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Laser Duration Quirks?


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#1 Summon3r

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Posted 19 May 2015 - 08:00 PM

for clan quirks does the laser duration penalty mean ALL lasers? pulse and ER?

#2 FupDup

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Posted 19 May 2015 - 08:04 PM

I'm pretty sure it does.

#3 Sean Lang

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Posted 19 May 2015 - 08:07 PM

View PostSummon3r, on 19 May 2015 - 08:00 PM, said:

for clan quirks does the laser duration penalty mean ALL lasers? pulse and ER?


Yes it means all lasers.

#4 1453 R

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Posted 19 May 2015 - 08:09 PM

For that matter the cooldown penalties also affect C-ERPPCs. Not flamers though. That's all right. They'll give flamers their own special negative quirks in the next pass, to ensure that the Flamer Vomit Meta never gets a chance to properly get rolling.

#5 xXBagheeraXx

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Posted 19 May 2015 - 08:10 PM

Yep. Time to mothball the TW's. They are done. Better enjoy th erppc quirks on the warhawk prime while it still has them, pretty sure theya re gone next. Along with the direwhale.

#6 FupDup

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Posted 19 May 2015 - 08:10 PM

View Post1453 R, on 19 May 2015 - 08:09 PM, said:

For that matter the cooldown penalties also affect C-ERPPCs. Not flamers though. That's all right. They'll give flamers their own special negative quirks in the next pass, to ensure that the Flamer Vomit Meta never gets a chance to properly get rolling.

That would make the Adder just a little bit Sadder. :(

#7 1453 R

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Posted 19 May 2015 - 08:11 PM

View PostFupDup, on 19 May 2015 - 08:10 PM, said:

That would make the Adder just a little bit Sadder. :(


They'll make it up to the poor guy with 20-degree improvements to his base twist arcs, so he can go from Sadder to Gladder.

Won't they, Sean?

#8 Summon3r

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Posted 19 May 2015 - 08:12 PM

good lord so u mean to tell me pulse lasers are taking a 24% hit on a SCR........... lol imean really? lol

ty for reply's

#9 Kilo 40

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Posted 19 May 2015 - 08:15 PM

View PostSummon3r, on 19 May 2015 - 08:00 PM, said:

for clan quirks does the laser duration penalty mean ALL lasers? pulse and ER?


yup. and get this...even if you aren't using all the energy hard points, the negative quirks still count against the other energy weapons!

#10 N0ni

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Posted 19 May 2015 - 08:22 PM

Here's the trick in case people haven't figured it out yet...

Get the percentage down to 12% or lower and tack on a cooldown module... congrats! You now just have to deal with the laser duration.

If that's not enough use cERPPCs... what duration?

#11 Y E O N N E

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Posted 19 May 2015 - 09:24 PM

Cool-down is sort of irrelevant on ERPPCs. They are too hot to use up close, and at range you will be taking your time to aim or scoot out of cover.

It only becomes worth it on a 'Mech like the BJ-3, which runs cool enough with them that it can use it as a primary without going into melt-down after two shots. But that 'Mech is also really squishy, so it sort of evens out. Squishy 'Mech getting a DPS buff...

#12 El Bandito

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Posted 19 May 2015 - 09:27 PM

View PostSummon3r, on 19 May 2015 - 08:12 PM, said:

good lord so u mean to tell me pulse lasers are taking a 24% hit on a SCR........... lol imean really? lol

ty for reply's


Combine the lasers with ballistics or missiles. Think outside the frigging box, for once.

#13 Flutterguy

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Posted 19 May 2015 - 09:30 PM

View PostSummon3r, on 19 May 2015 - 08:12 PM, said:

good lord so u mean to tell me pulse lasers are taking a 24% hit on a SCR........... lol imean really? lol

ty for reply's


Jam them all into the SCR-B right arm and it's only 9%.

#14 Coralld

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Posted 19 May 2015 - 09:42 PM

I have been seeing plenty of Timbers and Crows still doing well in the group drops, many of them simply switched to pulse and were doing work. Still plenty of Clan laser vomit. However, I did see more mixed builds between these two mechs though and they didn't do to bad either.

Edited by Coralld, 19 May 2015 - 09:43 PM.


#15 SaltBeef

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Posted 19 May 2015 - 09:48 PM

Puglandia vs CW two separate animals. TW gonna stink hard at the Boreal gates.

#16 Carrioncrows

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Posted 19 May 2015 - 09:51 PM

Sadly somehow the Twolf will have to survive off of it's ballistics and missile's......



Posted Image

#17 Templar Dane

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Posted 19 May 2015 - 09:52 PM

View PostFupDup, on 19 May 2015 - 08:10 PM, said:

That would make the Adder just a little bit Sadder. :(


After that nerf the Badder will become known as the Sadder.

#18 Mystere

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Posted 19 May 2015 - 09:55 PM

View PostDead Eye 01, on 19 May 2015 - 08:22 PM, said:

Here's the trick in case people haven't figured it out yet...

Get the percentage down to 12% or lower and tack on a cooldown module... congrats! You now just have to deal with the laser duration.


What a waste of 3,000,000 c-bills, not to mention GXP.

#19 Coralld

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Posted 19 May 2015 - 10:00 PM

View PostSaltBeef, on 19 May 2015 - 09:48 PM, said:

Puglandia vs CW two separate animals. TW gonna stink hard at the Boreal gates.

How is group drop Puglandia? Is it CW level? Probably not, but its far from Pugland.

#20 Mister Blastman

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Posted 19 May 2015 - 10:11 PM

So dumb.





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