It should be noted that the actual movement penalties got decoupled from the movement archetype recently. For example, the Gargoyle is ''huge'', but has the penalties of ''large''. Same with the GHR. Something to do with 'mech collision boxes or something.


Mech Movement Archtypes, Engine Ratings, And Jump Jets
Started by Nightmare1, May 26 2015 04:59 AM
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