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I Dont Know About Anyone Else, But This Hide And Poke Play Style...


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#41 DONTOR

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Posted 22 May 2015 - 08:17 AM

View Postmogs01gt, on 21 May 2015 - 08:33 PM, said:

Is really killing the game for me. I simply cannot sit there and play hide & seek with the other team. What created this boring play style? I want to flank, I want to get to their backs or sides, I want to move.....I think another month or two long break will be good for me but what is the point? I doubt the game will change... I seem to be only to play for a week before it gets dreadfully boring..

Mogs

I can flank alone and turn around a good 3-5 mechs in pug matches in my Ice ferret, making their man force dreadfully out gunned.
Brawling is actually way more prevelant now than it was in the days of pop tarts. Be thankful for that.

#42 Lugh

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Posted 22 May 2015 - 08:19 AM

The instant cure for the MURDERBALL and PEEK AND POKE dominance in this game:

COLLISIONS

#43 Joseph Mallan

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Posted 22 May 2015 - 08:19 AM

View Postmogs01gt, on 21 May 2015 - 08:33 PM, said:

Is really killing the game for me. I simply cannot sit there and play hide & seek with the other team. What created this boring play style? I want to flank, I want to get to their backs or sides, I want to move.....I think another month or two long break will be good for me but what is the point? I doubt the game will change... I seem to be only to play for a week before it gets dreadfully boring..

Mogs

They want to keep you from doing those things and you team mates don't want to die in game.

#44 BARBAR0SSA

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Posted 22 May 2015 - 08:24 AM

They should style some maps after MW2, nice open combat since all the major combat areas were on fairly level ground due to building cities and bases etc. Scale of trees in that game were great too, like massively tall ones that got in the way.

I'd love to have a massive city that's not a super narrow corridor so JJ mechs have a field day...and put in drop damage for highlander :D

Wide open rolling hills map for a big all out brawl with just a few boulders as cover blah blah.

#45 STEF_

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Posted 22 May 2015 - 08:25 AM

View Postmogs01gt, on 21 May 2015 - 08:33 PM, said:

Is really killing the game for me. I simply cannot sit there and play hide & seek with the other team. What created this boring play style? I want to flank, I want to get to their backs or sides, I want to move.....I think another month or two long break will be good for me but what is the point? I doubt the game will change... I seem to be only to play for a week before it gets dreadfully boring..

Mogs

This largely depends on situations (the 2 team compositions about mechs/loadout/pilots) and the map.

All I can say is that my team has the most aggressive mode I've ever seen

#46 Joseph Mallan

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Posted 22 May 2015 - 08:27 AM

View Postshad0w4life, on 22 May 2015 - 08:24 AM, said:

They should style some maps after MW2, nice open combat since all the major combat areas were on fairly level ground due to building cities and bases etc. Scale of trees in that game were great too, like massively tall ones that got in the way.

I'd love to have a massive city that's not a super narrow corridor so JJ mechs have a field day...and put in drop damage for highlander :D

Wide open rolling hills map for a big all out brawl with just a few boulders as cover blah blah.
Suddenly hears Whining to the diddy LRMs keep raining on my head. Sorry but open terrain will cater to long range weapons and some people cannot accept that tactical environment.

#47 MrMadguy

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Posted 22 May 2015 - 08:31 AM

View Postmogs01gt, on 21 May 2015 - 08:33 PM, said:

Is really killing the game for me. I simply cannot sit there and play hide & seek with the other team. What created this boring play style? I want to flank, I want to get to their backs or sides, I want to move.....I think another month or two long break will be good for me but what is the point? I doubt the game will change... I seem to be only to play for a week before it gets dreadfully boring..

Mogs

Yeah, I feel the same. I'm brawler by nature and brawling - is most gimped role in this game, unless you're playing bugged cheating invulnerable Light. I also prefer large engines, heat efficiency, fast barraging weapons. Do you know, how it usually ends? Usually I'm the first one, who is killed by enemies. Just because it's enough to show yourself out of the cover just for second - and your side torso is already one-shotted.

#48 Mister Blastman

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Posted 22 May 2015 - 08:33 AM

View Postmogs01gt, on 21 May 2015 - 08:33 PM, said:

Is really killing the game for me. I simply cannot sit there and play hide & seek with the other team. What created this boring play style? I want to flank, I want to get to their backs or sides, I want to move.....I think another month or two long break will be good for me but what is the point? I doubt the game will change... I seem to be only to play for a week before it gets dreadfully boring..

Mogs


It killed it for me a long time ago. Way back in Mechwarrior 4. Hide and poke sucks. We have 12v12 to blame for part of it. Convergence and pinpoint damage for the other.

If it reverted back to 8v8 we might see less fear and more action.

#49 Burktross

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Posted 22 May 2015 - 08:34 AM

View Postmogs01gt, on 21 May 2015 - 09:25 PM, said:

Running **** assaults like Victors, Battlemasters, Gargs and Zues doesnt help anyone...Especially when the opponents had DWFs and Stalkers....

But people run **** mechs just to sit in the back and let everyone else do the work..



cover does nothing when the rest of the team sits back fingering their ********.

"Get meta or get out, scrub, geez."
Running the meta? Fine, who can blame you?
Getting mad at people not running to meta?
Go fly a kite.

#50 Joseph Mallan

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Posted 22 May 2015 - 08:36 AM

View Postmogs01gt, on 21 May 2015 - 09:25 PM, said:

Running **** assaults like Victors, Battlemasters, Gargs and Zues doesnt help anyone...Especially when the opponents had DWFs and Stalkers....

But people run **** mechs just to sit in the back and let everyone else do the work..



cover does nothing when the rest of the team sits back fingering their ********.

FYI there is more than one Line of battle!

#51 El Bandito

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Posted 22 May 2015 - 08:42 AM

Yeah, lets not play the game optimally by exposing yourself with minimal amount of time while wearing down the enemy. Glorious charges work on few occasions but most of the time it will simply leave everyone on your team dead, while leaving the enemy team laughing.

OP's posts sound like he is the guy who charges alone and dies 1 minute into the game--which I loathe more than even the most cowardly teammate.

Edited by El Bandito, 22 May 2015 - 05:01 PM.


#52 Revis Volek

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Posted 22 May 2015 - 08:45 AM

View Postmogs01gt, on 21 May 2015 - 08:46 PM, said:

I dont have time for that ****. I loose my interest in about 3 minutes worth of waiting. "yeah!! lets stand around and take pop shots at each other for 5 minutes"....gets old and boring.



The it sounds like this game is not for you...

#53 Apnu

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Posted 22 May 2015 - 09:03 AM

View Postshad0w4life, on 22 May 2015 - 08:24 AM, said:

They should style some maps after MW2, nice open combat since all the major combat areas were on fairly level ground due to building cities and bases etc. Scale of trees in that game were great too, like massively tall ones that got in the way.

I'd love it if we had envrionments that were scaled to the 30m tall, 10m area mechs are supposed to fill. I'd also like to see skidding and falls in cities and narrow streets that dump into huge open parks like at the end of MW4:Mercs. That was a great city map.

Quote

I'd love to have a massive city that's not a super narrow corridor so JJ mechs have a field day...and put in drop damage for highlander :D

Just the highlander? I'd love to see Spiders DFA and fail. It would be like a Benny Hill chase.

Quote

Wide open rolling hills map for a big all out brawl with just a few boulders as cover blah blah.

Yeah, except this game is already medium to long range meta. Get an open map of rolling hills and it would be a PPC/GR/AC5/AC2/LRM crap fest. For a good brawl, you need to either start everybody pretty close, say 500m, and have a lot of cover so they can close to brawling range w/out being sniped to hell.

#54 Bilbo

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Posted 22 May 2015 - 09:16 AM

View PostApnu, on 22 May 2015 - 08:11 AM, said:



Asymmetrical hard points. Many mechs can put all their guns on one side, and just expose 1/3 of the mech or less to fire.




I flank all the time, need speed to do it tho. I play against what I think the PUGs are going to do.

Which is, murder ball up, randomly collide with the enemy then immediately start reversing. Once the static firefight is set up, that's the time to go wide around some terrain and flank. Just don't crash into brawling range with the enemy unless you have 2-3 buddies with you, otherwise you'll be alone an the enemy will prime you into slag while they're under cover from the rest of your team.

Its dangerous out there, never mech alone.

You don't need speed, just need cover and some idea where the enemy is likely to be.

#55 Koniks

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Posted 22 May 2015 - 09:21 AM

View Postmogs01gt, on 21 May 2015 - 08:33 PM, said:

Is really killing the game for me. I simply cannot sit there and play hide & seek with the other team. What created this boring play style? I want to flank, I want to get to their backs or sides, I want to move.....I think another month or two long break will be good for me but what is the point? I doubt the game will change... I seem to be only to play for a week before it gets dreadfully boring..

Mogs


I wouldn't say it's necessarily the heat system that causes it. But it is the size and frequency of mid-long range alphas along with map design.

A brawl team has two choices. Try to close on a poke team without crossing too much open ground or getting caught in choke points. If they try that against a skilled poking team that knows how to do coordinated maneuvers, most of the time they're going to cede the best position and get mauled. Their other choice is to hold a defensive position that forces a poke team through chokepoints on approach. Even then, before the latest quirks, the mid-range poke builds might have enough DPS to win. But unless players get bored or there's a game mode objective to force engagement, poke vs brawl should end in a standoff.

Maybe the TBR and SCR energy nerfs change that. Most of their laser builds are now less effective at close range.

Clan brawl options now include:
-50 point alpha SRMcrow. Between 8-9 sustained DPS, 10 (almost indefinite) -17 (5 alphas) max DPS. Spread.
-72 alpha SRMTBR. 10-12 sustained. 12 (indefinite) to 20 (5 alphas) max DPS. Spread.
-60 alpha Gargoyle. 8 sustained. 19 max. Pinpoint.
-The ridiculous 78 alpha SPLcrow. 7 sustained. 13-26 max.

Against the IS options:
-49 alpha SRMverine. 6- 9 sustained. 9-12 sustained. Spread.
-44 alpha SRMriffin. 7-9 sustained. 12-14 max. Spread.
-42 alpha Wubberbolt. 5 sustained. 17 max. Hitscan.
-80 alpha KGC. 8-10 sustained. 13-21 max. Spread.

That's pretty potent if they can close. Or you can include DWFs and BNCs that provide both short-mid range effectiveness. And some SMN, NVA, MDD, HBK, GRH, and light builds. Orions and Atlases are probably still outclassed.

View PostVompoVompatti, on 21 May 2015 - 09:13 PM, said:

In almost every map you can move in cover to close range. I play pretty much only brawlers and I have no problems getting a fight started on my terms. Sure sometimes I take some damage before I'm in range but it's rarely anything serious.

Poking is no problem if you have few team mates who are willing to close in.


Solo or group queue?

#56 Zodal

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Posted 22 May 2015 - 09:21 AM

I feel the same way.

It's the reason I always try to suggest going saddle on Crimson Straight and center bottom for HPG Manifold.

A good brawl iis a great way to change it up.

#57 Apnu

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Posted 22 May 2015 - 09:35 AM

View PostBilbo, on 22 May 2015 - 09:16 AM, said:

You don't need speed, just need cover and some idea where the enemy is likely to be.


Yes that's the start, but a DWF flanking is pretty funny. It happens, but its really hard to do. The faster the mech the better chance there is to flank quickly while the enemy is distracted and also to bug out when the flank goes south.

#58 Fleeb the Mad

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Posted 22 May 2015 - 09:49 AM

Did you ever notice a team mate peeking against an entire enemy lance, and repeatedly getting the stuffing knocked out of them when they move up to trade fire?

Do you notice it a lot? I do. Cover provides people with an unrealistic impression of security. It's harder to weigh a series of small risks than one big risk. You know, like following that guy who is trying to coordinate a charge. Cover is safe!

Charging into the open in a 4 v 1 is largely suicide, but for some reason peeking 4v1 doesn't strike people as being equally dumb until they've lost all their armour. The only solution I've found is to try and get people moving around the map. Usually if some part of the team is moving, some will follow because there will always be some people who can't peek because there's too much of a traffic jam. Once peek-a-boom trades start, usually much of the enemy team is static. Distracted.

#59 Bilbo

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Posted 22 May 2015 - 09:56 AM

View PostApnu, on 22 May 2015 - 09:35 AM, said:



Yes that's the start, but a DWF flanking is pretty funny. It happens, but its really hard to do. The faster the mech the better chance there is to flank quickly while the enemy is distracted and also to bug out when the flank goes south.

I do it in my Atlas religiously.

#60 CygnusX7

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Posted 22 May 2015 - 10:03 AM

Peek and poke.. THEN flank.
Rinse and repeat. Often.





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