


Pgi Could You Please Do Something And Quirk This?
#1
Posted 18 May 2015 - 05:59 PM

#2
Posted 18 May 2015 - 06:01 PM
They are still considered to be just fine...even though they are a giant walking CT.
#3
Posted 18 May 2015 - 06:03 PM
Edited by El Bandito, 18 May 2015 - 06:05 PM.
#4
Posted 18 May 2015 - 06:03 PM
Edited by Monkey Lover, 18 May 2015 - 06:04 PM.
#5
Posted 18 May 2015 - 06:08 PM
DarthRevis, on 18 May 2015 - 06:01 PM, said:
They are still considered to be just fine...even though they are a giant walking CT.
Not by those who play them on a routine basis. With fixes to Hit Reg and High Alphas they are an endangered species
.
El Bandito, on 18 May 2015 - 06:03 PM, said:
Agreed
Monkey Lover, on 18 May 2015 - 06:03 PM, said:
You got it
1%
1 Frigging percent
Gee I wonder why.
Edited by Darian DelFord, 18 May 2015 - 06:10 PM.
#6
Posted 18 May 2015 - 06:08 PM
Understandable, though.
I'd post my picture of when servers went down a few weeks back and the queue showed 100% Heavy mechs after immediately logging back in. Although Urbie release day queue pics aren't half bad either.
Edited by xDust, 18 May 2015 - 06:09 PM.
#7
Posted 18 May 2015 - 06:29 PM
Not really, but they'll still be around, including Skilldogs and Skillonners.
I don't even like the build, but thanks PGI!

#8
Posted 18 May 2015 - 06:32 PM
#9
Posted 18 May 2015 - 06:36 PM
I will say one thing for all th fear mongering of streakboats
there is the R button, which will eventually tell you what a mech has for weapons, and hell there is equipment and modules that speed up this process
So as a light (or anyone else), it might be a good job to put those tools available to you to use before you blindly run in or take a pass at a mech
Edited by cSand, 18 May 2015 - 07:35 PM.
#10
Posted 18 May 2015 - 06:43 PM
DarthRevis, on 18 May 2015 - 06:01 PM, said:
They are still considered to be just fine...even though they are a giant walking CT.
They are considered one of the easiest lights to kill, because of their giant walking CT. Their survival ability inside ML/SRM range is currently so poor it doesn't matter what they used to be considered.
#11
Posted 18 May 2015 - 07:14 PM
I'm too lazy to photoshop the Jenner's legs onto a picture of the USS Enterprise from Star Trek, but that's how the mech basically behaves.
#12
Posted 18 May 2015 - 07:17 PM
FupDup, on 18 May 2015 - 07:14 PM, said:
I'm too lazy to photoshop the Jenner's legs onto a picture of the USS Enterprise from Star Trek, but that's how the mech basically behaves.
agreed.
Here is a test for anyone that is interested:
Equip the LB-10x on some mech
Go to Forest Colony testing grounds
Find the Jenner, stand 200 meters away, fire at it
Look at the paperdoll
Cry when you see that the ST and arms took 0 damage.
Edited by Moldur, 18 May 2015 - 07:19 PM.
#13
Posted 19 May 2015 - 05:30 AM
FupDup, on 18 May 2015 - 07:14 PM, said:
I'm too lazy to photoshop the Jenner's legs onto a picture of the USS Enterprise from Star Trek, but that's how the mech basically behaves.
No, do not touch the hit boxes on the Jenner, all it needs is a CT Structure and Armor Buff. If you touch the hit boxes many of the builds that make the Jenner Competitive goes bye bye
My Original Post was aimed at the 1% queue for lights. I was merely pointing out that the Urbie Revolution is over and the queue is starting to stabilize. Once of these days they will understand why the Light Queue is so low and begin to address it.
Edited by Darian DelFord, 19 May 2015 - 05:32 AM.
#14
Posted 19 May 2015 - 06:05 AM
Maybe i shouldn't have said that, now PGI will touch them with some naughty bits and toys... without a safeword.
#15
Posted 19 May 2015 - 06:08 AM
Oh you mean the Jenner

#16
Posted 19 May 2015 - 06:09 AM
#17
Posted 19 May 2015 - 06:15 AM
mogs01gt, on 19 May 2015 - 06:09 AM, said:
That argument would make sense if we weren't talking about one of the few lights in this game that actually was designed for combat.
#18
Posted 19 May 2015 - 06:21 AM
#19
Posted 19 May 2015 - 06:56 AM
I see many people complaining about seeing so many Firestarters, it's because it's one of the best lights in the game with quirks and hit regs and hitboxes. Same is true for 'Crows and 'Cats (not sure about 'Dogs). But I think the player community is agile and quick. Once something is quirked or nerfed, players will find a way to adjust and then that's the meta (there will always be a meta). Such as there will be a lot of people who will ALWAYS play the best mechs (for them) because they want to win and kill other mechs successfully.
I'll admit I get angry when I see other mechs in easy mode (a la: streakcrow ignoring the mediums and heavies and chasing only lights to get kill count while his buddies are getting rolled). But what are you gonna do? I decided to face him in my FS-A, leg him, take out one arm and run away (best I could do, I had no arms and was red CT after that). Then I stared him down from far away and asked my fellow teammates to lurm away. He died slowly as we only had 1 guy with lurms. I got lucky there, usually I would have been wrecked.
But players gonna play (how they want). QQ is only useful to an extent. Just adjust.
#20
Posted 19 May 2015 - 07:13 AM
El Bandito, on 18 May 2015 - 06:03 PM, said:
I still have a screenshot from CB and my 7-kill streak in my Jenner.

Edited by cdlord, 19 May 2015 - 07:13 AM.
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