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Point In New All Energy Light Mechs?


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#1 Hidden Sniper

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Posted 27 May 2015 - 03:21 PM

Same tonnage as firestarter and all energy hardpoints with no jumpjets.

Same thing so what is the point in it?

#2 FupDup

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Posted 27 May 2015 - 03:23 PM

Its hardpoints are a bit higher than the Firestarter's, mainly the torso ones. Additionally, you have a dedicated shield arm without giving up hardpoints.

Also, one variant has a 315 engine cap. It will go about 162 kph with tweak, IIRC.


Lastly, they might get preemptive quirks that add extra incentive.


I don't expect the Wolfie to overtake the light class, but it's still going to be decent. There are so many worse lights than the Wolfhound in the game right now.

Edited by FupDup, 27 May 2015 - 03:25 PM.


#3 Deathlike

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Posted 27 May 2015 - 03:29 PM

View PostFupDup, on 27 May 2015 - 03:23 PM, said:

Its hardpoints are a bit higher than the Firestarter's, mainly the torso ones. Additionally, you have a dedicated shield arm without giving up hardpoints.

Also, one variant has a 315 engine cap. It will go about 162 kph with tweak, IIRC.


Lastly, they might get preemptive quirks that add extra incentive.


I don't expect the Wolfie to overtake the light class, but it's still going to be decent. There are so many worse lights than the Wolfhound in the game right now.


I think the super fast Wolfhound would be interesting... but not sure how exactly (other than troll Lolcusts and non-ECM Spiders).


To be fair... energy Lights are the primary effective types of Lights needed... as ballistics (primarily MGs, which got preemptively nerfed when the Clans arrived) and (non-LRM) missiles are not always optimal for their damage per ton ratio... which could be used for more DHS ultimately.

It is what it is.

Edited by Deathlike, 27 May 2015 - 03:29 PM.


#4 zagibu

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Posted 27 May 2015 - 03:34 PM

They could have chosen the Javelin instead, which is basically a more missile-focused, humanoid Jenner.

We'll probably get it next pack.

#5 Xetelian

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Posted 27 May 2015 - 03:39 PM

Light weapons with no need for ammo what could be better on a light mech?

#6 FupDup

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Posted 27 May 2015 - 03:42 PM

View Postzagibu, on 27 May 2015 - 03:34 PM, said:

They could have chosen the Javelin instead, which is basically a more missile-focused, humanoid Jenner.

We'll probably get it next pack.

The Jav would be a poor man's Huginn, with less tonnage and almost certainly much lower quirks. The Wolfie is a better mech, even if it's not as "unique."

#7 stjobe

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Posted 27 May 2015 - 03:45 PM

Commando said:

I used to be a contender... I did. Back in the day I was #2 light 'mech.


#8 FupDup

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Posted 27 May 2015 - 03:46 PM

View Poststjobe, on 27 May 2015 - 03:45 PM, said:


The Commando was only the #2 light when there were only 2 lights in the game total. :P

Well, I guess the 2D variant was the closest rival to the Raven 3L during lagshield/ECM/SSRM days, but that's about it really.

#9 Wraith 1

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Posted 27 May 2015 - 03:49 PM

Not too many other options for lights, sadly.

We've got Firestarters and Ravens for laser builds, Panthers for PPC builds and the heroes for SRM builds.

Ballistics are too heavy. Flamers, MGs and LRMs are too terrible. PGI isn't going to add heavy MGs, light ACs or MRMs any time soon.

Outside of buffing MGs, reworking flamers, or adding huge AC-2/UAC-5/LRM quirks, no reasonable combination of hardpoints is going to be all that different. A 315 engine cap actually seems like a pretty significant distinction to me.

I expect the Wolverine to be very popular, but not all that 'meta'. I doubt it will come close to the firepower of the FS9s or SRM heroes, but I expect it to be very survivable; that extra speed helps a ton with staying out of the way of bad stuff, and PGI seems to have a thing with armor quirks right now.

#10 bad arcade kitty

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Posted 27 May 2015 - 03:53 PM

wolfhound has cute wolf ears, firestarter doesn't

#11 stjobe

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Posted 27 May 2015 - 03:55 PM

View PostFupDup, on 27 May 2015 - 03:46 PM, said:

The Commando was only the #2 light when there were only 2 lights in the game total. :P

Well, I guess the 2D variant was the closest rival to the Raven 3L during lagshield/ECM/SSRM days, but that's about it really.

Yep, you got both periods when it was #2 right! :)

#12 Deathlike

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Posted 27 May 2015 - 04:36 PM

View PostFupDup, on 27 May 2015 - 03:46 PM, said:

The Commando was only the #2 light when there were only 2 lights in the game total. :P

Well, I guess the 2D variant was the closest rival to the Raven 3L during lagshield/ECM/SSRM days, but that's about it really.



I don't think this variant is aging gracefully.

CT-coring Streaks is one part that changed, but becoming "the slowest ECM IS light" with a sub-250 engine and which comes with a major ammo dependency?

Well...

Back before the quirkening, I remember the Commando-1B was the mech that scored the highest in a mech tourney.

So, it is what it is.

Edited by Deathlike, 27 May 2015 - 04:39 PM.


#13 Templar Dane

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Posted 27 May 2015 - 04:43 PM

I was thinking there might be an ECM variant coming soon but it's 3071......

#14 lol lol lol lol lol lol lol lol

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Posted 28 May 2015 - 06:02 AM

View PostFupDup, on 27 May 2015 - 03:23 PM, said:

Lastly, they might get preemptive quirks that add extra incentive.


I stored away most of my clan mechs and have been piloting my Firestarters, Jenners, Blackjacks, and Cicadas since the last "balance" when I realized PGI's goal seemed to be to shift balance towards IS laser vomit. With the new mechs and hardpoint locations, it's going to be sick.

I hope you are right... I really do. Because if people thought Clans were OP'd when they first came out, this will be the ironic delicious icing on the cake.

#15 TercieI

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Posted 28 May 2015 - 06:04 AM

That's an excellent question, unfortunately. Even quirked like crazy and more agile than the brokeback FS9, it'll still lack JJ and thus be inferior. My hopes are very low.

#16 Joseph Mallan

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Posted 28 May 2015 - 06:05 AM

View PostHidden Sniper, on 27 May 2015 - 03:21 PM, said:

Same tonnage as firestarter and all energy hardpoints with no jumpjets.

Same thing so what is the point in it?

It's Lyran!

#17 Insects

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Posted 28 May 2015 - 06:08 AM

View PostHidden Sniper, on 27 May 2015 - 03:21 PM, said:

Same tonnage as firestarter and all energy hardpoints with no jumpjets.

Same thing so what is the point in it?


It looks like a dog and the special geometry has ears!

Other than that no real point, just another pokemon mech to level and collect, more variety.

#18 Nightmare1

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Posted 28 May 2015 - 06:23 AM

View Postbad arcade kitty, on 27 May 2015 - 03:53 PM, said:

wolfhound has cute wolf ears, firestarter doesn't


Like this to infinity. :lol:

#19 MeiSooHaityu

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Posted 28 May 2015 - 07:19 AM

View Postjoelmuzz, on 28 May 2015 - 06:08 AM, said:


It looks like a dog and the special geometry has ears!


I swear, I look at the head of the Wolfhound and it reminds me of Jesse every time.

Posted Image

Posted Image

Edited by MeiSooHaityu, 28 May 2015 - 07:20 AM.


#20 Spheroid

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Posted 28 May 2015 - 07:25 AM

It most certainly will have some sort of large laser quirk. The quirks will likely be better than the Panther since it is flightless. Also it won't have the lose 99% of your firepower with shot off arm syndrome.

Firerstarter meta is short range I don't see them as direct competitors.





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