Madcap72, on 26 May 2015 - 12:49 PM, said:
Am I taking crazy pills, or does no one remember what was happening when CW first launched and the Dropships vaporized everyone to the point the ships got more kills than players?
And people want to go back to that?
I wouldn't mind the lasers if they weren't as ridiculously accurate. Give it
this loadout, it will fire the LRMs first so it will telegraph it's approach, give the PPCs a COF effect to reduce accuracy, have it fire the lasers at a random point near a target and slowly adjust it's aim towards the target with a targeting update after every 0.5 seconds of beam time, that will help prevent focused damage randomly killing mechs, give players plenty of time to take cover and still make them dangerous. The laser behavior could be used for turrets too because they are just as unrealistic, only less powerful.
If it turns out to be too powerful the refire rates could always be dialed down a bit, or it could be affected by the same heat system that's used for the mechs, that will give it one alpha every 10 seconds on average.
Allow the other team to shoot it down to eliminate the mechs it's carrying and increase the enemy respawn timer. Alternatively have it do an emergency drop if it takes significant damage.
Edited by Satan n stuff, 26 May 2015 - 01:28 PM.