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Cw Summarized....


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#81 Astrocanis

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Posted 01 June 2015 - 06:08 AM

View Postztac, on 30 May 2015 - 02:33 AM, said:

Anyone that thinks voip is the great equaliser is mistaken. Players that play together a lot have a certain amount of cohesion, Then we have mech choice and loadout , this is not random in any unit that wishes to be competitive, they will have the same builds and a drop order, tactics that have been proven to work... etc. etc.

PUGS even with voip will generally not work together (always have people that know best or better!). PUGS will not have a certain build or drop order.
I never use VOIP any more.  It's not because of offensive behavior.  It's because, for some reason, I have to disable then save then enable and save EVERY game or, while I do see onscreen that someone is speaking, I can neither hear nor speak in VOIP.I finally simply gave up on it.  Some of my best pug games were when someone took charge - right or wrong, win or lose.   Still some of the most fun games.  But it simply rarely works for me.

#82 Clementine

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Posted 01 June 2015 - 06:58 AM

View PostShredhead, on 31 May 2015 - 05:35 AM, said:

And who might you be? As Deadfire put it already, feel free to schedule a scrim or 1 v 1, but I guess your mouth's bigger than your stomach here, kid.


Lets go then Bruh anytime, anywhere. You don't stand a chance and I will do one even better and will twitch live feed me beating you AND anyone else you think is l337 on your team. You all let those dumb little Girl scout troop badge numbers get you your head and I will show the world as such.

#83 CyclonerM

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Posted 01 June 2015 - 07:06 AM

View PostBatch1972, on 01 June 2015 - 04:58 AM, said:

If I get into a match and I'm matched against a team with 7+ members from the same time I quit. It's just a waste of my time. Do I feel guilty? No - it's my time. If you don't want me to do it fix the game.



Just a friendly remainder.. Even if you feel you are in the right to do so, you are not only saving your own time, but ruining the game for others, thus making them waste their own. There is a reason if purposefully disconnecting is against the rules.. I agree that CW needs to be rethinked and expanded, but breaking rules is not the right way to express your disappointment.

#84 Shredhead

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Posted 01 June 2015 - 07:57 AM

View PostClementine, on 01 June 2015 - 06:58 AM, said:


Lets go then Bruh anytime, anywhere. You don't stand a chance and I will do one even better and will twitch live feed me beating you AND anyone else you think is l337 on your team. You all let those dumb little Girl scout troop badge numbers get you your head and I will show the world as such.

Alright, add me as a friend. I'll message you when I'm available.

#85 Kyynele

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Posted 01 June 2015 - 08:22 AM

View PostClementine, on 01 June 2015 - 06:58 AM, said:

Lets go then Bruh anytime, anywhere. You don't stand a chance and I will do one even better and will twitch live feed me beating you AND anyone else you think is l337 on your team. You all let those dumb little Girl scout troop badge numbers get you your head and I will show the world as such.


I don't know what your problem is and what you expect to prove.

The fact remains that in the Tukayiid event, 228 had a much higher win rate than any other unit with over 100 active members, and it's thus pretty indisputable that they're one of most efficient CW units in the game.

Even if you would be able to beat every single one of them 1 on 1, 100+ of them will still make a bigger difference in CW than 1 of you will.

Note: I don't have any affiliations with 228. Just surprised of all the hate.

#86 DarklightCA

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Posted 01 June 2015 - 11:22 AM

View PostKuroNyra, on 01 June 2015 - 03:58 AM, said:


"I'm an exemplar player, I always do good things, it's never my fault and it's always the others".
Maybe you haven't done Spawn camp, but that doesn't mean none of your guys have been doing it, it's not because a Jade Falcon player never do spawn camp that ALL Jade Falcon players never do spawn.

See what I am saying? Or you are just kept being Hypocrit?


You know what's funny is all these forum warriors pointing fingers at 228 for "spawn camping" and how it ruins your fun while 8/10 CW games I face against most people, this goes double for Clan Wolf usually end up with them trying to gen rush for a instant win. Like I waited 30 minutes to get a game with you just so you can "attempt" to win the game instantly by shooting a bunch of gens. Luckily were pretty decent at countering that so that usually does not play out that way but I can't help but sigh at how many times people attempt to do it. Likely because it's extremely effective against pug teams, thus ruining there fun by denying them a chance at a fight.

As for spawn camping, literally majority of the time I've pushed into enemy spawn was due to the other team getting there first wave of mechs destroyed then refuse to attack after that point. The rest of the time it can't be helped, you have to push right by a spawn and when a mech comes down I am not going to let you get the first shot. That's not how this game works, it's the map design.

View Postoldradagast, on 28 May 2015 - 03:16 AM, said:


Why?

The match was already lost. No point in feeding ego and "ggclose" by continuing the meaningless charade.

Maybe if more people disconnected and otherwise walked out, PGI would wake up and realize what a pointless farce CW is:

Keep walking - that's the only way they'll learn.


For the record 228 does not "ggclose". As for your other points, the match was not lost. You cannot lose a game that you refused to play. All that does is hurt your team and yourself. If you want to improve you can more effectively do so by losing and learning why you lost. I wish in CW all I ever faced was SJR so they could kick my ass and as such I can learn to be a better player.

Edited by DemonicD3, 01 June 2015 - 11:57 AM.


#87 Batch1972

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Posted 01 June 2015 - 12:59 PM

View PostCyclonerM, on 01 June 2015 - 07:06 AM, said:


Just a friendly remainder.. Even if you feel you are in the right to do so, you are not only saving your own time, but ruining the game for others, thus making them waste their own. There is a reason if purposefully disconnecting is against the rules.. I agree that CW needs to be rethinked and expanded, but breaking rules is not the right way to express your disappointment.


With respect, there are quite a few things that we all do that are against EULA - the lone light hiding at the end of the match, calling out a disco team match etc. They're pretty much unenforcable and if they were enforced the game would wither and die. Unfortunately we don't live in an altruistic society (just read some of the threads on these forums). I am fully aware of the consequences of my actions - they are unfortunate and it is why I very rarely play CW anymore and try to exit out of a match at the lobby in the first instance.

Since I can see that some member of merc units have posted on this thread I have a question for them. Rather than shooting the messenger why aren't they addressing the message. There are too many threads like this that degenerate into pugs are bad, cw is end game, use voip, join a team etc. In many respects they are completely missing the point.

Perhaps it's time for the Units to present a united front to PGI (on all our behalf) - this is afterall our game. What do we want CW to be? We need to give PGI direction so we can all benefit because at the moment the current state of the game is not helpfull and if you think a team with 4 discos is bad wait till the influx of new steam gamers who have no idea about the lore or protocol

w

#88 DarklightCA

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Posted 01 June 2015 - 01:18 PM

View PostBatch1972, on 01 June 2015 - 12:59 PM, said:


Since I can see that some member of merc units have posted on this thread I have a question for them. Rather than shooting the messenger why aren't they addressing the message. There are too many threads like this that degenerate into pugs are bad, cw is end game, use voip, join a team etc. In many respects they are completely missing the point.


With all due respect, what we post are proper suggestions. MWO is a team oriented game, CW is a gamemode that is more so dependant on good teamwork. Using VOIP, joining a team and working with other players is a solid way to avoid a lot of issues solo puggers have. Your method of quitting your games anytime there is more then 6 players with the same tag on the enemy team solves nothing but sabotaging your team.

What you want is solo quers like yourself to only be qued against other solo quers, the fact is that is a pipe dream. The population for this game is already limited and the wait times for games are already too high. Matching solo quers to only solo quers because they are too stubburn to seek other people to play with will only accomplish increasing wait times and that's not really a solution.

#89 WaddeHaddeDudeda

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Posted 01 June 2015 - 02:15 PM

Bottom line: CW is crap and PGI should really start to rethink the way they're approaching it.
No units are to blame here. The whole concept just stinks.

#90 Batch1972

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Posted 01 June 2015 - 02:39 PM

View PostDemonicD3, on 01 June 2015 - 01:18 PM, said:


With all due respect, what we post are proper suggestions. MWO is a team oriented game, CW is a gamemode that is more so dependant on good teamwork. Using VOIP, joining a team and working with other players is a solid way to avoid a lot of issues solo puggers have. Your method of quitting your games anytime there is more then 6 players with the same tag on the enemy team solves nothing but sabotaging your team.

What you want is solo quers like yourself to only be qued against other solo quers, the fact is that is a pipe dream. The population for this game is already limited and the wait times for games are already too high. Matching solo quers to only solo quers because they are too stubburn to seek other people to play with will only accomplish increasing wait times and that's not really a solution.


I refer you back to what I wrote regarding shooting the messenger. If solo vs solo is a pipe dream then solo co-ordination is also a pipe dream. If I am stubborn for not wanting to join a unit so be it but you can't escape the fact that a large proportion of the player base are like that. The question remains - what do we want CW to be. Either solo players have access to CW and concessions are made to accommodate them or they are excluded and it becomes pre-made group only. If it is the latter don't cry when it takes an hour to get a match because no-one is playing.

I'm not arguing for or against this but it seems to me that we have two completely opposite fundamental requirements for CW which is why the community needs to give PGI direction.

w

#91 Jack Corban

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Posted 03 June 2015 - 07:37 PM

View PostBearFlag, on 27 May 2015 - 06:53 PM, said:


Not the point. But since you brought it up, they 'wrecked' us through a common CW exploit and frequent CW complaint. Spawn Camping - which should not EXIST. No commander would order, no pilot would fly and no mech driver would drop into an enemy firing circle.

My point is that people are tired of it. Disconnecting with mechs still in the bay. Tired of the camping, tired of choke point carnage, tired of repetitious goals on repetitious maps.


This Thread framed what you said in November 2014.

As allways it got ignored. CW in its current form is dead. Sadly PGI is too much on a high horse to acknowledge their piss poor execution on both gamemodes and map design so fat ******* luck having any meaningfull changes anytime in the next century.

#92 Astrocanis

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Posted 03 June 2015 - 07:44 PM

View PostBatch1972, on 01 June 2015 - 02:39 PM, said:


I refer you back to what I wrote regarding shooting the messenger. If solo vs solo is a pipe dream then solo co-ordination is also a pipe dream. If I am stubborn for not wanting to join a unit so be it but you can't escape the fact that a large proportion of the player base are like that. The question remains - what do we want CW to be. Either solo players have access to CW and concessions are made to accommodate them or they are excluded and it becomes pre-made group only. If it is the latter don't cry when it takes an hour to get a match because no-one is playing.

I'm not arguing for or against this but it seems to me that we have two completely opposite fundamental requirements for CW which is why the community needs to give PGI direction.

w


With respect, I disagree. The community is too fragmented. What PGI needs to do is decide. Something. Anything. They have the numbers, so they know where the issues are. By sitting back, not communicating <at all> and letting the playerbase engage in a circular firing squad, they aren't doing themselves any favors.

I'm done spending money on the game. I'll start again if they figure out what their stance is - ~maybe~.

#93 YCSLiesmith

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Posted 04 June 2015 - 03:33 PM

View PostKuroNyra, on 01 June 2015 - 03:58 AM, said:


"I'm an exemplar player, I always do good things, it's never my fault and it's always the others".
Maybe you haven't done Spawn camp, but that doesn't mean none of your guys have been doing it, it's not because a Jade Falcon player never do spawn camp that ALL Jade Falcon players never do spawn.

See what I am saying? Or you are just kept being Hypocrit?

Maybe people (not you, of course, only other people who I am not naming and shaming. but never you) should focus less on whether their opponents are 'hypocrits' and more on not sucking

#94 MaxFool

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Posted 13 June 2015 - 07:41 PM

I think the biggest problem in CW is that big groups, especially 12-mans, tend to go for attacking, while solo players tend to go for defending. This creates all these 12-man vs 12 solo PUG matches. Which in turn makes solo players incorrectly think the problem is spawn camping, after they have been totally stomped.

I speculate that 12-mans go for attacking simply because they get matches faster that way, if there is full group of attackers the defenders usually show up in timely manner. The same does not go for defenders, sometimes there simply is no more attackers, and waiting 10 minutes for ghost drop is no fun. Solo players go for defending because if you are not in a big group, trying to get attacking queue going is often futile effort, and on top of that even if you happen to get attacking going, all groups go past you in queue.

I'm pretty sure this is what causes most buttache. Somehow it there should be a method that would make 12-man vs 12-man matches more common, instead of being rigged in a way that makes 12-mans avoid each other. It would make the game much more interesting for those 12-mans too, not just for PUGs.I have no idea how to solve this puzzle though.

Edited by MaxFool, 13 June 2015 - 07:44 PM.


#95 sdsnowbum

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Posted 14 June 2015 - 09:22 PM

View PostMaxFool, on 13 June 2015 - 07:41 PM, said:

I think the biggest problem in CW is that big groups, especially 12-mans, tend to go for attacking, while solo players tend to go for defending. This creates all these 12-man vs 12 solo PUG matches. Which in turn makes solo players incorrectly think the problem is spawn camping, after they have been totally stomped.

I speculate that 12-mans go for attacking simply because they get matches faster that way, if there is full group of attackers the defenders usually show up in timely manner. The same does not go for defenders, sometimes there simply is no more attackers, and waiting 10 minutes for ghost drop is no fun. Solo players go for defending because if you are not in a big group, trying to get attacking queue going is often futile effort, and on top of that even if you happen to get attacking going, all groups go past you in queue.

I'm pretty sure this is what causes most buttache. Somehow it there should be a method that would make 12-man vs 12-man matches more common, instead of being rigged in a way that makes 12-mans avoid each other. It would make the game much more interesting for those 12-mans too, not just for PUGs.I have no idea how to solve this puzzle though.


The sad truth is 12 mans don't like to lose any more than PUGs do. That's why if you have a 12 man only queue, it'll basically die. Just not enough parity among 12 mans, resulting in some of them always losing.

Now ironically the only way to really address this is the same as the way to address it for PUGs...make it somehow more palatable for the losing side to be losing.

#96 Speedy Plysitkos

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Posted 15 June 2015 - 01:37 AM

View Postsdsnowbum, on 14 June 2015 - 09:22 PM, said:



The sad truth is 12 mans don't like to lose any more than PUGs do. That's why if you have a 12 man only queue, it'll basically die. Just not enough parity among 12 mans, resulting in some of them always losing.

Now ironically the only way to really address this is the same as the way to address it for PUGs...make it somehow more palatable for the losing side to be losing.


yep truth. but it will die (as it is) anyway. PUGS leave it immediatelly after loss (the dont care about a loss, while 12 premades do, but they dont like 10-48 score. Its not fun, so theyll leave after 1-2 matches and never return. So what remains after a while in CW ? only 12 premades vs 12 premades anyway, so it will die faster then.

I say, separate premades from PUGS in CW, and the mod will survive. Otherwise (current state) NOT.

#97 Soulstrom

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Posted 27 June 2015 - 06:59 AM

CW Summarized...

"Win a few, lose a lot."





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