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Buff The Cw Dropships?


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#21 Deathlike

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Posted 26 May 2015 - 01:08 PM

View PostMcgral18, on 26 May 2015 - 01:05 PM, said:


The defender dropship went from 5ERLL 7ML to just 7ML.

From 80 firepower to just 35.

The attacker went from 80 to 108


A modest buff, shorter ranged than the Attacker dropship, should be expected. LPLs, for example.


The wub would be glorious.

#22 Fate 6

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Posted 26 May 2015 - 01:13 PM

View PostHit the Deck, on 26 May 2015 - 10:06 AM, said:

Actually I just want Dropships to be scarier. They should add some suspense when you want to approach the opfor's landing zone. You should constantly monitor the sky and trying to guess the trajectory of the soon to be approaching dropships. Maybe you also want to search for a cover and make some distance in case sh!t happens (rains on your head = dead).

In the few games I played recently I'm pretty sure dropships killed more people on my team than the enemy mechs did.
Dropships are intensely scary, especially if you are a light mech, because the lasers never miss. I would really rather see them have some level on inaccuracy before buffing them further. As it stands right now, if you're in a 45 ton or less mech you pretty much can't stand in the drop zone unless someone else is tanking the dropship.

#23 Satan n stuff

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Posted 26 May 2015 - 01:24 PM

View PostMadcap72, on 26 May 2015 - 12:49 PM, said:

Am I taking crazy pills, or does no one remember what was happening when CW first launched and the Dropships vaporized everyone to the point the ships got more kills than players?


And people want to go back to that?

I wouldn't mind the lasers if they weren't as ridiculously accurate. Give it this loadout, it will fire the LRMs first so it will telegraph it's approach, give the PPCs a COF effect to reduce accuracy, have it fire the lasers at a random point near a target and slowly adjust it's aim towards the target with a targeting update after every 0.5 seconds of beam time, that will help prevent focused damage randomly killing mechs, give players plenty of time to take cover and still make them dangerous. The laser behavior could be used for turrets too because they are just as unrealistic, only less powerful.
If it turns out to be too powerful the refire rates could always be dialed down a bit, or it could be affected by the same heat system that's used for the mechs, that will give it one alpha every 10 seconds on average.
Allow the other team to shoot it down to eliminate the mechs it's carrying and increase the enemy respawn timer. Alternatively have it do an emergency drop if it takes significant damage.

Edited by Satan n stuff, 26 May 2015 - 01:28 PM.


#24 Tarogato

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Posted 26 May 2015 - 01:24 PM

View PostAlistair Winter, on 26 May 2015 - 10:00 AM, said:

I'm just going to say the least popular thing ever said on mwomercs.com.

Dropships with aimbot lasers really mess with my immersion




There, I said it! I would prefer if the Dropships had 20xLRM20 and10 x aimbot PPCs instead of the current twitchy Eye of Sauron blue lasers that just vaporize everything with godlike speed and accuracy, rotating 180 degrees completely instantly to simultaneously destroy two mechs on opposite sides of the dropship. It's just so obvious that they're not controlled by actual people, and it makes me sad.

Mah immersion.


Solution: delayed convergence. Bam.

I WOULD SO LOVE PPCs AND LRMs COMING OUT OF DROPSHIPS. YES. DO IT. Lasers are just... scratchy beams of light. PPCs and LRMs actually have an impact that you can feel. I want to experience it.

#25 Deathlike

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Posted 26 May 2015 - 01:27 PM

For the record, I have seen dropships TK... so be careful of what you wish for.

#26 sdsnowbum

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Posted 26 May 2015 - 01:31 PM

View PostMadcap72, on 26 May 2015 - 12:49 PM, said:

Am I taking crazy pills, or does no one remember what was happening when CW first launched and the Dropships vaporized everyone to the point the ships got more kills than players?


And people want to go back to that?


Ah yeah the good old days...there would definitely be a dropship kill or two every single match. That said I think the range was the problem not the firepower.

The ERLLs could hit people anywhere inside of the gates even on the approach, as they flew in to drop off new defenders. And they aimed for the most injured parts with flawless gunnery, A lot of lone or wounded mechs got finished off by those dropships.

View PostFate 6, on 26 May 2015 - 01:13 PM, said:

As it stands right now, if you're in a 45 ton or less mech you pretty much can't stand in the drop zone unless someone else is tanking the dropship.


I'm pretty sure that is the point of having armed dropships.

#27 CocoaJin

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Posted 26 May 2015 - 02:27 PM

Honestly, weak Dropships aren't the problem...it's the idea that any dropzone would deliver units without Close Air Support(CAS). Not only should the Dropships have defensive weapons to engage hostiles, each Dropship should preceeded closely by grounding pounding aircrafts/Aeros to clear the DZ.

Since bombs would be a poor choice with friendlies in the area, we should get 1-3 Aeros with good front loaded weapons in order to make best use of their pass.

An actual air strike should be a possibility from the CAS escort if there are no friendlies within 2.5x wide and 2x the length of the strafe line's effective area of affect.

#28 Insects

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Posted 26 May 2015 - 02:33 PM

Isn't this already being worked on?
They are pushing the drops further from the action zones, since you can't have OP drop ships where the attacker is forced to fight (eg in front of Omega).
But some map updates needed for that to happen.

#29 CocoaJin

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Posted 26 May 2015 - 03:20 PM

View PostFate 6, on 26 May 2015 - 01:13 PM, said:

In the few games I played recently I'm pretty sure dropships killed more people on my team than the enemy mechs did.
Dropships are intensely scary, especially if you are a light mech, because the lasers never miss. I would really rather see them have some level on inaccuracy before buffing them further. As it stands right now, if you're in a 45 ton or less mech you pretty much can't stand in the drop zone unless someone else is tanking the dropship.


That's how it should be...but CW rarely has an issue with lights farming drops...it's the large number of Heavies that need to have a bit more fear of standing in the line of fire during drops.





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