Nightshade24, on 22 May 2015 - 10:14 PM, said:
No IS mech has a negative quirk. The clan timberwolf and Stormcrow is just in the middle of the meta on par with some IS chassis while suffering in some of it's iconic abilities like it's Missile capabilities and such.
The Stalker 4N got a missile 15%+ cool down buff to this patch, why doesn't timberwolf A have that or ANY timberwolf or Stormcrow get a missile buff?
Reguardless of what you say, You indirectly stated yourself that this is kind of ********, to the point that a Timberwolf A side torso (which plenty of people payed money for...) is useless. does that sound like BALANCE to you?
Not quite true, actually. There are several Inner Sphere 'mechs with negative quirks - even after quirks like accel/decel for the Oxide were removed. These quirks are sometimes trivial, but often present a significant limitation to the chassis - the poster child for this is the Battlemaster 1G. That variant suffers a 25% reduction in torso twist range compared to the base chassis, while being quirked as a short-to-mid-range brawler. This is a significant nerf to the chassis, as it affects its ability to spread damage while brawling. These quirks are not as severe as the TBR/SCR laser duration nerfs
can be, but negative quirks are not unprecedented - and neither is removing them later.
Now I didn't say, or even imply, that the Timberwolf A's torso is useless (and how do you know how many people paid money for it?) What I pointed out was that it's a bit disingenuous to use the most-nerfed combination of omnipods as a typical result of the nerf. People complaining about the nerf nearly always put up the maximum numbers, and that's not a fair way of looking at things.
As for the Timber Wolf's missiles, the Clan LRMs that present the iconic profile are in a bad place competitively right now. I know of some comp tier units who don't care about ECM as a missile counter in CW - they just require everyone to bring AMS. And that's against Clans
and Inner Sphere. Regardless, if you're worried about Clan missile pods being incentivized, you don't have to - people are going to use them to avoid the nerf - and I don't think it's a coincidence that they ran a Clan event so soon after the nerf occurred. If the SCR and TBR don't perform well, then missile quirks are a great option to bring them back up.
The final word on this is that no comparison of quirks between any set of Inner Sphere or Clan 'mechs is valid unless we know many more metrics than we have. People quote me figures that the duration nerfs "can" reduce dps by 20% or more - I suspect them of ignoring nonlaser options and stacking the nerf, but whatever; we'll go with that. Given that we don't know what the dps was prior to the nerf, can we really say how bad that is? No. Can we extrapolate from base weapon stats how good the 'mechs are? No - even without quirks, a 6 LLaser Battlemaster was never the equal of the Death Star Stalker 4N, because there's more to the battlefield than spreadsheets. Similarly, we don't know what the KD ratios for any of the 'mechs in the game are, or what percentage of those kills are happening at what ranges, or how much damage which 'mechs deal on their way to getting a kill, or...
There are too many variables involved; it's far too early to grab our bug-out bags and run for the panic room, weeping hysterically about the end of the world - that's all I'm really trying to say.