VompoVompatti, on 23 May 2015 - 08:01 AM, said:
It would be even better if you could see the modules with that screen. Hate searching for a certain module from all the mechs I've played recently.
Yeah, I agree. I mentioned it in the OP, but I couldn't be bothered photoshopping some modules on there for the sake of the illustration.
Deathlike, on 23 May 2015 - 08:15 AM, said:
PGI doesn't actually follow KISS principles. (I mean, did anyone want the "Play Now" button to give you a prompt when you hit it?)
So, something as simple and obvious suddenly becomes complicated.... needlessly.
I know, it's weird. But sometimes a person or a collective's greatest strength is also their weakness. PGI has done a good job of going where few others dared to go. Nobody can say they didn't stray from the beaten path when they made this game. It was a pretty big gamble.
But their urge to do things their own way does bite them in their @ss a lot of the time. Like when they keep trying to invent new ways to make maps and game modes, instead of looking at what other games have been doing. Not to mention Community Warfare, or Achievements, or a bunch of other features.
I'm really hoping they'll listen to the fans more when they update the UI, because I remember when the originally implemented UI 2.0. Back then, the players immediately made thousands of suggestions as soon as they let us try the new UI in public testing. And everyone was really optimistic, untill they basically released UI 2.0 just as it had been in public testing. I don't know if any player-made suggestions actually made a difference, but it can't have been that many.
So here's hoping it'll be different this time around.