mogs01gt, on 21 May 2015 - 08:33 PM, said:
Is really killing the game for me. I simply cannot sit there and play hide & seek with the other team. What created this boring play style? I want to flank, I want to get to their backs or sides, I want to move.....I think another month or two long break will be good for me but what is the point? I doubt the game will change... I seem to be only to play for a week before it gets dreadfully boring..
Mogs
I wouldn't say it's necessarily the heat system that causes it. But it is the size and frequency of mid-long range alphas along with map design.
A brawl team has two choices. Try to close on a poke team without crossing too much open ground or getting caught in choke points. If they try that against a skilled poking team that knows how to do coordinated maneuvers, most of the time they're going to cede the best position and get mauled. Their other choice is to hold a defensive position that forces a poke team through chokepoints on approach. Even then, before the latest quirks, the mid-range poke builds might have enough DPS to win. But unless players get bored or there's a game mode objective to force engagement, poke vs brawl should end in a standoff.
Maybe the TBR and SCR energy nerfs change that. Most of their laser builds are now less effective at close range.
Clan brawl options now include:
-50 point alpha SRMcrow. Between 8-9 sustained DPS, 10 (almost indefinite) -17 (5 alphas) max DPS. Spread.
-72 alpha SRMTBR. 10-12 sustained. 12 (indefinite) to 20 (5 alphas) max DPS. Spread.
-60 alpha Gargoyle. 8 sustained. 19 max. Pinpoint.
-The ridiculous 78 alpha SPLcrow. 7 sustained. 13-26 max.
Against the IS options:
-49 alpha SRMverine. 6- 9 sustained. 9-12 sustained. Spread.
-44 alpha SRMriffin. 7-9 sustained. 12-14 max. Spread.
-42 alpha Wubberbolt. 5 sustained. 17 max. Hitscan.
-80 alpha KGC. 8-10 sustained. 13-21 max. Spread.
That's pretty potent if they can close. Or you can include DWFs and BNCs that provide both short-mid range effectiveness. And some SMN, NVA, MDD, HBK, GRH, and light builds. Orions and Atlases are probably still outclassed.
VompoVompatti, on 21 May 2015 - 09:13 PM, said:
In almost every map you can move in cover to close range. I play pretty much only brawlers and I have no problems getting a fight started on my terms. Sure sometimes I take some damage before I'm in range but it's rarely anything serious.
Poking is no problem if you have few team mates who are willing to close in.
Solo or group queue?