Theres been definate inprovements since PGI ditched IGP.
Triordinant, on 27 May 2015 - 07:09 AM, said:
There were 3 major mistakes since Closed Beta and I'm not sure if they can be recovered from.
- There should have been a solo-only queue from the get-go, just like in many other shooters. Half of the original population left because they got tired of being constantly pugstomped by organized well-trained competitive premades. There may have been other reasons, but this was the main one. By the time PGI realized their grave mistake and created the solo-only queue it was too late and most of those that left have never returned. Most of the "low population" problems can be traced back to this one awful mistake.
- The Clan 'mechs were introduced before they were ready -and by ready I mean balanced so that an all-Clan team would have a 50% win rate against an all-IS team on average (since they'd decided against 10 vs 12 or any other asymmetrical match-up). To be fair, the scuttlebutt is that it was IGP being greedy and wanting to sell Clan 'mechs ASAP that caused it. Most of the current problems with nerfs, quirks, balance, etc. stem from this mistake. This is one way it could've been done better.
- Community Warfare was rolled out as a "hardcore" mode instead of something that most MWO players would enjoy. Most companies would not spend 80% of their resources to create a game mode that would appeal to only 20% or less of their players, but it seems PGI did just that. According to Russ Bullock, at CW's peak only 13.5% of all the activity on MWO servers took place in CW. Clearly what makes CW fun for those currently playing it is NOT fun for everybody else.
Match making has always been an issue with this game, either a lack of match making or the quality of the match making is very low.
Single biggest reason why this game has lost so many players, and continues to struggle with retaining players.
To date the Match making and the elo system is PGI's biggest mistake and its never been corrected and it, and if it isn't this game will just slowely fizzel out.
Clan mechs should have never been rolled out, but i'm guessing this wasn't PGI's choice.
PGI should be pushing CW all the way, currently theres no reason for me as a lone wolf to get involved, that is unless i enjoy getting stomped by groups!.
No thanks, and thus CW utterly fails.
Things don't look promising, and it seems PGI still has this "working as intended" attitude.