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Cw - Dynamic Faction Rewards


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#1 Tarogato

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Posted 12 May 2015 - 07:42 AM

We can all agree that population imbalance is one of the catastrophic issues with Community Warfare. The devs have made efforts to increase rewards for the underpopulated factions and normalising rewards for the popular factions, but this all has to be manually assessed and adjusted by a dev, and it always seems to be done too late - after the damage is already done.

What if the game did it for you?

I imagine a display that shows the percentage of total CW players participating in each faction in real time and a bit of algorithm that adjusts the faction rewards automatically so that low percentage factions get a boost. This display could be an overlay that can be toggled from the left-hand navbar. Call it "Faction Distribution" or something.

I would define "player participating in faction" as somebody who has played a CW match in the past seven days - so active players only, it doesn't count people just sitting around in large units that haven't played the game in four months.

The bonus reward to playing for a low-pop faction should be significant - if 3% (tiny!) of players are playing Liao, then I imagine Liao should be getting something at least like 150,000 C-Bills + 150 LP per match. If then suddenly nine-hundred people join Liao and it is now 9%, the reward should gradually start dwindling back to something nominal like 75,000 + 750.

The key part is the gradual change. Say all nine-hundred people that joined Liao were actually people who jumped ship from Steiner. Steiner shouldn't then get an instant reward increase, because then people would all jump ship from other factions and join Steiner instantly - the reward for playing as Steiner would gradually increase over time until enough people join Steiner that it's balanced with the other factions, at which point the Steiner rewards would slowly begin to normalise.

I would also suggest that the faction reward adjustment algorithm somehow incorporate planetary conquest. If Smoke Jaguar is underpopulated, but it's stomping the hell out of poor Kuritan planets, then the algorithm should say "Smoke Jag doesn't need help, they're doing quite fine."




Thoughts? Concerns? Feedback? Plausibility? Abstentions?

Edited by Tarogato, 12 May 2015 - 07:44 AM.


#2 Snowseth

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Posted 21 May 2015 - 07:57 AM

View PostTarogato, on 12 May 2015 - 07:42 AM, said:

I would also suggest that the faction reward adjustment algorithm somehow incorporate planetary conquest. If Smoke Jaguar is underpopulated, but it's stomping the hell out of poor Kuritan planets, then the algorithm should say "Smoke Jag doesn't need help, they're doing quite fine."


That would be interesting. Might be easier to just use Active Pop, with the assumption Active Pop = more effective.





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