 18 May 2015 - 06:04 PM.


#5 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 18 May 2015 - 06:08 PM

View PostDarthRevis, on 18 May 2015 - 06:01 PM, said:

Jenners were considered OP long before the Fs9 got its elite querks.

They are still considered to be just fine...even though they are a giant walking CT.



Not by those who play them on a routine basis. With fixes to Hit Reg and High Alphas they are an endangered species

.

View PostEl Bandito, on 18 May 2015 - 06:03 PM, said:

I fondly remember the time back when Jenners were considered good Light. It should have been the baseline for all Lights that followed.


Agreed









View PostMonkey Lover, on 18 May 2015 - 06:03 PM, said:

I think he is talking about the 1% lights. Going to get worse when lasers are hit on the crows and more people use streaks.


You got it

1%

1 Frigging percent

Gee I wonder why.

Edited by Darian DelFord, 18 May 2015 - 06:10 PM.


#6 xDust

    Member

  • PipPipPipPipPip
  • The Clamps
  • The Clamps
  • 113 posts

Posted 18 May 2015 - 06:08 PM

Hue.

Understandable, though.

I'd post my picture of when servers went down a few weeks back and the queue showed 100% Heavy mechs after immediately logging back in. Although Urbie release day queue pics aren't half bad either.

Edited by xDust, 18 May 2015 - 06:09 PM.


#7 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 18 May 2015 - 06:29 PM

Skillcrows™ are everywhere.

Not really, but they'll still be around, including Skilldogs and Skillonners.

I don't even like the build, but thanks PGI!

:P

#8 tucsonspeed6

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 408 posts

Posted 18 May 2015 - 06:32 PM

99% of the playing population know that 'git gud' is not an acceptable answer to the 1-hit KOs we've all experienced in a light.

#9 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 18 May 2015 - 06:36 PM

well

I will say one thing for all th fear mongering of streakboats

there is the R button, which will eventually tell you what a mech has for weapons, and hell there is equipment and modules that speed up this process

So as a light (or anyone else), it might be a good job to put those tools available to you to use before you blindly run in or take a pass at a mech

Edited by cSand, 18 May 2015 - 07:35 PM.


#10 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 18 May 2015 - 06:43 PM

View PostDarthRevis, on 18 May 2015 - 06:01 PM, said:

Jenners were considered OP long before the Fs9 got its elite querks.

They are still considered to be just fine...even though they are a giant walking CT.

They are considered one of the easiest lights to kill, because of their giant walking CT. Their survival ability inside ML/SRM range is currently so poor it doesn't matter what they used to be considered.

#11 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 18 May 2015 - 07:14 PM

The quirk that Jenners need is to not be a walking CT. Their side torsos and arms should be able to actually intercept some decent amount of damage.

I'm too lazy to photoshop the Jenner's legs onto a picture of the USS Enterprise from Star Trek, but that's how the mech basically behaves.

#12 Moldur

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,241 posts

Posted 18 May 2015 - 07:17 PM

Good, now I'll be able to farm c-bills in my Ember even faster.

View PostFupDup, on 18 May 2015 - 07:14 PM, said:

The quirk that Jenners need is to not be a walking CT. Their side torsos and arms should be able to actually intercept some decent amount of damage.

I'm too lazy to photoshop the Jenner's legs onto a picture of the USS Enterprise from Star Trek, but that's how the mech basically behaves.


agreed.

Here is a test for anyone that is interested:
Equip the LB-10x on some mech
Go to Forest Colony testing grounds
Find the Jenner, stand 200 meters away, fire at it
Look at the paperdoll
Cry when you see that the ST and arms took 0 damage.

Edited by Moldur, 18 May 2015 - 07:19 PM.


#13 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 19 May 2015 - 05:30 AM

View PostFupDup, on 18 May 2015 - 07:14 PM, said:

The quirk that Jenners need is to not be a walking CT. Their side torsos and arms should be able to actually intercept some decent amount of damage.

I'm too lazy to photoshop the Jenner's legs onto a picture of the USS Enterprise from Star Trek, but that's how the mech basically behaves.


No, do not touch the hit boxes on the Jenner, all it needs is a CT Structure and Armor Buff. If you touch the hit boxes many of the builds that make the Jenner Competitive goes bye bye

My Original Post was aimed at the 1% queue for lights. I was merely pointing out that the Urbie Revolution is over and the queue is starting to stabilize. Once of these days they will understand why the Light Queue is so low and begin to address it.

Edited by Darian DelFord, 19 May 2015 - 05:32 AM.


#14 N0ni

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 2,357 posts
  • LocationIn a GTR Simulator Cockpit

Posted 19 May 2015 - 06:05 AM

Touch my Jenners the wrong way and we're going to have a problem...

Maybe i shouldn't have said that, now PGI will touch them with some naughty bits and toys... without a safeword.

#15 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 19 May 2015 - 06:08 AM

Not sure quirks will help the UI from putting up endless invalid build warnings

Oh you mean the Jenner ;)

#16 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 19 May 2015 - 06:09 AM

MWO is based on combat effectiveness, lights were not designed for combat. Better game modes would help.

#17 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 19 May 2015 - 06:15 AM

View Postmogs01gt, on 19 May 2015 - 06:09 AM, said:

MWO is based on combat effectiveness, lights were not designed for combat. Better game modes would help.

That argument would make sense if we weren't talking about one of the few lights in this game that actually was designed for combat.

#18 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 19 May 2015 - 06:21 AM

It's what Alicia would have wanted.

Spoiler


#19 Tiger Dad

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 176 posts

Posted 19 May 2015 - 06:56 AM

With all the quirks to mediums and above and the increases in FPS that PGI did, I played lights sparingly in the last month or so. Only time I did it was to get some xp for eliting my Urbies and Pirates Bane. I find they are harder and harder to play and feel like I'm just running away all the time with the Streakscrows and the Lurms and even Gauss' and PPCs hitting me harder. I guess its just balancing now. I brought em out when the tourneys come around when allowed because I can find matches quicker get the points and free stuff faster (with 2 young boys I only have so much time to play and sleep). Also, with now upcoming nerfs to Firestarters (along with the lack of buffs to lights- I run commandos and jenners when I'm suicidal. Ravens are ok now, the weird quirk/nerf to the 2x confuses me), I'm probably going to run the lights about 15 percent of the time. Used to be like 50+ cause I like speed and getting quick matches. But what's the point of getting in when you get one-shot or legged so you cant contribute too much.
I see many people complaining about seeing so many Firestarters, it's because it's one of the best lights in the game with quirks and hit regs and hitboxes. Same is true for 'Crows and 'Cats (not sure about 'Dogs). But I think the player community is agile and quick. Once something is quirked or nerfed, players will find a way to adjust and then that's the meta (there will always be a meta). Such as there will be a lot of people who will ALWAYS play the best mechs (for them) because they want to win and kill other mechs successfully.
I'll admit I get angry when I see other mechs in easy mode (a la: streakcrow ignoring the mediums and heavies and chasing only lights to get kill count while his buddies are getting rolled). But what are you gonna do? I decided to face him in my FS-A, leg him, take out one arm and run away (best I could do, I had no arms and was red CT after that). Then I stared him down from far away and asked my fellow teammates to lurm away. He died slowly as we only had 1 guy with lurms. I got lucky there, usually I would have been wrecked.

But players gonna play (how they want). QQ is only useful to an extent. Just adjust.

#20 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 19 May 2015 - 07:13 AM

View PostEl Bandito, on 18 May 2015 - 06:03 PM, said:

I fondly remember the time back when Jenners were considered good Light. It should have been the baseline for all Lights that followed.

I still have a screenshot from CB and my 7-kill streak in my Jenner. :)

Edited by cdlord, 19 May 2015 - 07:13 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users