Jump to content

Cw Impression


22 replies to this topic

#1 Dean

    Member

  • Pip
  • Legendary Founder
  • Legendary Founder
  • 16 posts
  • LocationDetroit metro area

Posted 01 June 2015 - 05:13 PM

in the month that I have played MWO I have played CW a fair amount -- I started out on the IS side and I was sure that the clans were rolling us cause of the tech --- I was wrong it does not matter what side you are on in my opinion the whole CW game play sucks here's why I think it does
  • I have heard so many comments in the forum and in game of people berating new players
  • I have heard one guy say if you can't do 500 points of damage per game you should not be in the CW game- really? [redacted]?
  • experienced players gleefully saying how stomping pugs and noob's (both comments are derogatory in my opinion) is fun
  • I try my best and last 5-10 min. with all 4 mechs I agree it is cause I am new and no I do not have them all mastered out with all the special modules
  • when I play against a team the smack down has a 10 multiplier
  • so now when I go to CW they are only fighting 2-4 planets and there is still a wait
  • you guys seem real smart but when you put down the new player -- News flash the number of new players goes down -- What a revelation!!!!!!!!!!!!!!!!!!
  • playing against a team they usually have the map wired and as a new guy I usually get my ass handed to me
How to make it better? -----
  • solo players or non unit players play against other solo or non unit players
  • teams against teams only
  • there are people that use foul language and I can not mute them? why not?
  • have a planet just for new people
  • why do people use team speak instead of the in game coms?
  • why 12 people? why not less? did you used to have less?
  • what does Beta testing mean?
  • what about a campaign mode? like MW4 mercenaries?
  • change the map more so everybody is on even footing
if you look at the top part I am whining but I think it is valid.--- what are your thoughts? do you know if these improvements workable? I do not want CW to die but if changes are not made I think it will what do you think?

Edited by Marvyn Dodgers, 02 June 2015 - 03:59 PM.
Language


#2 Mr Blonde

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 175 posts
  • LocationUSA

Posted 01 June 2015 - 05:23 PM

I think my biggest issue with CW, and this would reduce wait times, is that CW is only about taking down or defending orbital cannons. Most battles in the BT universe are not about this, they are resource raids, reprisal raids, etc. This would allow more IS vs IS, and you would only need 12 per side on the planet. Also raids by the Clans on each other, heck they fought each other all the time and invaded planets amongst themselves as well. IS v Clan over and over? Gets old quick.

The raid maps would be good old fashioned deathmatches, on the old maps.

Edited by Mr Blonde, 01 June 2015 - 05:24 PM.


#3 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 01 June 2015 - 05:27 PM

The problem is that CW doesn't have a Matchmaker, and can't really have one.

It's literally a queue system, first come, first serve.

Because of the fact that it is based on attacking and defending planets, a queue doesn't really work. If you want to drop on planet X, you have to fight the people on planet X.

It's cruel, and mean to say it, but CW really isn't for new players. Not in it's current form, and a Matchmaker won't help with the main problem:

CW is the end game. Unless you can compete at that level, you're better off improving your skill, and your mechs in the public queue. Other games have a lock forcing new players to not play in end game content (in League of Legends you can't play ranked games until you reach max level for example.). CW is open to everyone from the get go, which is part of the problem.


The map, and everything that comes with it is based on hard lore. So that part is not going to change any time soon.

Beta testing means that this is still in trial periods, and things are subject to change.


View PostMr Blonde, on 01 June 2015 - 05:23 PM, said:

I think my biggest issue with CW, and this would reduce wait times, is that CW is only about taking down or defending orbital cannons. Most battles in the BT universe are not about this, they are resource raids, reprisal raids, etc. This would allow more IS vs IS, and you would only need 12 per side on the planet. Also raids by the Clans on each other, heck they fought each other all the time and invaded planets amongst themselves as well. IS v Clan over and over? Gets old quick.

The raid maps would be good old fashioned deathmatches, on the old maps.


Clans and IS factions literally do this in CW all the time. Since it's player driven, there are more solid alliances, but clans have fought each other, IS houses have, and still do, attack one another. It's not IS vs clan all the time. That's literally only on six borders, out of the 16 or so. That's barely over a third. The other two thirds of the borders are IS vs IS, and Clan vs. Clan.

#4 DustySkunk

    Member

  • PipPipPipPipPipPip
  • Wrath
  • Wrath
  • 257 posts
  • LocationNew England

Posted 01 June 2015 - 05:28 PM

Hi Dean,

I understand your concerns and I'm sorry you've had a bad experience in CW. CW is really meant to be a "hardcore" mode because this is what many players have been calling for.That is, a mode where Elo (the system that normally tries to make even matches) doesn't apply, 3PV camera is disabled, and units can slug it out with one another.

It's unfortunate that it isn't very new player friendly (or for that matter PUG friendly) but know that it's that way by design. You should be comfortably competent at MWO before you attempt CW, and for best results do it in a group.

Think of it like this: you wouldn't put a brand new driver in a racecar; nor should you be a brand new player in CW. Eventually you'll get there. That said, Beta testing means that it's not finalized. PGI is still doing work on it to refine the system. You are one of many folks to voice concerns like this and maybe they'll come up with a more inclusive solution before coming out of beta.

#5 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 01 June 2015 - 05:32 PM

  • I have heard one guy say if you can't do 500 points of damage per game you should not be in the CW game- really? [redacted]?
Most people should be able to do over 500 dmg. If you can't you need to look into trianing with a few people.
  • experienced players gleefully saying how stomping pugs and noob's (both comments are derogatory in my opinion) is fun
Stomping is never fun unless its stomping a premade :P
  • I try my best and last 5-10 min. with all 4 mechs I agree it is cause I am new and no I do not have them all mastered out with all the special modules
If you're playing cw there is no reason you should die in 10 minutes. You should be pushing in 4 waves. 12 at a time. If you dont you will never win.


  • when I play against a team the smack down has a 10 multiplier
Why dont you join you houses team speak and join a team?
  • so now when I go to CW they are only fighting 2-4 planets and there is still a wait...
Cw means waiting and its only getting worse right now. Hopefully it will get better .

  • solo players or non unit players play against other solo or non unit players
  • teams against teams only
CW is almost dead. If you did this you would never find teams.
  • there are people that use foul language and I can not mute them? why not?
You can mute them in comms. I think its tab and click the little mic icon as i remember.

  • have a planet just for new people
Might be good idea.

  • why do people use team speak instead of the in game coms?
Tame speak sounds better and you can talk before and after the game. You can setup plans and mechs before you start.
  • why 12 people? why not less? did you used to have less?
4v4 is coming
  • what does Beta testing mean?
IT means we're playing an unfinished game.We're helpign them make a new product.
  • what about a campaign mode? like MW4 mercenaries?
Russ said they dont have resources for this right now.
  • change the map more so everybody is on even footing
Some map changes are going to happen here in a few weeks.





++++++++++++++++++++++++++++++++++++++++++++++++++

Above are comments and answers to some of these. I wasn't trying to pick your comments apart or anything, just was the easiest way to reply.

Edited by Marvyn Dodgers, 02 June 2015 - 04:00 PM.
Language in "quasi quote"


#6 Sputty

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 153 posts

Posted 01 June 2015 - 05:36 PM

500 damage in a match means you did only 125 damage per mech. That's as few as 2 volley per mech on some mechs but the average is probably around 3-4 hits from an alpha. If you can't hit with each of your mechs 3 or 4 times you need to improve.

#7 HerHareHair

    Member

  • PipPip
  • Bridesmaid
  • 31 posts

Posted 03 June 2015 - 02:48 AM

New player here!

I read every now and then that "CW is hardcore / endgame mode". From a new player POV, CW is a Catch22 - you need to build your deck, and master it to not drag your team down... but to do so you need XP, C-Bills and Mech bays. And since you can only earn Mech bays in CW I need to get a new faction to rank 2 every now and then (every 3 days to be precise)*.

Will I continue once I get my 10 Mech bays? Not sure - as it stands now I enjoy solo queue more. But 4v4 scouting might be something for me though :)

* And yet it will still not allow me to perform better in CW (at least for now), as I am a dedicated light pilot and there's a minimal drop ship weight limit.

#8 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 03 June 2015 - 03:08 AM

View PostHerHareHair, on 03 June 2015 - 02:48 AM, said:

New player here!

I read every now and then that "CW is hardcore / endgame mode". From a new player POV, CW is a Catch22 - you need to build your deck, and master it to not drag your team down... but to do so you need XP, C-Bills and Mech bays. And since you can only earn Mech bays in CW I need to get a new faction to rank 2 every now and then (every 3 days to be precise)*.

Will I continue once I get my 10 Mech bays? Not sure - as it stands now I enjoy solo queue more. But 4v4 scouting might be something for me though :)

* And yet it will still not allow me to perform better in CW (at least for now), as I am a dedicated light pilot and there's a minimal drop ship weight limit.


Actually, a lot of challenges have awarded mechbays. On top of that, you only need 4 mechbays to build a deck (if you're willing to sell 8 of your mechs). When I first started out, I had 4 different mechs mastered, and I only had 4 mechbays. The first time I ever spent money on this game was the Phoenix package. I mastered Commandos, Blackjacks, Spiders, and some other 4th chassis (jenners maybe) before I got the phoenix pack, and the mechbays that came with it.

#9 Chaos Strike

    Member

  • PipPip
  • Shredder
  • 45 posts

Posted 03 June 2015 - 07:24 AM

View PostIraqiWalker, on 03 June 2015 - 03:08 AM, said:


Actually, a lot of challenges have awarded mechbays. On top of that, you only need 4 mechbays to build a deck (if you're willing to sell 8 of your mechs). When I first started out, I had 4 different mechs mastered, and I only had 4 mechbays. The first time I ever spent money on this game was the Phoenix package. I mastered Commandos, Blackjacks, Spiders, and some other 4th chassis (jenners maybe) before I got the phoenix pack, and the mechbays that came with it.


With a bit of planning you would only have to sell 2 Mechs at most to build a drop deck. The weigh range is 160-240 tons. 4 varients of the same chassis in the 40-60 ton range and you have you deck without selling anything. Other option requires a bit more planning. If you want to drop something like 3 Hellbringers (65 tons each) and an Ice Ferret (45 tons), level the Ice Ferrets first. Sell 2 of them then get the 3 Hellbringers (same concept can be used for IS deck).

Either of these gives you a a deck to use while Faction hopping for additional Mechbays.

#10 Leone

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,693 posts
  • LocationOutworlds Alliance

Posted 03 June 2015 - 10:14 AM

Honestly, I always aim for 1k damage every CW match, but yeah, sometimes things go sideways. One suggestion I have is at first to try working with your team, get a ranged mech, push behind your team and try to tag every enemy for the assist. It'll get you plenty of points, help you stay alive and get more damage in.

I mean, yeah, not as useful as focusing down mechs, but first you gotta learn to live long enough make your deaths important. Also, don't underestimate the importance of keeping constant pressure on the enemy.

I myself started Community Warfare with just a few Shadowhawks. Earned my Nova's with those and switched to clans. I learnt a lot of my tactics and gameplay from CW. Probably why I play so aggressive, cuz I'm used to having a few fallback mechs, so I'm not afraid to endanger myself trying to gain an advantage for the team.

In the end though, there's no better training ground than the field of battle, and CW lets you put what you've learned in one mech right back into practice.

~Leone, Raid Leader of the Crimson Hand.

#11 YCSLiesmith

    Member

  • PipPipPipPipPipPipPipPip
  • 1,040 posts

Posted 03 June 2015 - 12:49 PM

if you can't do 500 damage per game you should not play CW.

seriously, it's a disgraceful number. anything under 800 is embarrassing and 800 is scraping the bottom of the acceptable barrel

i havent played in a month (banned for owning noobs) but i am willing to bet if i dropped into CW tonight I'd do better than 200 damage per mech

#12 Aethelred Kell

    Member

  • PipPip
  • The Spear
  • 39 posts

Posted 03 June 2015 - 12:57 PM

•I have heard one guy say if you can't do 500 points of damage per game you should not be in the CW game- really


The first time I read this I thought you meant 500 points per mech and I was simply going to tell you that the guy was completely out of his mind. If he meant 500 damage for the match I would say he probably has a decent point. If you aren't getting at least 125+ damage on average from each of your mechs it tells me one of two things.

1.) You aren't sticking with your team at all or you are respawning and just charging the enemy with no awareness of this situation at all.

2.) You have not taken enough time to learn to aim, lead, lock-on, etc. with whatever weapon types you are using. I know the game is sorely lacking in its "Introductory teaching" tools, but there are people and units who can be very helpful to you.

Either of these is very easily fixed over time and can be made easier with the use of external voice comms to discuss the outcomes or choices you made after a match to allow you to better learn from what occurred. Take a little time and put forth some effort and I don't think you will hear things like this for long.

#13 Jack Corban

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 560 posts
  • LocationPort Arthur

Posted 03 June 2015 - 07:26 PM

Read this Thread and then take a good old look at what CW is at the moment and then find the error.

#14 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 03 June 2015 - 08:34 PM

Is it 500 damage per match in CW, or regular queue? 500 damage per CW match is achievable, and downright easy when you have your gear set up right. 500 Damage per match in the public queue is trickier sometimes.

#15 Lictor

    Member

  • PipPipPip
  • IS Exemplar
  • IS Exemplar
  • 95 posts

Posted 03 June 2015 - 11:16 PM

you want to get good, rapidly? get yourself on teamspeak, and join a unit... CW is a team game, and an organized team has every advantage over a pug group assembed by the call to arms, or people randoming dropping on a planet. http://arkablegions.com/ is always looking for new players who want to play and want to learn, they'll help your construct a viable drop deck and we try to do weekly training sessions.

#16 YCSLiesmith

    Member

  • PipPipPipPipPipPipPipPip
  • 1,040 posts

Posted 04 June 2015 - 03:55 AM

View PostIraqiWalker, on 03 June 2015 - 08:34 PM, said:

Is it 500 damage per match in CW, or regular queue? 500 damage per CW match is achievable, and downright easy when you have your gear set up right. 500 Damage per match in the public queue is trickier sometimes.

500 damage per match in cw is pathetically low.

#17 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 04 June 2015 - 04:28 AM

View PostYCSLiesmith, on 04 June 2015 - 03:55 AM, said:

500 damage per match in cw is pathetically low.


Agreed, but for a new player, with no, or few mechs at full elites, 500 might as well be 5000. So I'll say it's achievable, and possible, rather than pathetic, because that's not a new player needs to hear.

#18 YCSLiesmith

    Member

  • PipPipPipPipPipPipPipPip
  • 1,040 posts

Posted 04 June 2015 - 05:03 AM

oh sure if you're first starting out you'll probably do like 90 damage a round because you get killed instantly and dont know the ranges of your lasers or whatever. but once you've finished your cadet games you should be consistently breaking 200 damage a pop, and pretty soon you should be thinking of 200 damage as a bad round.

#19 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,824 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 04 June 2015 - 07:06 AM

View PostHerHareHair, on 03 June 2015 - 02:48 AM, said:

New player here!

I read every now and then that "CW is hardcore / endgame mode". From a new player POV, CW is a Catch22 - you need to build your deck, and master it to not drag your team down... but to do so you need XP, C-Bills and Mech bays. And since you can only earn Mech bays in CW I need to get a new faction to rank 2 every now and then (every 3 days to be precise)*.

Will I continue once I get my 10 Mech bays? Not sure - as it stands now I enjoy solo queue more. But 4v4 scouting might be something for me though :)

* And yet it will still not allow me to perform better in CW (at least for now), as I am a dedicated light pilot and there's a minimal drop ship weight limit.

If you are going with the complete F2P mentality, then CW + special events are the only way to earn mechbays, otherwise the bays can be purchased with MC. MC can be earned during the special events or purchased with RL cash. ATM I do not remember if MC can be earned via the CW as you level up your loyalty ranks.

And PGI has put mechbays on sale, either once or twice a year, for half price.

#20 Khereg

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 919 posts
  • LocationDenver, CO

Posted 04 June 2015 - 07:10 AM

View PostHerHareHair, on 03 June 2015 - 02:48 AM, said:

And since you can only earn Mech bays in CW I need to get a new faction to rank 2 every now and then (every 3 days to be precise)*.


You can always buy mech bays for cash (converted to MC). Even at the worst exchange rate (1,250 MC for $6.95), you can buy 4 mech bays (300 MC each) for less than $7.

That's list price. Occasionally there are sales on MC and/or mech bays which can reduce this cost further. I know, Pay to Play, but in this case each mech bay is less than $1.70. That's not a lot to quickly expand your roster if you don't want to grind it out in CW.

Edited by Khereg, 04 June 2015 - 07:11 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users