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Generator Damage Really Needs To Count Toward Score


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#21 Star Colonel Silver Surat

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Posted 25 May 2015 - 12:26 AM

View PostAlienized, on 24 May 2015 - 10:09 AM, said:


face me in a battle and you see something rare out there.
mainly loadouts no one plays.
only reason for it: im prepared for the unexpected.
in good teams there will be always players like me.
taking care of the rear, the flank.
some mechs tried in the past battles, they all been neutralized.
by 2 ravens.


Ravens are not loadouts "no one plays". Every CW match I've ever been in has at least 8 of the buggers.

#22 Clownwarlord

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Posted 25 May 2015 - 12:29 AM

You should get paid for:

Damage to turret
Damage to generator
Killing generator


Now that is not to say you should get paid a lot, but you should get paid half of what damage to a mech get you. You should also get similar to what you get for downing a uav or destroying a turret for killing a generator. Again not much and most suredly not enough to change tactics, BUT should be something.

#23 Nightshade24

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Posted 25 May 2015 - 12:30 AM

View PostTranquil Winds, on 24 May 2015 - 06:37 AM, said:

It's a good idea, but I can see where people would rush to kill the generators despite other tactics in place just to get a higher score. I'm not saying that they shouldn't count towards a score, but it's just how things happen.

I wonder why PGI hasn't implemented this yet...

Well it would be doing the objective.

Unlike attackers just camping a specific part of the map or spawn camping as it's much more easier and gives more c-bills to whipe out the entire enemy team (800k + C-bills) and then win.

I have had many times where I co ordinated with the team to get the generators... and I get as much c-bills as if I lost a normal assault or conquest match.

#24 Alienized

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Posted 25 May 2015 - 12:39 AM

View PostStar Colonel Silver Surat, on 25 May 2015 - 12:26 AM, said:


Ravens are not loadouts "no one plays". Every CW match I've ever been in has at least 8 of the buggers.


mechs are not rare, no. thats why i said loadout.

#25 Mark of Caine

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Posted 25 May 2015 - 11:40 AM

Bringing the thread back on track, to the OP:

Yup. We've been stating this since CW came out in December 2014. It is flabbergastingly befuddling that this has not been rectified 6 months later. But it bears reiterating: damage to turrets and generators needs to be tracked and rewarded for taking out objectives.

#26 Xetelian

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Posted 25 May 2015 - 02:29 PM

They should count the damage you do to the generators as damage to mechs for the scoring system.

#27 Felio

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Posted 26 May 2015 - 11:19 AM

They should also be targetable like turrets so new people know what to shoot.

#28 o0Marduk0o

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Posted 26 May 2015 - 11:34 AM

90 damage with all 4 mechs together?

#29 Gagis

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Posted 26 May 2015 - 11:40 AM

View PostFelio, on 26 May 2015 - 11:19 AM, said:

They should also be targetable like turrets so new people know what to shoot.

They are. Bring BAP and target them for the newbros.

Generators and UAV's have one layer of personal ECM.

#30 Marodeur

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Posted 26 May 2015 - 02:18 PM

View Postclownwarlord, on 25 May 2015 - 12:29 AM, said:

You should get paid for:

Damage to turret
Damage to generator
Killing generator


Now that is not to say you should get paid a lot, but you should get paid half of what damage to a mech get you. You should also get similar to what you get for downing a uav or destroying a turret for killing a generator. Again not much and most suredly not enough to change tactics, BUT should be something.


Absolutely my opinion,
the damage HAVE to count! But in one point I disagree at least a bit. The turrets hopefully will get focused a bit more during the attack, because they often beeing ignored, while players only focusing mechs, but the turrets also do very heavy damage, especially to lights. And when I am drop leader, I also order at some point to mainly focus turrets when we are already in the enemy base, because every dead turret makes the next push easier, because it won't respawn.

Edited by Marodeur, 26 May 2015 - 02:22 PM.


#31 CptGier

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Posted 26 May 2015 - 03:52 PM

View PostAlienized, on 24 May 2015 - 06:54 AM, said:

denied.
if that really happens then even in events with that 80 point cap will become a pure zergrush.
worst thing that can happen.
also. if you kill one generator alone something is totally wrong.


LOL, I did more then that solo once.....

While the enemy and my side were on the left gate of Hellebore, I went to the right gate in my MDD, took like what felt like 10 minutes plinking away the 2 turrets from beyond my 405m ML range and dumping most my LRMs into them(Cuz wow are those turrets tough), then commenced to blow out the gate gen, rush up to the gen near there and kill it and only some time after did some Cicada bother to come ******* up....ofc it was a lost cause game and we were losing terribly.....but it was amusing to me that I did all that and no one bothered to come stop me.

#32 oldradagast

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Posted 26 May 2015 - 04:20 PM

Yes, this needs to be done. Otherwise, we continue with an idiotic game mode that is supposedly "objective based," and yet which does NOT reward players for attacking the objectives.

No, currently if you managed to knock out tons of objectives, even single-handedly, it earns you very little, while if you simple brawl with everyone and forget the objectives, you earn a lot more. Brilliant?!

This issue, quite frankly, was the final nail in the coffin for me and CW and why I rarely play it anymore. In one game, I knocked out a gate, wrecked some turrets, sneaked into the enemy backfield, and took out a generator all on my own, and I was really proud given how I normally wasn't particularly good at CW. My final score - dismal compared to the rest of my team which had forgotten the whole point of attacking and simply had chosen to brawl and lose. It was a stern reminder that even doing the right thing in CW is rarely worth it.

Edited by oldradagast, 26 May 2015 - 04:21 PM.


#33 Tarogato

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Posted 26 May 2015 - 04:32 PM

Signed.

Again.

How many times do we have to request this?

#34 Trev Firestorm

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Posted 26 May 2015 - 04:49 PM

Very much this, its stupid that you are essentially punished for expending ammo and effort on getting the job done vs simply smashing into the enemy team.

#35 Nothing Whatsoever

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Posted 26 May 2015 - 05:02 PM

Counting towards Match Score, yeah. That's the minimum that should be tried.

For XP maybe, for C-Bills not sure.

#36 Stealth Fox

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Posted 26 May 2015 - 05:04 PM

View PostGagis, on 26 May 2015 - 11:40 AM, said:

They are. Bring BAP and target them for the newbros.

Generators and UAV's have one layer of personal ECM.


I personally did not know this, and Also I like the term "newbros"

a newbie who is a bro and ready to learn, ..i like it a lot.

#37 Kiiyor

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Posted 26 May 2015 - 05:45 PM

View PostHoundOfCullan, on 24 May 2015 - 10:06 AM, said:

No one cares about watching their arcs, or their fields of fire. That allows lone mechs to sneak in...


Oh lawd, this.

Apparently, CW if you aren't running a 12 man is all about standing shoulder to shoulder trying to get lines, or having people blatantly move in front of you to take your own fire position, just so they can throw out a few MLAS and get some hits in. Fire position one-upmanship.

It's the PUG mindset; an almost irresistible compulsion to fill every possible second of game time with attacking the enemy.

You see it in every match, where hyper aggressive players will be charging to the front, playing as though they are the star of a MechWarrior movie about them. They complain bitterly if people block them, even though they moved in front of a player with a decent fire position and immediately reversed into their face. It doesn't matter that you're in a great position to punish a peeking enemy, you're standing where THEY should be standing, so YOU need to move, thankyouverymuch. They whine spectacularly at people they see as not contributing, even if those players are waiting for a moment that fits their mech and playstyle.

The trouble is, even patient players who KNOW the shortfalls of such a playstyle are forced to buy into it, because follow the leader is pretty much the only viable tactic in a non-communicative PUG - in both CW and the pub queues. It doesn't matter that the leader is a likely a deranged lunatic you're only following out of a sense of sheer, morbid curiosity, because if you don't support them, they die easily, or the team gets split, or you get left behind, and the game is over. ALL HAIL ZERG.

The PUG mindset sometimes works for PUGS, but it's horrible for CW, and it happens all the time. Even if someone steps up and takes command, all the nice plans fly out the window as soon as the first red triangle appears.

Posted Image



Any half competent enemy that plays for the objective in CW will almost always beat an enemy playing the pug peek-and-wait-for-weakness game.

Whoops. Topic detailed with whiny rant.

OP, I love your idea. Making the generators an attractive target for the average all-about-me PUG lord might steer them away from their cover based comfort zone, towards tactics that win in CW.

#38 CptGier

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Posted 26 May 2015 - 05:49 PM

View PostTrev Firestorm, on 26 May 2015 - 04:49 PM, said:

Very much this, its stupid that you are essentially punished for expending ammo and effort on getting the job done vs simply smashing into the enemy team.



Yeah, its PGI....

#39 Tiamat of the Sea

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Posted 26 May 2015 - 06:10 PM

Yes please, do put rewards on the objectives on the objective-based game mode.

No more should need saying.

#40 Felio

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Posted 27 May 2015 - 10:53 AM

View PostGagis, on 26 May 2015 - 11:40 AM, said:

They are. Bring BAP and target them for the newbros.

Generators and UAV's have one layer of personal ECM.


Ahhh, thanks! Hah, I will put BAP on all of my dropdeck mechs without ECM.





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