Hi Guys!
So i bought the Mad Dog A and i am really about the 6 SRM-Slots but:
Do i need Artemis for this Mech?
Usually i Upgrade every Mech with Missiles to Artemis. But in this case, it would take 6 Tons of Weapons, also i dont need it if i go with Streaks (i prefer normal SRMs). I dont like SRMs without Artemis really much..
6 SRMS 6 with Artemis work just with Medium laser in the Arms. If i wanna take a ballistic Weapon in at least one arm, i can take max 4 SRM or no Artemis..
What do you guys say?
Thanks so far!


Mad Dog A Artemis?
Started by Archie4Strings, May 26 2015 01:58 AM
10 replies to this topic
#1
Posted 26 May 2015 - 01:58 AM
#2
Posted 26 May 2015 - 02:02 AM
I think you'd be better off using SRM4s, with or without Artemis.
They have better spread, better RoF, allow more tonnage to be spent on ammo and heatsinks.
They have better spread, better RoF, allow more tonnage to be spent on ammo and heatsinks.
#3
Posted 26 May 2015 - 02:02 AM
Personally? I kept the mad dog 100% stock.
I thought I was going to need to switch the er ppc to a er large laser or give it an LBX 2 or swap the B hardpoint for Some E which I would have hated to get more ammo/ heat eff.
But after my first game with it, I fell in love with this stock mech.
HOWEVER, I can say I have seen people do VERY GOOD in 4 er medium laser 6 SRM 6 and/or with Artemis or it being 4 small pulse or 4 small lasers.
Seen a guy in a normal match who got nearly 1400 damage in one while team killing me and my friend by accident (That's how much firepower it was, and this was 5 minute apart)
I thought I was going to need to switch the er ppc to a er large laser or give it an LBX 2 or swap the B hardpoint for Some E which I would have hated to get more ammo/ heat eff.
But after my first game with it, I fell in love with this stock mech.
HOWEVER, I can say I have seen people do VERY GOOD in 4 er medium laser 6 SRM 6 and/or with Artemis or it being 4 small pulse or 4 small lasers.
Seen a guy in a normal match who got nearly 1400 damage in one while team killing me and my friend by accident (That's how much firepower it was, and this was 5 minute apart)
#4
Posted 26 May 2015 - 02:14 AM
Clans dont need Artemis ever as far as im concerned because of how they fire LRMS in chains.
#5
Posted 26 May 2015 - 02:28 AM
Dude was talking about SRMs, and you answer about LRMs. Good job...
Anyway, I left Artemis off my mech. I run it with 2x LRM10 and 4x SRM6 (and a TAG and 4x ERSL). Does really well, when I'm playing cool headed.
Anyway, I left Artemis off my mech. I run it with 2x LRM10 and 4x SRM6 (and a TAG and 4x ERSL). Does really well, when I'm playing cool headed.
#6
Posted 26 May 2015 - 02:48 AM
Karmen Baric, on 26 May 2015 - 02:14 AM, said:
Clans dont need Artemis ever as far as im concerned because of how they fire LRMS in chains.
Yes, but they still spread quite a bit.
Artemis helps with lock on speed. (good for any LRM, clan or IS), and reduces spread.
Both LRM's have spread, with less ammount of missiles spreading less (LRM 5 = least, LRM 20 = so huge that even against a king crab 10% will 100% miss)
Artemis for Clan LRM's decreases the spread between the first and last missile so less time for AMS to take them out.
On top of that Artemis decreases spread.
Even then we are talking about SRM's which peform identically to the IS just lighter and blue.
#7
Posted 26 May 2015 - 06:01 AM
So i will see. I'm gonna try without artemis for the first rounds. Maybe 6 SRM 6 are just so awesome, that i dont need any artemis anymore.
Thanks!
Thanks!
#8
Posted 26 May 2015 - 07:11 AM
Tag is usually a better investment for lock on speed (and hence applies to S-SRMs and LRMs), if that is your main focus.
For SRMs I usually don't take Artemis, however to make up for the spread I need to get close (right up into the enemies face). I switched my SRMs to S-SRMs only because I can torso twist and still unleash missiles, however 6x6 SRMs (72 damage if all 36 missiles hit) is lethal to most mechs and even with a bit of spread it will hurt a lot.
For LRMs... Artemis is usually best in 15s and 20s which spread far more and the weight is not as much of a problem. 6xLRM5s with artemis need an extra 6 tons and 6 crits, however 2xLRM20 need 2 tons and 2 crits. Tag is usually best as it's 1 ton and 1 crit and does the same things as Artemis if you have line of sight as well as acting much like BAP on the target. Hence if you were (for some reason) only going to mount 1 LRM20 then going with Artemis is fine, but anything larger and Tag is a better choice. Of course Tag does give up a laser/PPC spot, but that is only important on some machines with few or no energy hard points.
For SRMs I usually don't take Artemis, however to make up for the spread I need to get close (right up into the enemies face). I switched my SRMs to S-SRMs only because I can torso twist and still unleash missiles, however 6x6 SRMs (72 damage if all 36 missiles hit) is lethal to most mechs and even with a bit of spread it will hurt a lot.
For LRMs... Artemis is usually best in 15s and 20s which spread far more and the weight is not as much of a problem. 6xLRM5s with artemis need an extra 6 tons and 6 crits, however 2xLRM20 need 2 tons and 2 crits. Tag is usually best as it's 1 ton and 1 crit and does the same things as Artemis if you have line of sight as well as acting much like BAP on the target. Hence if you were (for some reason) only going to mount 1 LRM20 then going with Artemis is fine, but anything larger and Tag is a better choice. Of course Tag does give up a laser/PPC spot, but that is only important on some machines with few or no energy hard points.
#9
Posted 28 May 2015 - 09:49 PM
All of my Mad Dogs use the A torsos. 6xALRM5 works. Without Artemis, the extra 6 tons might go for upping the energy backup from 4xERML to 2xERML/2xERLL or 4xMPL and a couple extra sinks (or even 5xMPL). I haven't tried it without Artemis, and it works fine as-is, so I don't have much need to tinker with it.
6xSRM6 works well enough without Artemis. In fact, swapping to Artemis would make some painful sacrifices necessary. Either go straight SRM6s or ASRM4s, IMO.
6xStreak6... Is a fun, over the top build, but I can't recommend it. (Artemis shortens Streak lock on time at no cost in crits or tonnage, so it's kind of a no-brainer.) The tonnage needed to make the build work requires nasty compromises in ammo, armor, and cooling.It's 18 tons of guns plus another ton for Active Probe (stops a single ECM from hard-locking out your missiles), not a lot of space left after that. I would recommend a mix of 4 and 6 packs of Streaks, TBH.
6xSRM6 works well enough without Artemis. In fact, swapping to Artemis would make some painful sacrifices necessary. Either go straight SRM6s or ASRM4s, IMO.
6xStreak6... Is a fun, over the top build, but I can't recommend it. (Artemis shortens Streak lock on time at no cost in crits or tonnage, so it's kind of a no-brainer.) The tonnage needed to make the build work requires nasty compromises in ammo, armor, and cooling.It's 18 tons of guns plus another ton for Active Probe (stops a single ECM from hard-locking out your missiles), not a lot of space left after that. I would recommend a mix of 4 and 6 packs of Streaks, TBH.
Edited by Escef, 28 May 2015 - 09:50 PM.
#10
Posted 02 June 2015 - 07:06 PM
I've spent a lot of time and millions of c-bills trying different configurations of SRM and Artemis on my Mad Dogs. After a lot of training rooms, public and CW games I settled on 6xSRM6. This really surprised me as it wasn't the result I was expecting. Bottom line is it will core mechs in less volleys which means less exposure to enemy fire.
Yes Artemis is more efficient on ammo use and heat but it comes with a trade off. In the case of this mech your better off spending the additional weight on extra ammo, heat sinks and other weapons.
I use 4xERML for public games and 4xSPL for CW games. Modules are SRM cool down, radar deprivation and seismic sensor. Rest depends on public or CW.
You basically want to use your SRM to strip armour and the lasers to for pinpoint damage on any vulnerable components. Try not to face off with other mechs. If possible alpha strike and pull back to cool down. If facing off then chain the SRM so you can control heat better and disrupt your target.
I hope this helps answer your question.
Yes Artemis is more efficient on ammo use and heat but it comes with a trade off. In the case of this mech your better off spending the additional weight on extra ammo, heat sinks and other weapons.
I use 4xERML for public games and 4xSPL for CW games. Modules are SRM cool down, radar deprivation and seismic sensor. Rest depends on public or CW.
You basically want to use your SRM to strip armour and the lasers to for pinpoint damage on any vulnerable components. Try not to face off with other mechs. If possible alpha strike and pull back to cool down. If facing off then chain the SRM so you can control heat better and disrupt your target.
I hope this helps answer your question.
#11
Posted 13 June 2015 - 11:39 PM
Whenever possible I use artemis. I cringe when I fire my srms and see the spread as it hits the enemy mech all over. I want quick results. So whenever I target a specific area on an enemy mech, then I want to hit it with all the missiles. So in short, when possible, use artemis.
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