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Laser Peek-A-Boo Online Is A Terrible Game


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#41 Bilbo

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Posted 27 May 2015 - 07:34 AM

View PostYokaiko, on 27 May 2015 - 07:33 AM, said:




In CW you can.

Yeah, that was my point.

#42 Yokaiko

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Posted 27 May 2015 - 07:37 AM

View PostBilbo, on 27 May 2015 - 07:34 AM, said:

Yeah, that was my point.


However, the guy you were quoting also has a point, why take an ammo based build when it has designed obsolescence, you can take energy and shoot until you run out of mech.

#43 Bilbo

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Posted 27 May 2015 - 07:41 AM

View PostYokaiko, on 27 May 2015 - 07:37 AM, said:



However, the guy you were quoting also has a point, why take an ammo based build when it has designed obsolescence, you can take energy and shoot until you run out of mech.

True. Though I have found that I loose my weapons before my ammo is expended far more often than not. I don't take nearly as much ammo as most people do. Probably because I don't go all in on the ballistics in the first place.

#44 MeiSooHaityu

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Posted 27 May 2015 - 07:43 AM

View PostJoseph Mallan, on 27 May 2015 - 06:12 AM, said:

good god no! That is so arcade it hurts!


Your right, the ammo should just be spinning on the ground. All you need to do is walk over it to pick it up. Just like Mechwarrior 2! Just watch around 1:06.

















Of course I agree that there should be no ammo resupply :).

BTW: I love Mechwarrior 2 on the Playstation, but I wish they wouldn't have dumbed it down for the consoles. Things like ammo, speed, auto repair icons rotating on the ground in mission gave it all the wrong vibe. I could forgive it if the game had customizable mechs in a mech bay...sadly, no. Only stock variants.

Still, a fun game anyway :)

#45 Yokaiko

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Posted 27 May 2015 - 07:43 AM

The one ammo build I use in CW has 11 tons of ammo on it and I run it dry about half of the game that I play with it.

#46 DaZur

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Posted 27 May 2015 - 07:44 AM

View PostJoseph Mallan, on 27 May 2015 - 06:16 AM, said:

This is a complaint? Concentrated fire is team work. Teamwork improves chances of winning. I am not seeing a problem with working together to end a problem on the field.

Quake / Doom / CS Rambo mentality Joe.

You know I've mentioned it elsewhere... If a player manages to dispatch a single mech, they have done their job. If they dispatch 2 or more they are over-achieving and possibly carrying.

Too many players have it in their head they are supposed to be dispatching half the other team and if they don't they are #DoingItWrong.

#47 Yokaiko

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Posted 27 May 2015 - 07:45 AM

View PostDaZur, on 27 May 2015 - 07:44 AM, said:


Too many players have it in their head they are supposed to be dispatching half the other team and if they don't they are #DoingItWrong.


Because the matchmaker pretty much ensures that you lose if you don't after a while. I've LOST 5 kill games because of crap like that.

#48 Bilbo

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Posted 27 May 2015 - 07:49 AM

View PostYokaiko, on 27 May 2015 - 07:43 AM, said:

The one ammo build I use in CW has 11 tons of ammo on it and I run it dry about half of the game that I play with it.

I couldn't even begin to fathom how I might use 11 tons of ammo.

#49 Yokaiko

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Posted 27 May 2015 - 07:50 AM

View PostBilbo, on 27 May 2015 - 07:49 AM, said:

I couldn't even begin to fathom how I might use 11 tons of ammo.



Shoot, a lot.

#50 Water Bear

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Posted 27 May 2015 - 07:52 AM

View PostAlistair Winter, on 26 May 2015 - 06:57 PM, said:

MWO is one of my all time favourite games, I play it hours upon hours, week after week.

I can't bring myself to play CW at all. I didn't even play a single match this weekend. And yeah, the laservomit meta is partially to blame, but the major issue is just a boring game mode and badly designed maps. So many players are talking about adding depth to CW, adding new features. But ultimately, the maps and the game mode is the foundation of CW. You build the features around the core. As long as the core is fundamentally unappealing, no amount of dropship upgrades, top unit leaderboards, faction titles or decals are going to make a difference.

Where pub matches are a success just by virtue of having very entertaining mech on mech combat, CW is so fundamentally flawed that it's simply not enough.

Having thought about this for a while, I'm now more and more skeptical about the future of MWO, because PGI seems intent on pouring more and more money into CW in the hope of turning an initial failure into a success in the end. This is called "throwing good money after bad". I don't think it will work, unless they address the core issues.


I feel exactly the same way. When I look at CW, I see something that is fundamentally as sophisticated as an NES game at heart. I also doubt the future of that game mode. It seems poorly designed, poorly thought out, and just doesn't compare in any way to other games on the market designed to allow groups of players to change the in-game universe.

It does make one doubt the future of this game. It seems like they're throwing a lot of developer money at a game mode that's bound to fail based on what we've seen so far.

#51 MechB Kotare

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Posted 27 May 2015 - 07:52 AM

Lmao tactic! You should join a unit first before you cry about lack of tactic possibilities.

#52 LowSubmarino

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Posted 27 May 2015 - 08:02 AM

Almost all other weapon types simply have too many downsides and simply suck compared to lasers in mwo.

That was a conscious choice by the devs it seems.

Ppcs only work to some extent if they are heavily quirked with at leat a 40 % quirk based buff to velocity. Otherwise most mechs can easily avoid the majority of ppc shots. As a medium to long distance weapon ppcs suck hard. Very very hard.

Acs arent great in mwo either. They are easily avoided unless in brawling range. Especially clan acs totally suck.

Lrms haven been and prolly always will be a sad joke. If you try to lrm decent to good players with lrms you simply won't hit anything but obstacles.

When distance is involved there is only the gauss rifle as an alternative.

Lasers are precise, easy to use and cannot be avoided if your aim is good. Even super fast and agile lights will be damaged if your aim is quick.

Most weapons have way too many disadvantages or can avoided too easily.

Ppcs used to be such an iconic weapon in mechwarrior but now they are rarely seen. Ppl use lasers in all shapes and sized but avoid ppcs because they suck.

I have played through the gauss/ppc meta and never once used that meta except to try it out in a few mechs just for fun. Never used it because even back than I owned with 4 ER LLs on my Stalker 3F. Got more dmg than gauss/ppc builds and engaged them in sniper warfare actively, never feeling I was underpowered.

Pll are just too bad, dont play well enough and got ripped apart by gauss/ppc fire. To a point where they basically took ppc out of the game as a viable medium to long range weapon.

Ppcs cuck now.

Heavily quirked e.g. on the Thunderbolt 9s they were fun as they were almost fast enough to hit most of the mechs even more agile ones and not hot enough to be a totally bad choice. I had to workd my ass off to get 500 - 600 dmg but it was fun to finally used ppcs that actually hit stuff.

But because some ppl didnt like it in cw - and honestly nobody I know even plays cw?? hahaha omg - they nerfed the 9s to the ground and it completly vanished from the game. Just like ppcs vanised from the game.

Because some ppl cried all day long.

What other weapons besides lasers are equalliy versatile, equally precise and have a variety to them that allows you to use different versions at all ranges and scenarios and they're always precise and let you hit slow as well as fast moving targest. Lasers cannot be blocked with ecm and you cannot simply run away from lasers. They will hit you as soon as you are visible.

Lasers have always been great. Even when almost noone even used the IS ER LL my most effective killing machine was the 4 ER LL 3F.

Its just that all other weapons are nowhere near as good as lasers are now.

Thats why suddenly ppl complain about lasers.

Lasers arent the problem. They are great and my favorit weapon.

Its other weapons that cannot compete.

The only other weapon which is good besides lasers is the clan gauss rifle which rocks. Charge up or no charge up, its a pretty good weapon though several levels below the IS ER LL when it comes to the most deadly and effective long distance weapon.

LRMS are so pathetic atm that I wouldnt even know how to make them viable. They simply suck so hard that I always have to smile, when somebody at a distance tries to launch lrms at me. I lazily unload one or even two alphas, step aside or back and BAMM....lrms avoided.

You mount tons and tons of lrm launchers and ammo and they are utterly worthless.

And I didnt even use lrms - only super rarely and just for a few rounds - when they were much, much deadlier as - once again - lasers were much, much better. Even back in the days before lrms were countered by everything, and speednerfed etc. I used (make a good guess) lasers, because even then lasers were simply better.

I'd love to equip some ppcs but my aim is good and I like to be very precise and accurate when I fire my weapons. Ergo, lrms are out of the question, acs are too situational, ppcs are way too slow, and blablablabla.

To make it short, lasers are better than any other weapon system. By a huge fuc**** margin. After that theres the gaus rifle and then IS ACs and srms and after that the rest. No idea where youd put ppcs. But they are somewhere off on the low levels. Maybe third or fourth best weapon. Dunno.

Thats prolly one reason why we have so many tiny maps in normal que. So that ppl actually use other weapons and so mwo doesnt turn into a one dimensional laser game just like it is in cw atm.

#53 Joseph Mallan

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Posted 27 May 2015 - 08:12 AM

View PostMeiSooHaityu, on 27 May 2015 - 07:43 AM, said:


Your right, the ammo should just be spinning on the ground. All you need to do is walk over it to pick it up. Just like Mechwarrior 2! Just watch around 1:06.

















Of course I agree that there should be no ammo resupply :).

BTW: I love Mechwarrior 2 on the Playstation, but I wish they wouldn't have dumbed it down for the consoles. Things like ammo, speed, auto repair icons rotating on the ground in mission gave it all the wrong vibe. I could forgive it if the game had customizable mechs in a mech bay...sadly, no. Only stock variants.

Still, a fun game anyway :)

OMG! I don't even remember that being in the game! :blink:

View PostYokaiko, on 27 May 2015 - 07:45 AM, said:


Because the matchmaker pretty much ensures that you lose if you don't after a while. I've LOST 5 kill games because of crap like that.

That is not the matchmakers fault. No sir. The team wins or loses as a team. So if we do not work together better than the other guys its our fault we lost. Not the games.

#54 Yokaiko

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Posted 27 May 2015 - 08:14 AM

View PostJoseph Mallan, on 27 May 2015 - 08:12 AM, said:

OMG! I don't even remember that being in the game! :blink:


That is not the matchmakers fault. No sir. The team wins or loses as a team. So if we do not work together better than the other guys its our fault we lost. Not the games.




...and the matchmaker bends the curve to ensure it at times.

#55 Kh0rn

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Posted 27 May 2015 - 08:16 AM

A more restrictive mechlab ? having some down sides too just slapping on weapons and assets at will with out taking into account the battle mech functions ? Oh wait this is a PGI game nvm.

#56 Joseph Mallan

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Posted 27 May 2015 - 08:17 AM

View PostYokaiko, on 27 May 2015 - 08:14 AM, said:




...and the matchmaker bends the curve to ensure it at times.

If thats how you see it.

I see it as it is a random selection of players put together with me. Sometimes I win the lottery other times I don't. Most times I'm dead before it even matters. Like I said its not the matchmaker's fault I or my team play bad.

#57 Yokaiko

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Posted 27 May 2015 - 08:18 AM

View PostKh0rn, on 27 May 2015 - 08:16 AM, said:

A more restrictive mechlab ? having some down sides too just slapping on weapons and assets at will with out taking into account the battle mech functions ? Oh wait this is a PGI game nvm.


Since clan engines are locked, make IS use actual construction rules, i.e. the engine must be divisible by the WHOLE tonnage of the mech. So no more adding engine to fill weights, 50 tonners can use 200, 250, 300, 350, 100 tonners 200, 300, 400 etc. Bet the meta swaps are REAL fast after that one.

#58 Yokaiko

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Posted 27 May 2015 - 08:21 AM

View PostJoseph Mallan, on 27 May 2015 - 08:17 AM, said:

If thats how you see it.

I see it as it is a random selection of players put together with me. Sometimes I win the lottery other times I don't. Most times I'm dead before it even matters. Like I said its not the matchmaker's fault I or my team play bad.



It was a stated fact to how the ELO matchmaker works, if your ELO is high enough to bend the average you get......lower than average teams, as long as the match maker sees say 1900-1950 between the teams ITs happy.

Just don't be the guy bending the average.

I had a rage thread where I posted results after the Elo tounament (remember that mess) I was top ten until I said F it and went to sleep, I literally lost 8-10 games for the next WEEK because of if.

I know this because if I am in the solo queue I will get guys in trials nearly every game, I have ten's of thousands of games, that should simply never happen, and I barely ever touch the group queue anymore, I only pub to grind mechs.

#59 DaZur

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Posted 27 May 2015 - 08:23 AM

View PostYokaiko, on 27 May 2015 - 07:45 AM, said:


Because the matchmaker pretty much ensures that you lose if you don't after a while. I've LOST 5 kill games because of crap like that.

Not the MM fault... That's team failure to recognize the need to survive.

IMHO... this is one of the biggest contributors to the present play mechanics. There's no greater repercussion to dying than low payout.

Secret to success: Live longer than your enemy team. :ph34r:

You lost a 5 kill match because the players around you didn't live long enough to contribute...

#60 Yokaiko

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Posted 27 May 2015 - 08:24 AM

View PostDaZur, on 27 May 2015 - 08:23 AM, said:

Not the MM fault... That's team failure to recognize the need to survive.

IMHO... this is one of the biggest contributors to the present play mechanics. There's no greater repercussion to dying than low payout.

Secret to success: Live longer than your enemy team. :ph34r:

You lost a 5 kill match because the players around you didn't live long enough to contribute...


If I remember right I was one of the first 4-5 down, then watched in dismay as a 4 kill lead turned.





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