if the inner sphere is BY MIRACLE actually stronger after these nerf passes are done, i would ask - could we somehow add an ability, like the clan's famed enhanced imaging, to balance the game in a more indirect way? - like clan weapons were balanced in an indirect way via beam duration, range, splash, etc.. -
you can use this opportunity to add clan enhanced imaging to the game!
it would serve like a hack vision for clan mechs to see the game in a more old fashioned rendering from like 1993 - for navigating easier, the lighting level would be the same as night vision + daylight added and with a wireframe around the buildings.
the enemy mechs THAT ARE TARGETED (zellbrigen) would show up in RED (instead of white when hot when using heat vision)
the enemy will also come with a simple wireframe mesh, more simplistic.
allied mechs will show up the same tint as the blue level so friendly fire will still happen (it even encourages zellbrigen because it would be more detrimental for clanners to just rush a target), but now you can see the enemy clearly at 800 meter and targeted enemy lights up in red, fog is greatly diminished
i made a photoshop layer composition here:
i added the light from the night vision with the "overlay" method to the normal vision, then add some tint to the color, light up what is on heat vision even more with the "lighten" method - add this layer by 25% only - color the enemy mech red and render the buildings with minimal textures, allow some type of wireframe.
Spoiler
i think this would give clanners a clear advantage that we can nerf the weapons even more if we need to, and it makes the clans more unique and fun and different from inner sphere that you want to play them legitimately - it would also reflect what we know about the clans from all the lore and reward targetting one solid mech (zellbrigen)
as a tradeoff clanners would not come with heat vision, just enhanced and night vision, so their awareness is a bit limited because with enhanced imaging they only see the current selected mech stand out from background!, but this would also come with better framerates because of the minimalist rendering done here, so good tradeoffs here and there - this would also make the clanners rely on eyesight to shoot when hillhumping vs several mechs because they wouldn't light up in enhanced imaging unless targeted with R
Edited by Mazzyplz, 21 May 2015 - 08:00 AM.