

Individually Defined Fire Modes
#1
Posted 03 July 2012 - 09:53 AM
How about having INDIVIDUAL FIRETICS be able to be set group or chained. I don't believe this has been implemented in any MW games to date.
I believe there are MANY instances where an individual would want to set different TICS to different fire modes.
Example: If you are running two PPC's in a single TIC, you probably want them set to "Chain Fire" to help manage heat, cut down recycle times. But if you had, say 4 machine guns in ANOTHER TIC, you would probably want them to fire all at once, as theres no heat or recycle times to manage.
Discussion??
-Poto
#2
Posted 03 July 2012 - 10:13 AM
#3
Posted 03 July 2012 - 11:19 AM
Furthermore we must be able to configure our weapons in the mechlab before the battle.
Imagine sorting out all those weapons on an assault mech that focuses on a bunch of lighter weapons instead of the big guns.
Anyone piloting such mech would take over half a minute to configure their weapons. That's unacceptable.
Scout mechs have it rough to without preconfigured weapon groups. They need to be on the front as fast as possible instead of tinkering with their weapons.
#4
Posted 03 July 2012 - 11:31 AM
#5
Posted 03 July 2012 - 11:35 AM
#6
Posted 03 July 2012 - 12:20 PM
#7
Posted 03 July 2012 - 01:21 PM
For added flexibility, give us Link Fire again too. Don't believe I've seen that in anything since MW2.
#8
Posted 04 July 2012 - 01:56 AM
For example the Dire Wolf Prime: while not available but with a lot of weapons:
1TIC 2 Large Laser left
2TIC 2 Large Laser right
3TIC 2 ACs
4TIC 2 Pulse Laser left
5TIC 2 Pulse Laser right
6TIC 1 LRMs
Stalker:
TIC 1 Large Lasers
TIC 2 LRMs
TIC 3 SRMs
TIC 4 Medium Lasers
You can fire multiple groups at the same time - with the right controller
#9
Posted 04 July 2012 - 11:10 AM
#10
Posted 04 July 2012 - 11:25 AM
#11
Posted 04 July 2012 - 01:47 PM
this was different than placing the mech in chain fire with backslash ('\') (damn useless for anything other than single weapon boats).
but yes, +1!
#12
Posted 04 July 2012 - 08:28 PM
#13
Posted 19 July 2012 - 06:05 AM
#14
Posted 19 July 2012 - 06:23 AM
#15
Posted 19 July 2012 - 09:29 AM
- 6 Weapon groups available (as shown in current videos)
- Each weapon can be in one or more groups
- Each group can be set to fire all at once (group fire) or cycle through the weapons within that group (chain fire)
- Each group can be assigned its own trigger / button
- All of this can be set up in the MechLab, or configured on the fly during a battle
Does that sound correct? Oh, I just thought of a couple more ideas:
- An option could be added to have a 'master' fire button - which could be switched between groups via other controls or could be set to 'chain fire groups'. This would mean the first time you fire it shoots group 1, then the second time fires off group 2, etc (skipping groups with no weapons in them).
- Another button / option could be set to "alpha strike" - fire everything you have (that isn't on cooldown)
#16
Posted 19 July 2012 - 01:10 PM
Poto, on 03 July 2012 - 09:53 AM, said:
How about having INDIVIDUAL FIRETICS be able to be set group or chained. I don't believe this has been implemented in any MW games to date.
I believe there are MANY instances where an individual would want to set different TICS to different fire modes.
Example: If you are running two PPC's in a single TIC, you probably want them set to "Chain Fire" to help manage heat, cut down recycle times. But if you had, say 4 machine guns in ANOTHER TIC, you would probably want them to fire all at once, as theres no heat or recycle times to manage.
Discussion??
-Poto
im pritty sure this was in mechwarrior 4 as i remember being able to group each weapon by number up to 6 groups. also i remember chain firing with racks of LRM's. 1v1 i always won because they had no time between volies to shoot me back.
#17
Posted 19 July 2012 - 01:14 PM
WardenWolf, on 19 July 2012 - 09:29 AM, said:
- 6 Weapon groups available (as shown in current videos)
- Each weapon can be in one or more groups
- Each group can be set to fire all at once (group fire) or cycle through the weapons within that group (chain fire)
- Each group can be assigned its own trigger / button
- All of this can be set up in the MechLab, or configured on the fly during a battle
Does that sound correct? Oh, I just thought of a couple more ideas:
- An option could be added to have a 'master' fire button - which could be switched between groups via other controls or could be set to 'chain fire groups'. This would mean the first time you fire it shoots group 1, then the second time fires off group 2, etc (skipping groups with no weapons in them).
- Another button / option could be set to "alpha strike" - fire everything you have (that isn't on cooldown)
lamo i just saw this post but this is almost exactly what was in mech 4
#18
Posted 19 July 2012 - 01:40 PM
t2couger, on 19 July 2012 - 01:14 PM, said:
That is probably my latent memory kicking in then - played all the MW games from 2 through to 4:Mercs back in the 90s and early 2000s. I also went to the BattleTech pods at The Airlock last night with some friends, and those sims are heavily based on MW4 (though with only 3 fire groups).
#19
Posted 19 July 2012 - 04:49 PM
#20
Posted 19 July 2012 - 04:50 PM
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