Attack/defend consists of 4 stages, or skirmishes.
Stage 1-3 are setups, each player picks ONE mech from their drop deck to complete an objective. The winner of each stage will be granted some kind of bonus for the final stage (tougher generators, open gates, more turrets, no turrets etc...) you get 1 mech per stage,
These stages could be maps from our regular que, or of similar size.
*note: I think this would be nifty way to integrate the regular MM people into the CW pool, make quick Mach players auto fill these matches individually, that way a 10-man does not have to wait for 2 individuals to wander into their game. AND can replace leavers between the rounds instead of having an AFK or disco make it permanently 11 on 12.
Stage 4 is the assault as it is now, affected by the variables from the 3 previous setup games. All the players select their final mech and duke it out.
I think this could also create some really cool options for deck building and selection.
Edited by The Mechromancer, 20 May 2015 - 01:30 PM.