Jump to content

The Clan Event This Weekend


89 replies to this topic

#61 PhoenixNMGLB

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 307 posts

Posted 22 May 2015 - 11:08 PM

View PostKursedVixen, on 22 May 2015 - 04:41 AM, said:

I will be playing my new timberwolf but I will not drop in CW never liked it and now I have a reason not to play I'd rather smash people in Public matches besides i alread have the dagger stuff don't need more.

C-bills I can make up in my spare time Gxp same MC not worth a penny because my clan mechs are getting nerfed into none-existence.


The nerfs aren't that bad. Especially if you are still pulling good scores in public matches.

View PostGrazziano, on 22 May 2015 - 05:15 AM, said:

I'll be playing in this event, time allowing. I'll be bringing my Hunchback, Enforcer, Grasshopper and Ilya. I'm not taking these mechs because they are meta and super OP, but because I enjoy playing them (and two of them still need to be mastered). Will I get ROFLstomped occasionally? Probably. Do I care? Not so much. I'll be gunning for the 80 points per match because I want free stuff. and it's FUN. Thats kind of why I play games.....you know.... for fun. I save my complaining for my job :P (What do you mean I forgot my TPS report?) Hopefully, Clanners, I'll see you on the battlefield.


o7 that's a commendable attitude and one I share.

I wish more shared our view.

#62 Brut4ce

    Member

  • PipPipPipPipPipPip
  • The Slayer
  • The Slayer
  • 364 posts
  • LocationLand's End

Posted 23 May 2015 - 02:22 AM

View PostVoid Angel, on 22 May 2015 - 09:46 PM, said:


Well, actually, Stalkers were the fourth-most used 'mech in Tukayyid, and by far the most popular Assault. A couple of Thunderbolt variants were the top two, and the Raven 3L took third.

As for the Timberwolf A - while we're being completely honest, it's not like the people buying the A didn't know the chassis was overpowered. They should have expected the nerf; I did, and I'm leveling my Timber Wolves right now. Game mechanics always change over time in modern multiplayer games. The extra 1% per energy hardpoint is very odd, but all you have to do to avoid it is swap out the pod. Thus, unless you're using an ungodly number of energy weapons, you don't need to deal with the nerf. The time from release to nerf was very short, but it's also a bit of a non sequitur: the time from gift store availability to patch day may certainly be a reason to campaign for a refund if people want one - but it has nothing to do with whether the nerf itself was justified.

PS: 'Grats on the Phoenix Leaderboard placement - I saw you in a match on your way past me. =)


Well, i'm just trolling around man, but in all seriousness, it is done out of love for the game that keeps getting hurt over and over again from silly moves like that. Because no matter how one looks at it, it was a wrong move. Its like heading out to order a physical good, because ofcourse its cool and you like it and invest to get it, and then when its finally in your hands you realise that they changes it into something trashy and look-alike. Most manufacturers reserve the right to change something without notice, but it has always been a bad business policy to do so, especially if it was changed for the worst. The usual outcome is driving people away and potential customers to not invest in their venture.

PS: Thanks mate, it was hard piloting the Hawk in battle with the current conditions in the field. :D

#63 CyclonerM

    Tina's Warrior

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 5,685 posts
  • LocationA 2nd Wolf Guards Grenadiers JumpShip

Posted 23 May 2015 - 03:31 AM

Indeed. Caring players express their disappointment hoping the game gets better.

Not caring casual players just move to another game ;)

#64 John McHobo

    Member

  • PipPipPipPipPipPip
  • 207 posts

Posted 23 May 2015 - 05:38 AM

I find the mentality expressed by some folks in this thread to be terrible.
PGI does something about the game balance and immediately starts an event to gather data on the effect... and it gets rejected because its unpleasant to you. There is your chance to try out "what happens if" and by now we already have the answer:
You give up.

What are you afraid of? A few losses because the nerf was wrong or that you win anyway because it was not hard enough or maybe even a draw, making the nerf a smart move.
You could find out something very significant and all you do is ***** about it.
Get a grip on yourself.

Edit: added the 2 finishing sentences; spelling

Edited by John McHobo, 23 May 2015 - 05:40 AM.


#65 King Chimera

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 107 posts

Posted 23 May 2015 - 06:18 AM

mfw clams are still driving their steamrollers all over the inner sphere.

#66 CyclonerM

    Tina's Warrior

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 5,685 posts
  • LocationA 2nd Wolf Guards Grenadiers JumpShip

Posted 23 May 2015 - 06:22 AM

View PostXiyumos, on 23 May 2015 - 06:18 AM, said:

mfw clams are still driving their steamrollers all over the inner sphere.

Especially Ghost Bear and Smoke Jag :ph34r:

Edited by CyclonerM, 23 May 2015 - 06:22 AM.


#67 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Warden
  • The Warden
  • 3,741 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 23 May 2015 - 06:47 AM

View PostNightshade24, on 22 May 2015 - 10:14 PM, said:

yes, but clans do not have ghost heat for 3 large lasers, clans have it at two.
And the stalker runs 6 hardpoints, 4 of them being high just like the timberwolf Side torso, The stalker having 4 up high would be (using Timberwolf A logic) . 9% per arm, 18%. Than 6% per side torso, 12%.
18%+12% = 30%.

Stalker 4N, if a clan mech in terms of nerfs, would be under 30% beam durration addition, 30% fire rate addition.

but that is a GENEROUS nerf. IS does NOT have ghost heat at 3 Larger lasers.
IS has a shorter beam duration for Large lasers
etc...

It may have been a 40% with odds like these.



Timberwolf A side torso is dead.
Timberwolf has recieved no counter ballance for these quirks ,no reduced heat for there lasers, nothing ruining 7E+ builds (which ruins creativity and options in a build, A hunchback has no issues running 9E or an awesome at 8E, why does the Timberwolf suffer so heavily for just running 4?)

The Timberwolf D has no ER PPC possitive quirks
The Timberwolf Prime has no MG possitive quirks.
The Timberwolf S or D has no SRM / SSRM quirks.
Timberwolf C or Prime has no LRM quirks.
Timberwolf A doesn't have a quirk set bonus to make use of it's 1 M hardpoint on the stock omnipod layout.

Etc.


No IS mech has a negative quirk. The clan timberwolf and Stormcrow is just in the middle of the meta on par with some IS chassis while suffering in some of it's iconic abilities like it's Missile capabilities and such.
The Stalker 4N got a missile 15%+ cool down buff to this patch, why doesn't timberwolf A have that or ANY timberwolf or Stormcrow get a missile buff?

Reguardless of what you say, You indirectly stated yourself that this is kind of ********, to the point that a Timberwolf A side torso (which plenty of people payed money for...) is useless. does that sound like BALANCE to you?
PGI hates clans we should just all move to another game where we're at least tolerated.

#68 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,797 posts
  • LocationParanoiaville

Posted 23 May 2015 - 08:42 AM

View PostNightshade24, on 22 May 2015 - 10:14 PM, said:

No IS mech has a negative quirk. The clan timberwolf and Stormcrow is just in the middle of the meta on par with some IS chassis while suffering in some of it's iconic abilities like it's Missile capabilities and such.
The Stalker 4N got a missile 15%+ cool down buff to this patch, why doesn't timberwolf A have that or ANY timberwolf or Stormcrow get a missile buff?

Reguardless of what you say, You indirectly stated yourself that this is kind of ********, to the point that a Timberwolf A side torso (which plenty of people payed money for...) is useless. does that sound like BALANCE to you?

Not quite true, actually. There are several Inner Sphere 'mechs with negative quirks - even after quirks like accel/decel for the Oxide were removed. These quirks are sometimes trivial, but often present a significant limitation to the chassis - the poster child for this is the Battlemaster 1G. That variant suffers a 25% reduction in torso twist range compared to the base chassis, while being quirked as a short-to-mid-range brawler. This is a significant nerf to the chassis, as it affects its ability to spread damage while brawling. These quirks are not as severe as the TBR/SCR laser duration nerfs can be, but negative quirks are not unprecedented - and neither is removing them later.

Now I didn't say, or even imply, that the Timberwolf A's torso is useless (and how do you know how many people paid money for it?) What I pointed out was that it's a bit disingenuous to use the most-nerfed combination of omnipods as a typical result of the nerf. People complaining about the nerf nearly always put up the maximum numbers, and that's not a fair way of looking at things.

As for the Timber Wolf's missiles, the Clan LRMs that present the iconic profile are in a bad place competitively right now. I know of some comp tier units who don't care about ECM as a missile counter in CW - they just require everyone to bring AMS. And that's against Clans and Inner Sphere. Regardless, if you're worried about Clan missile pods being incentivized, you don't have to - people are going to use them to avoid the nerf - and I don't think it's a coincidence that they ran a Clan event so soon after the nerf occurred. If the SCR and TBR don't perform well, then missile quirks are a great option to bring them back up.

The final word on this is that no comparison of quirks between any set of Inner Sphere or Clan 'mechs is valid unless we know many more metrics than we have. People quote me figures that the duration nerfs "can" reduce dps by 20% or more - I suspect them of ignoring nonlaser options and stacking the nerf, but whatever; we'll go with that. Given that we don't know what the dps was prior to the nerf, can we really say how bad that is? No. Can we extrapolate from base weapon stats how good the 'mechs are? No - even without quirks, a 6 LLaser Battlemaster was never the equal of the Death Star Stalker 4N, because there's more to the battlefield than spreadsheets. Similarly, we don't know what the KD ratios for any of the 'mechs in the game are, or what percentage of those kills are happening at what ranges, or how much damage which 'mechs deal on their way to getting a kill, or...

There are too many variables involved; it's far too early to grab our bug-out bags and run for the panic room, weeping hysterically about the end of the world - that's all I'm really trying to say.

#69 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,797 posts
  • LocationParanoiaville

Posted 23 May 2015 - 08:49 AM

View PostBrut4ce, on 23 May 2015 - 02:22 AM, said:

Its like heading out to order a physical good, because ofcourse its cool and you like it and invest to get it, and then when its finally in your hands you realise that they changes it into something trashy and look-alike. Most manufacturers reserve the right to change something without notice, but it has always been a bad business policy to do so, especially if it was changed for the worst. The usual outcome is driving people away and potential customers to not invest in their venture.

My problem with that is that it's really not like buying a physical good; we're buying goods in an online multiplayer game - we know that things are going to change. There is nothing at all reprehensible about nerfing something that's overperforming, no matter when we bought it. I'll easily agree that the timing sucks, but... take the Highlander (please!) I finally bought that stupid 'mech after resisting adopting the jump sniper meta for a long time, and it was nerfed the very next patch! I should have bought the Victor... But anyway, I was disappointed, and a bit frustrated, but I in no way blamed PGI or wanted a refund. That's just not how it works in online games.

#70 EAP10

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 401 posts
  • LocationOntario, Canada

Posted 23 May 2015 - 08:57 AM

I'm just probably gonna play to get the three day premium time.

#71 VorpalAnvil

    Member

  • PipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 724 posts
  • LocationThe Cantillon Brewery

Posted 23 May 2015 - 09:28 AM

So I hear you IS guys love lazorz? And clam ECM? While I have the triple Hellbringer lazorz deck for ya! All lazorz and ecm all the time now baby!

#72 Riyott

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 100 posts
  • LocationOn a boat (Literally)

Posted 23 May 2015 - 09:31 AM

View PostDino Might, on 22 May 2015 - 09:48 PM, said:


Join the Locust club. It's comp tier, way more fun than anything on the Clan side, and you have to beat women away with a stick when they see you roll up to the party in one. Also, it's the ultimate pimp yo' ride mech, being that the chassis costs about 1 million, and the full set of upgrades is over 30 million. I wish I could chrome mine out.


This is the most truth post ever posted. Locust best mech.

#73 Dino Might

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 2,030 posts

Posted 23 May 2015 - 10:39 AM

Just took out my TBR-S in CW

Did 2001 damage on Hold territory and survived the whole match in that one mech.

Yep...TBR got nerfed into oblivion and is totally unplayable now.

It's funny how in regular queue as well, I still see 2-3 TBRs on my side per drop.

#74 Gremlich Johns

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,855 posts
  • LocationMaryland, USA

Posted 23 May 2015 - 12:28 PM

View PostDino Might, on 23 May 2015 - 10:39 AM, said:

Just took out my TBR-S in CW

your config?

#75 Dino Might

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 2,030 posts

Posted 23 May 2015 - 12:46 PM

2 ER PPC + Gauss

#76 Gremlich Johns

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,855 posts
  • LocationMaryland, USA

Posted 23 May 2015 - 01:08 PM

View PostDino Might, on 23 May 2015 - 12:46 PM, said:

2 ER PPC + Gauss

That's the "sit back" and be safer" config, eh.

#77 Dino Might

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 2,030 posts

Posted 23 May 2015 - 03:25 PM

Sit back and snipe, then kill anything that comes in 1 v 1. Play it like a light, don't fight 1 v many.

Save the 4ASRM6 build for the 1 v many.

#78 madhermit

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 159 posts

Posted 24 May 2015 - 08:10 AM

View PostDino Might, on 23 May 2015 - 10:39 AM, said:

Just took out my TBR-S in CW

Did 2001 damage on Hold territory and survived the whole match in that one mech.

Yep...TBR got nerfed into oblivion and is totally unplayable now.


I also did +1k dmg in normal match with spider, was last one alive and killed last 7 enemy mechs solo. Spider is OP now.

Oh no. Wait. No it's not. That was just isolated instance.

Come back when you do that with some level of consistency. :^)

Edited by madhermit, 24 May 2015 - 08:12 AM.


#79 Sniper09121986

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Sickle
  • The Sickle
  • 2,161 posts

Posted 24 May 2015 - 08:55 AM

View PostKursedVixen, on 23 May 2015 - 06:47 AM, said:

PGI hates clans we should just all move to another game where we're at least tolerated.

Now for somebody to make that another BT game... Probably in the next 15 years.

#80 Calebos

    Member

  • PipPipPipPipPipPip
  • 285 posts

Posted 24 May 2015 - 09:05 AM

View PostJohn McHobo, on 23 May 2015 - 05:38 AM, said:

I find the mentality expressed by some folks in this thread to be terrible.
PGI does something about the game balance and immediately starts an event to gather data on the effect... and it gets rejected because its unpleasant to you. There is your chance to try out "what happens if" and by now we already have the answer:
You give up.

What are you afraid of? A few losses because the nerf was wrong or that you win anyway because it was not hard enough or maybe even a draw, making the nerf a smart move.
You could find out something very significant and all you do is ***** about it.
Get a grip on yourself.

Edit: added the 2 finishing sentences; spelling


Game ballance is one thing(btw: it cannot be perfect anytime) and the game itself as the ****** engine a much worse implementation of it is different one. PGI is tuning nonsenses all the time. They should optimize game core and gui first time to have it fully functional. Not prebeta state messing up with everything I meet in the game. Lags/hit registrations/colisions/hw optimisation. Everything mentioned is extremmely amateur work. I ever wonder how PGI dare to consider this game client as releasable and charging players for money with selling in game content. :D





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users