Personalized Skill Trees
#1
Posted 21 May 2015 - 07:24 PM
Many games do this already...the terribad world of warcraft as an example has 3 skill trees to choose. It would only effect top tier skills...
#2
Posted 21 May 2015 - 07:54 PM
Personally, I think that using skill trees to emphasize role warfare would work nicely. Or even, instead of trees, have a selection of available skills from which you must choose only a limited number.
#3
Posted 21 May 2015 - 08:02 PM
Coulda been used instead of quirks as well. Let us as the player forge our own mechs over pigeonholing us into playing 1 type of weapon on a mech cuz thats the quirks it got.
Edited by LordKnightFandragon, 21 May 2015 - 08:03 PM.
#4
Posted 21 May 2015 - 08:23 PM
#5
Posted 21 May 2015 - 08:31 PM
#6
Posted 21 May 2015 - 11:22 PM
#7
Posted 22 May 2015 - 02:41 AM

Yeah, that was the original plan; the current crap was just a place holder for the above system. Somewhere along the way PGI decided that the place holder wasn't a place holder any more.
Which was a stupid and short-sighted decision, like so many decisions they've made.
#8
Posted 22 May 2015 - 02:48 AM
stjobe, on 22 May 2015 - 02:41 AM, said:

Yeah, that was the original plan; the current crap was just a place holder for the above system. Somewhere along the way PGI decided that the place holder wasn't a place holder any more.
Which was a stupid and short-sighted decision, like so many decisions they've made.
<sigh>
This is one of the things that keeps making me sad every time someone mentions it. It's such an unbelievably easy feature to add, and the benefits would be absolutely enormous. It would make mastering mechs fun, instead of a chore.
I've never seen any other gaming company come up with so many great ideas and then just bin them for no apparent reason. And then they gave us "Hill climbing module" instead and called it role warfare.
#9
Posted 22 May 2015 - 02:52 AM
#10
Posted 22 May 2015 - 03:04 AM
Funny thing is, most of the stuff mentioned in there IS already available in the game. UAVs, Airstrikes, Sonar....
It would bring actually bring PURPOSE to skilling tree variants of each chassis because you could skill them different from each other.
Would be so much fun.
Instead we are riding the old clan/IS balance horse all the time BECAUSE WE HAVE NOTHING BETTER TO DO HERE AT ALL IN THIS GAME
stjobe, on 22 May 2015 - 02:41 AM, said:

Sigh
#11
Posted 22 May 2015 - 03:44 AM
2) we need role warfare skill trees. there should be three different skill trees each with two branches (command/support, strike/assault, and recon/pursuit).
players would be forced to pick a role each game, and could freely switch roles in between games.
role warfare skills would be unlocked using GXP so the system would be monetized by encouraging GXP purchases.
#12
Posted 23 May 2015 - 12:32 PM
#13
Posted 24 May 2015 - 04:07 PM
#15
Posted 24 May 2015 - 06:19 PM
#16
Posted 24 May 2015 - 07:25 PM
#17
Posted 24 May 2015 - 08:03 PM
#18
Posted 24 May 2015 - 08:13 PM
#19
Posted 24 May 2015 - 08:17 PM
#20
Posted 24 May 2015 - 08:25 PM
I want to be able to play any role any time I want on any mech, choosing the ignore any buff or nerf quirk as I see fit.
the fun is in kitting out your mech as you want. But to be at a disadvantage because of some skill tree sucks.
Current Skill Tree works cause it is generic. Modules can be bought sold and managed. If now my skills to a chassis is locked to only one playstyle, thats going to be horrid. Unless its now MWO:RPG
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