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Russ On Possible Ff\es Changes


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#41 Kristov Kerensky

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Posted 26 May 2015 - 08:39 AM

View PostJoseph Mallan, on 26 May 2015 - 08:33 AM, said:

Name a game where you don't have to keep getting stronger? Can you beat the last boss in a game with your starting equipment in any games? I know I have never been able to do it. :huh:

Power creep is not evil its evolution. ^_^


Since you asked.....
Donkey Kong, Mario Brothers, Super Mario Brothers, Sonic, Pac Man...old school video games you didn't get stronger, you just got more skilled.

More recently, Battlefield 1942 and it's expansions had no power creep at all, Tribes and Tribes 2 as well(although Tribes games did lack a single player aspect, there was no power creep in the games). It's rare for modern video games, especially online ones, from MMOs to pure PvP only, to not have power creep. It's not required, it's just what the players constantly scream for, then they scream about it happening, then scream for more of it.

Sometimes the devs just have to tell the players 'stfu you whiney little brat, this is all you are getting!' and make the game they want.

#42 0bsidion

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Posted 26 May 2015 - 08:50 AM

While I'd prefer to have ES/FF unlocked completely, this would be a slight help to some of the under-performing mechs. I'd take it in lieu of no changes in this department at all.

#43 Andi Nagasia

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Posted 26 May 2015 - 08:52 AM

View PostKristov Kerensky, on 26 May 2015 - 08:29 AM, said:

I see nothing in that tweet that mentions allowing this, just Russ stating that first, it breaks the rules or they wouldn't be fixed and second, asking if the endo for ff is what was being asked for instead of allowing both as options.

Some people not only want to get their cake AND eat it, they want it made with real sugar but having no calories, real milk and cream but no fat, oh, and it must taste like the finest ambrosia as well!

very true, never said he did, just remarked that the idea had reached Russ's ear,
and he didnt immediately shoot the idea down(Russ usually does if he is against it),
Edit- Spelling

Edited by Andi Nagasia, 26 May 2015 - 08:55 AM.


#44 DONTOR

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Posted 26 May 2015 - 08:54 AM

View PostMcgral18, on 25 May 2015 - 06:30 PM, said:



Yes, bad things happen when you don't.

Thats why you run the omni legs with extra structure and 60 armor.

#45 Mister Blastman

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Posted 26 May 2015 - 08:54 AM

View PostMcgral18, on 25 May 2015 - 06:19 PM, said:


Mr Gargles goes from 19.5 to 21 (and able to use full tons of armour effectively, not needing to strip).

Summoner goes from 21 to 22, with the above armour rounding solved

MadDog goes from 26 to 27.

PeaceDove from 32.5 to 33.5


Slight, but notable improvements. Essentially 1 ton each, fudging around armour.


The Suckoner™ really would benefit from having both mounted. But, even then, it still wouldn't be enough to save the 'mech. It still has those five dedicated tons to jets and those four engine heatsink slots dedicated to tonnage it might not always need. Being able to remove those engine sinks *and* have endo + ferro will barely give it enough tonnage to play with to use dual gauss--which those high mounted torso hardpoints are screaming for.

#46 Xetelian

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Posted 26 May 2015 - 11:08 AM

Please buff Ferofib

Nothing useful about that upgrade, it is the weaker of two weight saving options.

#47 Burktross

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Posted 26 May 2015 - 11:32 AM

Niiiiice

#48 Jetfire

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Posted 26 May 2015 - 12:20 PM

That or fix FF. Make FF increase the armor value of your armor points by 12%. Rather than decrease their weight but offer the same armor cap.

#49 Pjwned

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Posted 26 May 2015 - 12:37 PM

Make standard structure and ferro fibrous armor an actually worthwhile choice and it will fix locked upgrades as well as make ferro fibrous armor a choice over endo steel structure if it's 1 or the other.

It's really that simple.

#50 CptGier

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Posted 26 May 2015 - 01:21 PM

View PostMister Blastman, on 26 May 2015 - 08:54 AM, said:


The Suckoner™ really would benefit from having both mounted. But, even then, it still wouldn't be enough to save the 'mech. It still has those five dedicated tons to jets and those four engine heatsink slots dedicated to tonnage it might not always need. Being able to remove those engine sinks *and* have endo + ferro will barely give it enough tonnage to play with to use dual gauss--which those high mounted torso hardpoints are screaming for.



Suckoner would benefit most from being able to drop the jets.....what is that? 10t or is it 5t? idk JJ weights....its always way to much though, which is why I never take them.

#51 Herr Vorragend

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Posted 26 May 2015 - 01:29 PM

Free endo/ft, unlock equipment. Keep engine

#52 Tremendous Upside

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Posted 26 May 2015 - 03:21 PM

Forget ES/FF... Just unlock clan jump jets once and for all. They're hamstringing mechs like the Nova by sucking away the free tonnage, and they're not having any impact on the S variants with them locked in place. They've even added TBR variants that allow you to bypass locked jets entirely. Add up to 5 tons on the Nova and Summoner and it's a whole new ball game for those mechs. No trades needed. No new artificial construction rules... They'd be on near equal footing with the other clan mechs in their classes with just one simple change. And it'd do the same for mechs like the Executioner down the line. Why even mess with quirks when it's that easy?

#53 CptGier

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Posted 26 May 2015 - 05:02 PM

View PostKristov Kerensky, on 26 May 2015 - 08:39 AM, said:


Since you asked.....
Donkey Kong, Mario Brothers, Super Mario Brothers, Sonic, Pac Man...old school video games you didn't get stronger, you just got more skilled.

More recently, Battlefield 1942 and it's expansions had no power creep at all, Tribes and Tribes 2 as well(although Tribes games did lack a single player aspect, there was no power creep in the games). It's rare for modern video games, especially online ones, from MMOs to pure PvP only, to not have power creep. It's not required, it's just what the players constantly scream for, then they scream about it happening, then scream for more of it.

Sometimes the devs just have to tell the players 'stfu you whiney little brat, this is all you are getting!' and make the game they want.



Yeah, power creep comes from the bads thinking better gear will make them better. THey get better gear and are still bad but want better gear still to make them better, but they never achieve it. Cuz guess what? The bads get the creep and the goods get teh creep, but the goods can make the bad **** good while bads couldnt make a one hit kill the entire enemy side weapon work for them......

#54 Andi Nagasia

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Posted 26 May 2015 - 05:03 PM

View PostBanky, on 26 May 2015 - 03:21 PM, said:

Forget ES/FF... Just unlock clan jump jets once and for all. They're hamstringing mechs like the Nova by sucking away the free tonnage, and they're not having any impact on the S variants with them locked in place. They've even added TBR variants that allow you to bypass locked jets entirely. Add up to 5 tons on the Nova and Summoner and it's a whole new ball game for those mechs. No trades needed. No new artificial construction rules... They'd be on near equal footing with the other clan mechs in their classes with just one simple change. And it'd do the same for mechs like the Executioner down the line. Why even mess with quirks when it's that easy?

First off unlocking JumpJets 3 mechs would be helped the MLX(+3Tons), NVA(+2.5Tons), & SMN(+5Tons),
also your idea would be considered "artificial construction rules" as well as its not what we have currently,

Im not saying its a bad idea, See my Topic on it,
(Please Let Clan Mechs Remove Jump-Jets & Non-Dhs Locked Equipment To Help Clan Under Performers!)

sadly the Endo Switching idea is a Better Idea as it gives the MDD, SMN, GAR, WHK, +2-3Tons,
thats without Maxed Armor, but it also doesnt force you to give up JJ on the SMN to gain a boost,
even without JJ the Nova will only have +2.5Tons, but without JJ it'll be just a Bigger Slower SCR,

#55 Lugin

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Posted 26 May 2015 - 06:27 PM

An interesting later mech: Thor II

Base chassis differences from the Summoner's base?
Non-fixed JJs, Endo, and 0.5 added tons of armor. That's all.

#56 Armorine

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Posted 26 May 2015 - 07:15 PM

Non-clan near. I support this completely!

#57 MechaBattler

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Posted 26 May 2015 - 07:25 PM

Can't we make standard structure better? More internal hit points. And FF can give additional armor.

#58 IronLichRich

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Posted 26 May 2015 - 09:25 PM

View PostKristov Kerensky, on 26 May 2015 - 08:29 AM, said:

I see nothing in that tweet that mentions allowing this, just Russ stating that first, it breaks the rules or they wouldn't be fixed and second, asking if the endo for ff is what was being asked for instead of allowing both as options.

Some people not only want to get their cake AND eat it, they want it made with real sugar but having no calories, real milk and cream but no fat, oh, and it must taste like the finest ambrosia as well!


The rules have already been broken. On one hand, I can change the armor values on my omnis. On the other hand, I can't put almost whatever I want wherever I want it. Both of these changes are good.

Getting flexibility now will also help down the line when IS omnis are released and have terrible locked equipment.

#59 Alistair Winter

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Posted 26 May 2015 - 09:33 PM

View PostKristov Kerensky, on 26 May 2015 - 08:39 AM, said:

Since you asked.....
Donkey Kong, Mario Brothers, Super Mario Brothers, Sonic, Pac Man...old school video games you didn't get stronger, you just got more skilled.

This is kind of a tangent, but since you bring it up-

One of the concepts I really liked about Superbrothers: Swords and Sworcery, was the fact that your character was visibly getting weaker as the game went on, to the point of coughing blood. Instead of gaining health every time you levelled up, you actually lost health. By the time you were ready to complete the game, your character was really vulnerable.

Of course, it's hard to compare single player and multiplayer games. If MWO recruits started out with Dire Wolves and ended up in Mist Lynxes, people would just start new accounts after a while. But it would be nice if they changed match making to the point where bringing a Dire Wolf would really give your opponents a massive advantage, so only the most skilled players would be able to compensate. In other words, "Don't bring a Dire Wolf unless you really, really know how to handle it."

#60 Ovion

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Posted 27 May 2015 - 02:43 PM

View PostAndi Nagasia, on 26 May 2015 - 05:03 PM, said:

First off unlocking JumpJets 3 mechs would be helped the MLX(+3Tons), NVA(+2.5Tons), & SMN(+5Tons),,
And Kit Fox.
Can't run 2ac2 properly.

Though, with c arms now.....

Either way, 2 in the Torsos was good, and I'd like it back.





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