Icebergdx, on 26 May 2015 - 01:07 PM, said:
As far as the clan balancing issue, I have said all along that for CW, if you want balance, then the clans fight in stars, and the IS fights in lances. In CW, each company should have 3 lances, each person has 4 mechs, and each Clan unit should have 2 stars, each person has 4 mechs. That means for the whole match, IS has a total of 48 mechs to draw on, and the Clans have 40. With that set up, you would not need all of the BS quirks, that were supposed to be IS only things, now being handed to the clans. Just sayin'.
Domenoth, on 26 May 2015 - 01:13 PM, said:
What do you do with group queue. You remember? The place where we all get to pick any Mech we own and get matched with 23 other people? How does 48 v 40 not completely wreck the group queue?
Well that's not all. The very point everyone demanding 10 VS 12 players is missing is the following.
If I can choose to have 1/10=10% or 1/12=8% of impact to the outcome of a match with random players. Which sane person would free willingly choose to have less impact? Right - none!
And on the other hand when it come to team play, having superior numbers will be nearly be impossible to balance.
So we need IS:Clan balancing to be 1:1 or else you can screw the whole massive multiplayer part of the game because a large number of players will choose Clan and IS will be forsaken maybe with the exception of certain team matches.