

Being Able To See Enemy Teams Groupings
#1
Posted 23 May 2015 - 11:00 AM
What do you guys think?
#2
Posted 23 May 2015 - 11:15 AM
#3
Posted 23 May 2015 - 11:22 AM
#4
Posted 23 May 2015 - 11:55 AM
Tywren, on 23 May 2015 - 11:22 AM, said:
If this way the case then they would need to give bigger rewards until pugs found it worth the risk of fighting 228 or some other group.
More dangerous the fight the bigger the rewards. Pug v pug has the lowest rewards.
Edited by Monkey Lover, 23 May 2015 - 11:56 AM.
#5
Posted 23 May 2015 - 12:33 PM
Monkey Lover, on 23 May 2015 - 11:55 AM, said:
If this way the case then they would need to give bigger rewards until pugs found it worth the risk of fighting 228 or some other group.
More dangerous the fight the bigger the rewards. Pug v pug has the lowest rewards.
Except pug v pug is actually fun, so it's kind of it's own reward.
#6
Posted 23 May 2015 - 12:42 PM
#8
Posted 23 May 2015 - 12:54 PM
PFC Carsten, on 23 May 2015 - 12:45 PM, said:
Exactly. And those are the same people that tell you to join a unit if you don't want to PUG vs 12 pre-mades. This logic is hilarious.
What I find weird is how 12 man makes you op over night. We beat 12 man teams every day over on the marik house server. We(pugs) all just group up with anyone on the teamspeak and fight. Everyone in marik is welcome no mechs are required and we have lots of fun.
There are really only a hand full of 12 man comp teams you can't win unless you get lucky. Best thing to do is learn as much as you can when they're beating you down haha.
Edited by Monkey Lover, 23 May 2015 - 12:55 PM.
#9
Posted 23 May 2015 - 01:08 PM
#10
Posted 23 May 2015 - 01:58 PM
PFC Carsten, on 23 May 2015 - 01:08 PM, said:
I made a post a long time ago about limiting mechs in cw to master level only. I agree if you get 4 new people on your team then fight 12 skilled people it's not going to be good.
#11
Posted 23 May 2015 - 02:31 PM
If PUGs do not participate then CW cannnot grow.
Some effort needs to be made to make CW matchmaking fairer (or at least perceived to be fairer).
I am having a blast with this event, but I normally do not participate in CW because a fair proportion of time I am matched in a PUG team against strong 12 mans from a skilled unit. I do not mind losing a hard fought game, but an unwinnable match is no fun for anyone involved.
#12
Posted 23 May 2015 - 02:34 PM
Discopia, on 23 May 2015 - 12:42 PM, said:
The PUGbase has asked for and given three systems that they do not use now, what makes you think a fourth will make any difference?
#13
Posted 23 May 2015 - 02:40 PM
Jabilo, on 23 May 2015 - 02:31 PM, said:
If PUGs do not participate then CW cannnot grow.
Some effort needs to be made to make CW matchmaking fairer (or at least perceived to be fairer).
I am having a blast with this event, but I normally do not participate in CW because a fair proportion of time I am matched in a PUG team against strong 12 mans from a skilled unit. I do not mind losing a hard fought game, but an unwinnable match is no fun for anyone involved.
How can you make anything "fair" when unorganized fights organized?
#14
Posted 23 May 2015 - 03:11 PM
Perhaps reduce the number of planets that can be fought over so that each planet battle has a population large enough to attempt to segregate groups from PUGs?
#15
Posted 23 May 2015 - 03:15 PM
TWIAFU, on 23 May 2015 - 02:34 PM, said:
The PUGbase has asked for and given three systems that they do not use now, what makes you think a fourth will make any difference?
Is one of those systems the solo CW queue they've been asking for since the inception if CW?
If not then one more system probably won't hurt.
#16
Posted 23 May 2015 - 05:14 PM
TWIAFU, on 23 May 2015 - 02:34 PM, said:
The PUGbase has asked for and given three systems that they do not use now, what makes you think a fourth will make any difference?
What 3 systems are you talking about?
Faction Chat? Ghostbears at least are using it; During the event Faction Chat it's how i've found the fastest drops. I just wait for someone to say "Plante X 2 spots left, defenders already waiting", and bam away i go.
In game VOIP? PGI needs to go back and do some tweeking on it, because as it sits now i can't get it to work. I've done tests where i bind my talk key for in game VOIP, and my clans TS server to the same key. While my clanmates can hear me just fine, my words are broken up on VOIP. My best guess is the background noise filter is too sensitive, and it's cutting me off.
LFG? It will just net you 12 pugs, which is the same thing you get most of the time anyway.
#17
Posted 23 May 2015 - 06:43 PM
At its core, the problem with CW is a lack of population. This sort of leaves CW mostly to the large units that feel an obligation to take over planets, and the majority of the solo player population is comprised of folks who don't have an issue fighting large groups, and those trying to get into CW that absolutely hate fighting large groups that come to rage on the forums later.
The reason for this lack of population is because of rewards. CW is very profitable if you are a 12man facing a team of solo players, whereas it's barely profitable, if not counter-productive to teams of solo players matched up against 12mans.
With queue times, I think it's safe to say that for the average CW match, about 3 regular public matches can be played, thus the basic rewards must be adjusted to account for that. Take all the public match data and find the average earnings for both a loss and a win, and multiply it by 3. Use this data to calculate the set CBill amount each player should get in CW for a loss and win, before scores and faction bonuses are factored in.
Now that we have the base pay figured out for a loss and win, it's time to add a scalable system based off team composition. For a team of 12 solos vs a full 12man, the percentage bonus to base pay should be the highest, whereas if it were the other way around (12man vs 12solos), the percentage bonus would be the lowest. In-between would be all the different team compositions.
Essentially it's making a system similar to the matchmaking system in public queue. This system looks at team composition, predicts which team has the advantage, how much of an advantage, and calculates bonus percentages to the basic win/loss pay so the payout isn't skewed so heavily in favor of larger teams.
This system would promote larger groups to split off into smaller groups to earn more money, and give more incentive for solo players to play CW, even in the face of adversity.
#19
Posted 23 May 2015 - 07:19 PM
Jabilo, on 23 May 2015 - 02:31 PM, said:
If PUGs do not participate then CW cannnot grow.
Some effort needs to be made to make CW matchmaking fairer (or at least perceived to be fairer).
I am having a blast with this event, but I normally do not participate in CW because a fair proportion of time I am matched in a PUG team against strong 12 mans from a skilled unit. I do not mind losing a hard fought game, but an unwinnable match is no fun for anyone involved.
You really need to join a group then. I was a PUG for life in solo and CW queue, reached level 10 for Davion in only PUG games. Was fun but not always when facing groups, then talked to a few people in FRR, was invited to a group and have had the most fun ever in CW.
#20
Posted 23 May 2015 - 07:42 PM
Discopia, on 23 May 2015 - 11:00 AM, said:
What do you guys think?
This 'Might' be a bad idea... There already idiots making posts about being cowards and ejecting from their cockpits, the moment they see a 12man.
Unit and faction tags are already an good indicator.
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