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Wow. Are The Dev's Trying To Punish Clan Mech Owners?


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#161 Idealsuspect

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Posted 29 May 2015 - 12:46 PM

Nobody there read the quote ?

View PostIraqiWalker, on 29 May 2015 - 12:21 PM, said:


Ideal, I have to say that you got this one a bit wrong.

While the clan UAC5 deals 5 damage, it's not PP FLD (With one bullet, all in one location) damage. While the IS one does PP FLD.

It's part of a balance mechanism. Clan ballistics are lighter, and smaller, as you pointed out. So they balanced that out by making them burst fire.


Did i sait clan UAC5 is pinpoint weapon? If yes just quote me :)

No i just said ( for respond to someone i quoter ) it deal 5 damage point and its good suppress weapon. Anything is wrong in this statement ? If not why quote me like i was.

View PostTesunie, on 29 May 2015 - 12:23 PM, said:


KDR is also a very pointless state. I've had many a times where I soloed an enemy down to dead internals, just for someone else to come along, tap them, and take the kill. (I've also done this myself to many people, just tapped an enemy, and they crumpled.)



This guy was talking about KDR first also you should quote him first :)

Edited by Idealsuspect, 29 May 2015 - 12:48 PM.


#162 IraqiWalker

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Posted 29 May 2015 - 12:57 PM

View PostIdealsuspect, on 29 May 2015 - 12:46 PM, said:

Nobody there read the quote ?



Did i sait clan UAC5 is pinpoint weapon? If yes just quote me :)

No i just said ( for respond to someone i quoter ) it deal 5 damage point and its good suppress weapon. Anything is wrong in this statement ? If not why quote me like i was.



It's because you made it sound like the weapons are equal. Which can be a side effect of English not being your main language.

#163 Idealsuspect

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Posted 29 May 2015 - 01:05 PM

View PostIdealsuspect, on 20 May 2015 - 04:34 AM, said:


IS UAC5 5 slots 9 tonns...
Clan UAC5 3 slots 7 tonns...

You miss all others data except for damage it seem. Yea clan and IS damage are same yea.


For you two weapons are equal if they deal same amout of damage ? An lrms20 is equal with a AC20 ?
No of course you don't think that i know it ... also why you think i should think this simplist way... :)


View PostIraqiWalker, on 29 May 2015 - 12:57 PM, said:


It's because you made it sound like the weapons are equal. Which can be a side effect of English not being your main language.


Yea sure
But you know if 2 weapons havent same name indeed they havent exactly same effects ad stats and of course no one IS and clans weapons aren't equal: lasers, missiles or balistics aren't at all....
Maybe SRMs weapon in both side look like to be more similar ( well clans srms are half weight than IS also you can add ammo and heatsink like free tonnage also clans srms are from far better in fact EVEN damage and others stats are similars...)


People i did respond said clan UAC5 are s*** when IS UAC5 is good .. i just say they are wrong by far... :)

And for finish IMHO weapons are good balanced and this video game conform with most of BT universe rules and same time can offert both sides an fair game.

Edited by Idealsuspect, 29 May 2015 - 01:12 PM.


#164 Tesunie

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Posted 29 May 2015 - 01:23 PM

View PostIraqiWalker, on 29 May 2015 - 12:30 PM, said:


I think a jam chance reduction would help. Though to be fair, quite a few clan mechs have a quirk that removes jam chance.


My Summoner C has a -30% chance, and it still often jams after one shot (sometimes literally only one bullet, not even a volley). I've even had my UACs jam permanently during a match a couple of times... <_<

And yes, the things I mention above are probably bugs, and not the intended mechanics of the weapon. however, with CUAC spread rates, and people's apparent disdain for that, I do wonder if a farther reduced or removed jam chance may bring the CUACs back into line a bit more? It is worth the ponder at least. B)

#165 IraqiWalker

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Posted 29 May 2015 - 01:49 PM

View PostTesunie, on 29 May 2015 - 01:23 PM, said:


My Summoner C has a -30% chance, and it still often jams after one shot (sometimes literally only one bullet, not even a volley). I've even had my UACs jam permanently during a match a couple of times... <_<

And yes, the things I mention above are probably bugs, and not the intended mechanics of the weapon. however, with CUAC spread rates, and people's apparent disdain for that, I do wonder if a farther reduced or removed jam chance may bring the CUACs back into line a bit more? It is worth the ponder at least. B)


Removing the jam chance completely would be ludicrous. That's too powerful. Just imagine non-jamming 6 UAC5s on a DWF.

Reducing the jam chance by 20% across the board might be better.

Edited by IraqiWalker, 29 May 2015 - 01:49 PM.


#166 SaltBeef

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Posted 29 May 2015 - 07:19 PM

There are a few Poster in here IS faction that TROLL every single Lets NERF the Clan Threads, Create Lets NERF the Clan Threads. If it was not Rough PGI Nerf decisions stopping my spending coming on the forums to read non stop whining that Clans are OP NERF! NERF! to further solidify why YOU are going to have to Spend money to Keep this game alive. So spend away TROLLS you know who you are.

#167 Tesunie

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Posted 29 May 2015 - 09:24 PM

View PostSaltBeef, on 29 May 2015 - 07:19 PM, said:

There are a few Poster in here IS faction that TROLL every single Lets NERF the Clan Threads, Create Lets NERF the Clan Threads. If it was not Rough PGI Nerf decisions stopping my spending coming on the forums to read non stop whining that Clans are OP NERF! NERF! to further solidify why YOU are going to have to Spend money to Keep this game alive. So spend away TROLLS you know who you are.


Post make no sense. Confusion ensues. :wacko:

#168 Baba Yogi

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Posted 30 May 2015 - 05:43 AM

View Postshad0w4life, on 29 May 2015 - 09:06 AM, said:

I'll give you free CASE if I can move hardcoded slots around, ammo explosions are a rare occurance


of all the things ive listed u've picked the least benefitial part of clans to trade for greatest benefit of being IS? nice lol.

#169 Der Hesse

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Posted 30 May 2015 - 06:24 AM

View PostSaltBeef, on 29 May 2015 - 07:19 PM, said:

There are a few Poster in here IS faction that TROLL every single Lets NERF the Clan Threads, Create Lets NERF the Clan Threads. If it was not Rough PGI Nerf decisions stopping my spending coming on the forums to read non stop whining that Clans are OP NERF! NERF! to further solidify why YOU are going to have to Spend money to Keep this game alive. So spend away TROLLS you know who you are.


This thread is just the opposite. ;)

Edited by Der Hesse, 30 May 2015 - 06:30 AM.


#170 Gremlich Johns

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Posted 30 May 2015 - 07:47 AM

A higher % of Clan LRMs get shot down by a single AMS than do IS. This stinks.

#171 Vanguard319

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Posted 30 May 2015 - 08:10 AM

View PostCmdr Killian, on 20 May 2015 - 02:53 AM, said:


First you make 2 of the worst mechs I've ever seen. The Gargoyle and the Summoner. how do either of those mechs make it past Conceptual Design of their weapons? Neither can mount weapons enough to defend THEMSELVES let alone contribute to a battle group.

Also! Clan mechs already are stupidly NOT modular. I mean Hell, Inner sphere mechs are more "Omni"mechs than Clan! You cant swap the engine. Cant swap the armor. Cant move internal stuff that EVEN INNERSPHERE mechs can! No endo-steel options, No ferroferibus options. No engine options *AT ALL!* Then you make half the omnipods garbage. Then you punish people for installing omnipods that make sense! Limit our choices and then punish the player.


I don't know about the Gargoyle, but the Summoner was always considered a good mech in previous games. It sucks now because PGI made Jumpjets completely worthless and not worth carrying. The added speed quirk is nice, but doesn't make up for the loss of tactical flexibility the JJs are SUPPOSED to provide.

I said it before and I'll say it again: The only viable solution to weapons balance is to add CoF that is affected by heat, movement, and damage, though I suspect that's beyond PGI's programming ability at this point.

#172 Tesunie

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Posted 30 May 2015 - 08:31 AM

View PostVanguard319, on 30 May 2015 - 08:10 AM, said:

I said it before and I'll say it again: The only viable solution to weapons balance is to add CoF that is affected by heat, movement, and damage, though I suspect that's beyond PGI's programming ability at this point.


Or it would mess up with HSR, just like delayed weapons convergence.
Or you would then have the "skill" crowd up in arms about "random number determinations" removing the need for skill. (Yes. People complain about that.)


Nothing against the idea personally, but I'd rather have HSR (as much fun as it sometimes is to get hit by a high ping player, apparently through terrain occasionally on my end, when they had a clear shot on their end), as I'd rather have fair play for everyone. (Though I don't care about the "skill" players so much, as a cone of fire would still have skill involved, as well as delayed convergence.)

If they could have delayed convergence and/or a cone of fire effect with HSR (particularly for movement and/or heat penalties), then I'd say by all means get it into the game.

Edited by Tesunie, 30 May 2015 - 08:32 AM.


#173 IraqiWalker

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Posted 30 May 2015 - 10:20 AM

View PostTesunie, on 29 May 2015 - 09:24 PM, said:


Post make no sense. Confusion ensues. :wacko:


Glad I'm not the only one who thought that. SaltBeef usually has more well-put-together posts.

View PostGremlich Johns, on 30 May 2015 - 07:47 AM, said:

A higher % of Clan LRMs get shot down by a single AMS than do IS. This stinks.

It's about 1-2 missiles more, per AMS. Here's why that's not really a problem.

Let's say we're using 2 LRM 20s, okay. Now, with all other equipment being identical, it would seem like the IS launcher would be better bang for your buck, since less missiles get shot. However, considering the weight, and slots saved by using the clan launcher, you can fit even more ammo, to compensate for the AMS (1 ton of ammo extra is more than enough to compensate, and you can use the extra weight, and slot savings to slap on a couple of DHS to make your life easier in every aspect). If you want, we can even calculate the impact of BAP vs. C-AP.

Now, one argument you might bring up is "But the IS mech can swap to whichever engine it wants, freeing up more tonnage". Which by the way, is probably the most solid counter argument. It is still week simply because extra tonnage, without slots, is worthless. If the mech had 0 slots free when it mounted an XL 300, it will still have 0 slots free when it swaps to an XL 200.

"What about using a STD engine then?"

Won't work, because now, we're losing tonnage, to free up slots, and we can't use those slots, because there's not tonnage left. Now, I chose the LRM 20s for this scenario because they were the first ones that popped into my head. It's an almost identical scenario with all other launchers.

This is of course, before factoring in that IS launchers have to worry about tube sizes. While clan mechs never do. Slapping an LRM 20 into a hardpoint with 10 tubes, is a disaster. Clan missiles (all three varieties), don't have to worry about that.


EDIT: This is of course, without dealing with minimum ranges, and firing arcs. Which are their own little song and dance. So yes, different firing mode sounds like a decent trade off, compared to what is being brought to the table.

Edited by IraqiWalker, 30 May 2015 - 10:21 AM.


#174 Tim East

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Posted 30 May 2015 - 11:31 AM

View PostTesunie, on 30 May 2015 - 08:31 AM, said:

Or you would then have the "skill" crowd up in arms about "random number determinations" removing the need for skill. (Yes. People complain about that.)

Complain is putting it lightly. People act like rabid berserker weasels over the very idea of cone of fire even though many other skill based games use them to great effect.

#175 TibsVT

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Posted 31 May 2015 - 05:30 AM

I'd like the capacity to actually kill anything heavier than a light chassis before overheating with my stock Timber Wolf Prime now please. At least with the laser duration so long I can press the trigger, read a short novel and return in time to press the trigger again.

#176 IraqiWalker

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Posted 31 May 2015 - 10:08 AM

View PostKelesK, on 31 May 2015 - 05:30 AM, said:

I'd like the capacity to actually kill anything heavier than a light chassis before overheating with my stock Timber Wolf Prime now please. At least with the laser duration so long I can press the trigger, read a short novel and return in time to press the trigger again.


Ok. One of two things just happened:

Either you:

A- Fire alpha strikes blindly.

Or

B- just recently got the timby, and still aren't used to it.

Considering you have that Star Badge, option B is virtually out the window. Which means your firing discipline needs some tweaking. The build does too, but I assume you want to keep it stock? (If you don't want to keep it stock, I've got some builds that will maintain the "feel" of a stock timby, while performing better). Some of main issues with stock builds is that they tend to work just fine in TT, but not so well in MWO.

Now, when engaging lights, there is no reason for you to be using your large lasers. Your ER-MLs are better suited for that, unless it's a sniping contest, in which case, you can win by default.

Also, the burn durations aren't that massive. (The longest burn penalty you can get, bumps the ERLL burn time up by just a bit over 1/3rd of a second)





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