What Is With This Game?
#1
Posted 28 May 2015 - 12:35 PM
Hell, just now on CW, I unloaded prolly 208dmg into the CT of a Cataphract who let me peg his CT with like 4 volleys of 4 LPL and he just backs up like nothing happens.
Yesterday, an Adder took like about as many CT of 4x LPL and only died after my allies shot him up some more.
An Atlas with a Cherry red CT in CW, I got him to cherry red and stripped, but then all of a sudden, I couldnt kill him, then my ally takes that kill.
I take a 4x ASRM Mad Dog against a Zeus, just chain firing like mad into him, at the end, hes barely yellow and orange and im stripped in several places.
I had 2 ML left pumping into the rear of a Stalker, it takes me like 6 volleys to strip his back armor off, I didnt think people put that much back there, as if the single volleoy of 14 wasnt enough? He just turns around and kills me.
Like last week, had my 4x LPL Warhawk again pumping into the rear and side of a Stalker who was orange and stripped, he just hides like nothing is happening.
That same game, a Orange stripped Timber takes 26 dmg to his stripped Orange CT and commences to kill me....
I mean, my mech has no issue falling apart.....like 1 or 2 volleys and im hearing stripped and critical damage in several locations....my Torsos fall apart in sseconds. Hit reg has no issue killing me. My ping is fine, below 80 most the time. I get 40-50 FPS in combat now. SO, seriously? what gives.....its absolutely destroying any enjoyment I try ot have in this game. I pump volley after volley into guys wiht stripped sections and cant even kill that. Its like I need to unload 200 dmg to actually get 4 to register.
#2
Posted 28 May 2015 - 12:38 PM
#3
Posted 28 May 2015 - 12:41 PM
Xetelian, on 28 May 2015 - 12:38 PM, said:
Is hit reg in this game that goddamn bad? Cuz **** hit reg in a shooter game? prolly my #1 turn off in a shooter. I think I might have found out the #1 and #2 reasons I despise this game so damn much.
1: **** playerbase, always seem to get on the side that loses....well, atleast on the side that loses like 52% of the time or something, im 8 in the hole right now.
2: Hit reg so bad I need 400 dmg to deal 5 points of damage......
God, if this game had hit reg even close to like it is in TG, Id even take 132 dmg requiring 150 to kill, but this is insane.......Planetside 2 hit reg is much the same, 8-12 bullets to kill normally, but I will take needing 12-18 for lag...but sometimes its 30-300 and nothing.
I really wish game companies would go for hit reg accuracy.....
Only kills I ever seem to get are ones where the guy has like 2 hit points left and I happen to graze him with 26 points and he dies.
I have killed a red ST Jager with 4x PPC blasts before he died. I have dropped a Panther XL ST, took like 3 x LPL to do that.
Edited by LordKnightFandragon, 28 May 2015 - 12:44 PM.
#4
Posted 28 May 2015 - 12:43 PM
Also, those "network disruptions" could be affecting your ping... but specifically the jitter. Jitter is the random variance in ping between you and the server. The less you have, the better off you are.
Karl Berg once mentioned that the netcode/HSR isn't quite equipped to handle jitter. However, nothing was mentioned past that point, so it's unclear whether it had been worked on or if it will even be addressed.
So... it is what it is.
#5
Posted 28 May 2015 - 12:45 PM
SRMs on the other hand just never register. I don't know why people use them. I used to use them exclusively, but 2 years ago PGI broke the code
#6
Posted 28 May 2015 - 12:47 PM
Deathlike, on 28 May 2015 - 12:43 PM, said:
Also, those "network disruptions" could be affecting your ping... but specifically the jitter. Jitter is the random variance in ping between you and the server. The less you have, the better off you are.
Karl Berg once mentioned that the netcode/HSR isn't quite equipped to handle jitter. However, nothing was mentioned past that point, so it's unclear whether it had been worked on or if it will even be addressed.
So... it is what it is.
If it is what it is, then MWO down right sucks.....IDK why hit reg isnt like the #1 thing companies try to fix....or if not fix, get it to a decent level where it works atleast moderately consistently.
If the TTK is 8-10 shots under perfect conditions, then I can under stand it taking, like in Planetside, 14-18, 15-20 shots......atleast in that game where we fire machineguns at a fast rate of speed, so that doubled amount of shots isnt to bad. Atleast when its consistent......
But MWO? mechs with 132 max armor, this if they put 0 on the back, are taking over 200+ to the CT and not dying? Something is just wrong.
#7
Posted 28 May 2015 - 12:49 PM
Though I don't hold fire to steal kills, I'll still ninja kill when I get the chance.
#8
Posted 28 May 2015 - 12:50 PM
Fate 6, on 28 May 2015 - 12:45 PM, said:
SRMs on the other hand just never register. I don't know why people use them. I used to use them exclusively, but 2 years ago PGI broke the code
What is it? just like Planetside 2 as well? The image I see is my beam holding, burning a hole right into his barely moving CT, but what? The real story is the server has him moving and my beam somewhere else? Cuz, otherwis,e idk how to explain that one.
And yeah, SRMs blow, I just figured id try the splat dog...I typically never use them either. I can see I need to drop that mech.
#9
Posted 28 May 2015 - 12:53 PM
#10
Posted 28 May 2015 - 12:54 PM
An example of something I noticed only from watching a video of myself using a 2PPC Cicada way back was that I had got into a bad habit of always firing one PPC followed briefly by the other. I noticed on the video that the second PPC was not generating a red cross hair. Coupled with the announcement around that time that HSR did not cope with multiple consecutive shots close together I got out of the habit on the basis I might not be getting damage registered from each shot.
Another example is laser hit reg, when it's bad you can see your laser hitting the target but you only get a red cross hair for part of the burn.
#11
Posted 28 May 2015 - 12:55 PM
LordKnightFandragon, on 28 May 2015 - 12:35 PM, said:
Hell, just now on CW, I unloaded prolly 208dmg into the CT of a Cataphract who let me peg his CT with like 4 volleys of 4 LPL and he just backs up like nothing happens.
Yesterday, an Adder took like about as many CT of 4x LPL and only died after my allies shot him up some more.
An Atlas with a Cherry red CT in CW, I got him to cherry red and stripped, but then all of a sudden, I couldnt kill him, then my ally takes that kill.
I take a 4x ASRM Mad Dog against a Zeus, just chain firing like mad into him, at the end, hes barely yellow and orange and im stripped in several places.
I had 2 ML left pumping into the rear of a Stalker, it takes me like 6 volleys to strip his back armor off, I didnt think people put that much back there, as if the single volleoy of 14 wasnt enough? He just turns around and kills me.
Like last week, had my 4x LPL Warhawk again pumping into the rear and side of a Stalker who was orange and stripped, he just hides like nothing is happening.
That same game, a Orange stripped Timber takes 26 dmg to his stripped Orange CT and commences to kill me....
I mean, my mech has no issue falling apart.....like 1 or 2 volleys and im hearing stripped and critical damage in several locations....my Torsos fall apart in sseconds. Hit reg has no issue killing me. My ping is fine, below 80 most the time. I get 40-50 FPS in combat now. SO, seriously? what gives.....its absolutely destroying any enjoyment I try ot have in this game. I pump volley after volley into guys wiht stripped sections and cant even kill that. Its like I need to unload 200 dmg to actually get 4 to register.
this is telling:
[color=#959595]Hell, just now on CW, I unloaded prolly 208dmg into the CT of a Cataphract who let me peg his CT with like 4 volleys of 4 LPL and he just backs up like nothing happens. [/color]
4 Volleys of LPL is not 208 damage 4 CLAN LPL is that damage but not IS
lordtzar, on 28 May 2015 - 12:49 PM, said:
Though I don't hold fire to steal kills, I'll still ninja kill when I get the chance.
lordtzar, on 28 May 2015 - 12:49 PM, said:
Though I don't hold fire to steal kills, I'll still ninja kill when I get the chance.
this is called kill securing. If it's still alive and shooting it's bad put it down.
Edited by Lugh, 28 May 2015 - 12:57 PM.
#12
Posted 28 May 2015 - 12:55 PM
LordKnightFandragon, on 28 May 2015 - 12:35 PM, said:
Hell, just now on CW, I unloaded prolly 208dmg into the CT of a Cataphract who let me peg his CT with like 4 volleys of 4 LPL and he just backs up like nothing happens.
Yesterday, an Adder took like about as many CT of 4x LPL and only died after my allies shot him up some more.
An Atlas with a Cherry red CT in CW, I got him to cherry red and stripped, but then all of a sudden, I couldnt kill him, then my ally takes that kill.
I take a 4x ASRM Mad Dog against a Zeus, just chain firing like mad into him, at the end, hes barely yellow and orange and im stripped in several places.
I had 2 ML left pumping into the rear of a Stalker, it takes me like 6 volleys to strip his back armor off, I didnt think people put that much back there, as if the single volleoy of 14 wasnt enough? He just turns around and kills me.
Like last week, had my 4x LPL Warhawk again pumping into the rear and side of a Stalker who was orange and stripped, he just hides like nothing is happening.
That same game, a Orange stripped Timber takes 26 dmg to his stripped Orange CT and commences to kill me....
I mean, my mech has no issue falling apart.....like 1 or 2 volleys and im hearing stripped and critical damage in several locations....my Torsos fall apart in sseconds. Hit reg has no issue killing me. My ping is fine, below 80 most the time. I get 40-50 FPS in combat now. SO, seriously? what gives.....its absolutely destroying any enjoyment I try ot have in this game. I pump volley after volley into guys wiht stripped sections and cant even kill that. Its like I need to unload 200 dmg to actually get 4 to register.
last CW drop...900 dmg...1 kill got a higher match score than the guy with 4 kills who did like 200 dmg..
the fickle finger of fate my friend...it fks us all...thus Clanners have zell
#13
Posted 28 May 2015 - 01:06 PM
Instead of alpha'ing 4x LPL, next time try firing just 2, then waiting .5 seconds and firing the other 2.
Instead of 5+ med lasers, try capping yourself to 4x at a time.
Don't follow a PPC shot immediately with a second shot, wait about .5 seconds before firing the 2nd shot.
Don't use missile volleys greater than about 12 missiles, the missiles past 12 don't seem to count as often as the first.
Don't game on Wifi, use a physical link.
Op mentions his ping is under 80 most of the time and is describing HSR related issues. It almost sounds like it could be packet loss that's causing some kind of subtle desync.
If ping fluctuates, regardless of FPS, HSR becomes a problem.
Edited by AlphaToaster, 28 May 2015 - 01:16 PM.
#14
Posted 28 May 2015 - 01:12 PM
If it is not ping then I don't know what it is.
Edited by luigi256, 28 May 2015 - 01:13 PM.
#15
Posted 28 May 2015 - 01:15 PM
LordKnightFandragon, on 28 May 2015 - 12:35 PM, said:
Hell, just now on CW, I unloaded prolly 208dmg into the CT of a Cataphract who let me peg his CT with like 4 volleys of 4 LPL and he just backs up like nothing happens.
I stopped reading there...
LordKnightFandragon, on 28 May 2015 - 12:35 PM, said:
#16
Posted 28 May 2015 - 01:45 PM
#17
Posted 28 May 2015 - 01:49 PM
#18
Posted 28 May 2015 - 01:54 PM
Hop into a match and get a screenshot of your ping - let's see what's goin' on here.
#19
Posted 28 May 2015 - 02:05 PM
lordtzar, on 28 May 2015 - 12:49 PM, said:
Though I don't hold fire to steal kills, I'll still ninja kill when I get the chance.
Unfortunately, when you brave that enemy fire, a lot of times you will run head first at that enemy and kill him. Well, YOU did kill him, unfortunately you can't blame the team if you die just to snag an easy kill. So a lot of times, in that situation, unless you are in a fast light or medium, you will end up with 20-40 damage, 1 kill and dead, depending on the previous damage you did in the match.
Also, it is endlessly frustrating when someone is pounding away with their King Crab, Dire Wolf, Banshee, Warhawk, or any other damage machine. You get the guy to turn, he is red and about to die, you keep firing knowing that in the next blast or two, he is dead, then someone just jumps in your line of fire just to take the kill. You have to do one of a few things-twist off fast to an angle to prevent blasting a bunch of damage into a friendly back wasting ammo and heat on nothing, shoot him in the back if the projectile or beam is already on the way or you just weren't fast enough, or try to aim past him in order to keep firing. The latter doesn't help when a lot of the larger IS mediums are taller then the mechs you are shooting at. In the end, most of the time, unless its the end of the game, the guy that was rushing in to jack the kill ends us running face first into 2-3 of the enemies buddies even if he did steal the kill, and gets blasted mercilessly. If he doesn't die, he then turns around smoking, with no armor, half his weapons and parts missing. So, there is usually no point in doing this as it leads to you dying most of the time.
I can understand a light/medium with heavy/assault effort. When the heavy/assault is blasting and taking the fire and the light/medium is moving, shooting and circling the enemy. Or rushing a loan mech that is in the red that ducks out and tries to run off as long as you don't ever extend and get yourself killed. But most kill thievery, especially on smaller maps, comes from the mech that just roadblocks your fire, putting the burden of halting your fire on the mech that it was about to kill, so the kill thief can feel good about his one kill.
Another thing I have noticed, a guy that gets 8 assist and 600 damage is going to outscore a guy that gets 3 kills and 300 damage easily.
#20
Posted 28 May 2015 - 02:42 PM
Working as a team will slows us leave you open to not getting the kill since you guys are focus firing...which is a good thing. Depending on your rate of fire, you just might have too much lull time between your last shot and the kill shot.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users