Dear Pgi. The Reasons Why Everybody Hates Cw Right Now:
#41
Posted 23 May 2015 - 02:52 PM
#42
Posted 23 May 2015 - 03:04 PM
Practically speaking, there is no sense of achievement or story lore wise at all. Its just feels empty and repetitive. Thats a big gapping hole thats been here game wise for a while now.
Call him a troll all you want but I dont think you'll be able to defend or explain how this game has any depth at all. This game's strongest point is its combat face, but beyond that its lacking.
Edited by ManDaisy, 23 May 2015 - 03:09 PM.
#43
Posted 23 May 2015 - 03:05 PM
ManDaisy, on 23 May 2015 - 03:04 PM, said:
No Elo, loves me some no Elo
#47
Posted 23 May 2015 - 04:06 PM
It's boring. Why? it removes choice as a feature by forcing people into paths. So instead of fighting in a tunnel, over a saddle, in a city, playing a waiting game, or using one of the other dozen tactics available in each game mode. Each game mode has unique things and so does CW; it's just that cw's choices are made for you and that is it's thing.
You attack, so you attack a gate, you defend so you defend that gate, and so on.
The map design compounds this by limiting you to moving down certain channels so that you can't feint or flank easily. It's kind of a trudge between things at least on the larger maps compounding the problems.
This is worse when you consider than CW is essentially one game mode with a few variations and offers nothing to say conquest players who enjoy moving, tactics, and fast mechs.
I'll stay with vanilla MWO until CW is something more than glorified assault with re-spawns.
#48
Posted 23 May 2015 - 04:09 PM
.
Edited by Star Colonel Silver Surat, 23 May 2015 - 04:10 PM.
#49
Posted 23 May 2015 - 04:10 PM
#51
Posted 23 May 2015 - 05:48 PM
Star Colonel Silver Surat, on 23 May 2015 - 04:09 PM, said:
.
Wait what? But that's exactly how it's described in the books, in the lore. Make up your minds, that's what so many lore purists asked for.
#52
Posted 23 May 2015 - 06:19 PM
Pgi needs to do this.
Get a story board and make some scenarios.
Example.
Set Objective to this: Whatever the current time limit for a match.
If the objects are not met, the scenario is failed.
Aggressor Block 1: Small Unit infiltrates planet to eliminate whatever objective. Radar Installation etc.
Defender Block 1: Protect given asset again small unit allocated to defense.
The rest of unit unable to land until Block 1 objectives are complete.
Block 2: If Block 1 is completed rest of unit can land. Beach head.
If not drop deck is used until Block one completed.
Protect or destroy dropship: Designated temporary base and must be guarded.
Block 3: Move to main objectives. A random number of set objectives.
A.Destroy planetary defenses in various locations.
B.Control grid location for x amount of time.
C. Eliminate x amount of defenders.
D. Destroy command and control. 1 mech designated the command mech must be destroyed.
Command mech must hold designated grid location or considered destroyed to prevent hide the command mech syndrome.
E. Capture or destroy supply cache. Goodies spoilers.
1. Aggressor recieves X amount of weapons, ammo or even modules awarded for this one to each player.
2. Defenders receive X amount cbills, gxp or MC.
All or a percentage of the scenario must be completed in said time limit 30 minutes or until all mechs are destroyed.
Anyway scenarios or real objectives would add some real spice to CW.
Smaller scenarios within the match will prevent a unit putting all it's mechs in one basket.
Sure a unit can hide behind the base for protection, but their going to lose the rest of the planet and the scenario.
Any way just a really rough draft until I get some more ideas.
Feel free to chime in.
#53
Posted 23 May 2015 - 09:50 PM
So, "everybody" in the title is not the correct word.
CW require organization to do well.
CW battles are awesome!
I'm very bored about those "quicky", also called skirmish matches.
I wonder why ppl still are dropping in skirmish que (also conquest and assault matches are skirmish, let's say the truth).... 3 years dropping for the same thing????
Imo, those hating CW, maybe don't understand very well how CW works....
Beside, there are a lot of free stuff thanks to faction rewards, such as c-bills, mech bays, etc.
For thos one saying "it's not made for solos".... enter a team, or form a team!
CW or a campaign mode will never be made for soloist, because of what I said previously: it requires organization.
Folks, less qq, more pew pew.
#54
Posted 23 May 2015 - 10:11 PM
Stefka Kerensky, on 23 May 2015 - 09:50 PM, said:
I work nights, and my days off change every 4 weeks.
So all I have to do to join a group(and trust me, I've tried) is find an English speaking group that is (consistently)active from 11pm to 5am central standard time, that isn't some kind of super strict lore abiding group, that doesn't have "practice"days, and those members active during 11pm to 5am central standard time aren't just up drinking or smoking pot while playing, and are people I can actually get along with.
beyond that...I shouldn't HAVE to join a group to play CW and have it be fun.
The bottom line still is, and always has been, that they designed CW around large premade groups despite the fact that large premade groups are a very small, but very vocal, fraction of the community. and until they fix that, CW will continue to be DOA.
#55
Posted 23 May 2015 - 10:45 PM
Kilo 40, on 23 May 2015 - 10:11 PM, said:
I work nights, and my days off change every 4 weeks.
So all I have to do to join a group(and trust me, I've tried) is find an English speaking group that is (consistently)active from 11pm to 5am central standard time, that isn't some kind of super strict lore abiding group, that doesn't have "practice"days, and those members active during 11pm to 5am central standard time aren't just up drinking or smoking pot while playing, and are people I can actually get along with.
beyond that...I shouldn't HAVE to join a group to play CW and have it be fun.
The bottom line still is, and always has been, that they designed CW around large premade groups despite the fact that large premade groups are a very small, but very vocal, fraction of the community. and until they fix that, CW will continue to be DOA.
The word "organization" also means this: a large team, which members can be found 24 hour a day.
Any time of the day, I know that I can choose to drop solo, or I can choose to drop with my team.
I'm sure that if you look well you can find the team close to your requirements.
And you know what? you can go on dropping solo whenever you want, or even change team if you find one that fits better to you.
That's said, imo, "campaign" and "solo" are 2 words that cannot go together; I mean, nobody can fix that.
Or at least I cannot figure out, for instance, how a solo soldier should be usefull in a war that last "years", without any direction, information, orders, etc.
In a small part, it's the same reason why solo que and group que were divided.
#56
Posted 23 May 2015 - 11:12 PM
- In the universe all bases seems to have 2 doors and be unaccessible in any other way. So scouting is still useless, fight happens always in same places. Maps are small.
- All planets are equal and have the same maps.
- Taking planets is pointless except for updating the map. There is no advantage in gaining and keeping a planet.
- Losing planets is not a bit deal.
- Factions are something you change like your socks. RP is missing except for forum wars...
- There is no strategic aspect, the system decides what you can attack.
- Factions can have "bubbles", there is no supply line concept.
- There is no resources concept, we are fighting exactly for what?
Basically it is just a game mode with an automatically updated map.
#57
Posted 23 May 2015 - 11:21 PM
Map design in CW
You force players down lanes. The result of this?
- There is zero room for creativity to catch your opponent unaware or smartly outmaneuver him. As a consequence the gameplay get stale - really really fast
- Long range alphas dominate while brawlers are situationally useful and light mechs which rely on speed and close range weaponry are shafted. Heck, it is still the same crap: laser spam and so many layers of ECM that soon even ACs will have a hard time to penetrate that pffff
Diversity of the Maps
It is basically always the same mode. Heck, even solo play offers more variety.
Game mechanics straight from the year 2007
- Spawn camping
- Premade vs PuG
#58
Posted 24 May 2015 - 12:01 AM
Romeo Deluxe, on 23 May 2015 - 02:52 PM, said:
Weird...he brings up some good points which are shared by quite a few people on the forums if you have followed several threads over the months.
You instead just stomp with your feet and yell "Bad boy insults my shiny toy. Bad boy idiooot. [pause] Moooommmyyyyyyyyyyy"
#59
Posted 24 May 2015 - 12:22 AM
EvilCow, on 23 May 2015 - 11:12 PM, said:
- In the universe all bases seems to have 2 doors and be unaccessible in any other way. So scouting is still useless, fight happens always in same places. Maps are small.
- All planets are equal and have the same maps.
- Taking planets is pointless except for updating the map. There is no advantage in gaining and keeping a planet.
- Losing planets is not a bit deal.
- Factions are something you change like your socks. RP is missing except for forum wars...
- There is no strategic aspect, the system decides what you can attack.
- Factions can have "bubbles", there is no supply line concept.
- There is no resources concept, we are fighting exactly for what?
Basically it is just a game mode with an automatically updated map.
This would be a no-pgi MWO
Still, solos vs premade would be an issue, and that's the main qq from "soloist community".
#60
Posted 24 May 2015 - 12:31 AM
Stefka Kerensky, on 23 May 2015 - 10:45 PM, said:
The word "organization" also means this: a large team, which members can be found 24 hour a day.
Any time of the day, I know that I can choose to drop solo, or I can choose to drop with my team.
That doesn't address anything I said.
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here. let me bold the relevant portion of my comment..."So all I have to do to join a group(and trust me, I've tried)
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the discussion is CW, not the solo queue. I know I can use the solo queue whenever I want. but again, we are talking about CW.
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Or at least I cannot figure out, for instance, how a solo soldier should be usefull in a war that last "years", without any direction, information, orders, etc.
this is a game, not real life. the goal is for the game to be fun.
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They were split because, just like now in CW, 12 man premade stomps are not fun.
Stefka Kerensky, on 24 May 2015 - 12:22 AM, said:
A.K.A: The VAST majority of the player population.
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