So How High Will The Executioner Really Jump?
#1
Posted 27 May 2015 - 07:48 AM
So.... how high will it jump???
#4
Posted 27 May 2015 - 08:02 AM
Scout Derek, on 27 May 2015 - 07:52 AM, said:
Theoretically 24m, if you expend a full burn.........and knowing how slow assults jump (thnaks Paul) yeah.
I have a Heavy Metal with 6 JJs on it and it takes forever to get to head level. (Thanks Paul, you ****)
#5
Posted 27 May 2015 - 08:30 AM
Yokaiko, on 27 May 2015 - 08:02 AM, said:
You mean 5 JJs...
Anyways, as long as it isn't gimped like the Highlander with its own JJ bug... we should be OK.
8 tons for 4 JJs better be good.
#11
Posted 27 May 2015 - 08:44 AM
Ultimatum X, on 27 May 2015 - 08:41 AM, said:
2 Tons for DWF, they are Class 1.
You can confirm the weight in smurfy's.
Yokaiko, on 27 May 2015 - 08:39 AM, said:
2 tons in this game on Highlanders, 1 Ton on Victors, not sure that scales up over 90 tons, I don't own a Dire S and nothing else that heavy jumps.
Ultimatum X, on 27 May 2015 - 08:38 AM, said:
No, they weigh 2 tons each - and that's Class 1 JJs, not Class 2.
Ahh okay, miscalculated.
#12
Posted 27 May 2015 - 08:45 AM
Highlander gets 6.6 m per jet, Dire gets 6 m. I assume a 95 tonner will get 6.3 m per jet.
#13
Posted 27 May 2015 - 08:47 AM
Gas Guzzler, on 27 May 2015 - 08:45 AM, said:
Highlander gets 6.6 m per jet, Dire gets 6 m. I assume a 95 tonner will get 6.3 m per jet.
It will be interesting to see what MASC Speed enhanced Jumps will do.
#14
Posted 27 May 2015 - 09:11 AM
2 JJs on my DW can get me on top of a suprising amount of obstacles and high firing positions. 4 on a 95 toner will be pretty signifcant.
#15
Posted 27 May 2015 - 09:16 AM
Ultimatum X, on 27 May 2015 - 08:47 AM, said:
We still don't even know what that entails in game...
If it ends up being some sort of stamina bar "for running" like in FPSes, well, this will be sad, yet potentially amusing.
#16
Posted 27 May 2015 - 09:24 AM
Deathlike, on 27 May 2015 - 09:16 AM, said:
If it ends up being some sort of stamina bar "for running" like in FPSes, well, this will be sad, yet potentially amusing.
True.
However even if it's a simple speed increase with a fuel limit for a duration - you are still looking at a 95 ton mech that at base already moves 71 KPH getting more speed for leap assistance.
It will probably be more fun & QOL than some direct performance increase, but we're here for fun.
....maybe.
#17
Posted 27 May 2015 - 09:37 AM
#18
Posted 27 May 2015 - 09:41 AM
Ultimatum X, on 27 May 2015 - 09:24 AM, said:
True.
However even if it's a simple speed increase with a fuel limit for a duration - you are still looking at a 95 ton mech that at base already moves 71 KPH getting more speed for leap assistance.
It will probably be more fun & QOL than some direct performance increase, but we're here for fun.
....maybe.
Yeah I am thinking of hitting the MASC to get up to 89 kph and then leaping up parallel to a ridge, firing a Gauss and er PPCs and then falling back down. It will jump snipe like a Timber Wolf
I know, I'm going to make so many friends. Hopefully that arm with the lonely ER PPC by itself will get some velocity and heat gen quirks for ER PPCs
Edited by Gas Guzzler, 27 May 2015 - 09:42 AM.
#19
Posted 27 May 2015 - 09:45 AM
Gas Guzzler, on 27 May 2015 - 09:41 AM, said:
Yeah I am thinking of hitting the MASC to get up to 89 kph and then leaping up parallel to a ridge, firing a Gauss and er PPCs and then falling back down. It will jump snipe like a Timber Wolf
I know, I'm going to make so many friends. Hopefully that arm with the lonely ER PPC by itself will get some velocity and heat gen quirks for ER PPCs
86.4 kph reg, 92kph tweaked, both with masc
#20
Posted 27 May 2015 - 09:47 AM
Scout Derek, on 27 May 2015 - 09:45 AM, said:
I think it will be closer to 95 KPH actually. If my math is right...
71 / 3 = 23.6
23.6+71 = 94.6
Either way hitting that nitrous bottle in a 95 ton mech is gonna be SWEET!
Edited by DONTOR, 27 May 2015 - 09:49 AM.
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