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Laser Duration Quirks?
Started by Summon3r, May 19 2015 08:00 PM
32 replies to this topic
#1
Posted 19 May 2015 - 08:00 PM
for clan quirks does the laser duration penalty mean ALL lasers? pulse and ER?
#2
Posted 19 May 2015 - 08:04 PM
I'm pretty sure it does.
#4
Posted 19 May 2015 - 08:09 PM
For that matter the cooldown penalties also affect C-ERPPCs. Not flamers though. That's all right. They'll give flamers their own special negative quirks in the next pass, to ensure that the Flamer Vomit Meta never gets a chance to properly get rolling.
#5
Posted 19 May 2015 - 08:10 PM
Yep. Time to mothball the TW's. They are done. Better enjoy th erppc quirks on the warhawk prime while it still has them, pretty sure theya re gone next. Along with the direwhale.
#6
Posted 19 May 2015 - 08:10 PM
1453 R, on 19 May 2015 - 08:09 PM, said:
For that matter the cooldown penalties also affect C-ERPPCs. Not flamers though. That's all right. They'll give flamers their own special negative quirks in the next pass, to ensure that the Flamer Vomit Meta never gets a chance to properly get rolling.
That would make the Adder just a little bit Sadder.
#8
Posted 19 May 2015 - 08:12 PM
good lord so u mean to tell me pulse lasers are taking a 24% hit on a SCR........... lol imean really? lol
ty for reply's
ty for reply's
#10
Posted 19 May 2015 - 08:22 PM
Here's the trick in case people haven't figured it out yet...
Get the percentage down to 12% or lower and tack on a cooldown module... congrats! You now just have to deal with the laser duration.
If that's not enough use cERPPCs... what duration?
Get the percentage down to 12% or lower and tack on a cooldown module... congrats! You now just have to deal with the laser duration.
If that's not enough use cERPPCs... what duration?
#11
Posted 19 May 2015 - 09:24 PM
Cool-down is sort of irrelevant on ERPPCs. They are too hot to use up close, and at range you will be taking your time to aim or scoot out of cover.
It only becomes worth it on a 'Mech like the BJ-3, which runs cool enough with them that it can use it as a primary without going into melt-down after two shots. But that 'Mech is also really squishy, so it sort of evens out. Squishy 'Mech getting a DPS buff...
It only becomes worth it on a 'Mech like the BJ-3, which runs cool enough with them that it can use it as a primary without going into melt-down after two shots. But that 'Mech is also really squishy, so it sort of evens out. Squishy 'Mech getting a DPS buff...
#14
Posted 19 May 2015 - 09:42 PM
I have been seeing plenty of Timbers and Crows still doing well in the group drops, many of them simply switched to pulse and were doing work. Still plenty of Clan laser vomit. However, I did see more mixed builds between these two mechs though and they didn't do to bad either.
Edited by Coralld, 19 May 2015 - 09:43 PM.
#15
Posted 19 May 2015 - 09:48 PM
Puglandia vs CW two separate animals. TW gonna stink hard at the Boreal gates.
#16
Posted 19 May 2015 - 09:51 PM
Sadly somehow the Twolf will have to survive off of it's ballistics and missile's......
#18
Posted 19 May 2015 - 09:55 PM
Dead Eye 01, on 19 May 2015 - 08:22 PM, said:
Here's the trick in case people haven't figured it out yet...
Get the percentage down to 12% or lower and tack on a cooldown module... congrats! You now just have to deal with the laser duration.
Get the percentage down to 12% or lower and tack on a cooldown module... congrats! You now just have to deal with the laser duration.
What a waste of 3,000,000 c-bills, not to mention GXP.
#20
Posted 19 May 2015 - 10:11 PM
So dumb.
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