Jump to content

Mechlab And Public Test Updates!


22 replies to this topic

#1 Tina Benoit

    Community Manager

  • Developer
  • Developer
  • 817 posts

Posted 29 May 2015 - 05:24 PM

Hey MechWarriors,

Just would like to notify everyone about this new thread in the PTS forums:
http://mwomercs.com/...mechlab-update/

Don't want you to miss out on the info!

#2 Sereglach

    Member

  • PipPipPipPipPipPipPipPip
  • Fire
  • Fire
  • 1,563 posts
  • LocationWherever things are burning.

Posted 29 May 2015 - 05:26 PM

Thank you, kindly, for the heads up!

EDIT: After reading the news on the linked page . . . HOT DAMN! New Mech Lab on the 2nd! SWEET! Really looking forward to seeing how all of the public test feedback got implemented . . . especially with the hinted new warehouse.

Edited by Sereglach, 29 May 2015 - 05:28 PM.


#3 Twilight Fenrir

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,441 posts

Posted 29 May 2015 - 05:37 PM

Fantastic! Thanks for the update Tina :D Lookin' forward to that this week! :D

And, the next patch? WAVE 3! :D June is my new favorite month...

River City Reduxe should be coming out some time in June too....

#4 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 29 May 2015 - 05:38 PM

I suddenly have a major concern... considering a lot of feedback and lots of refinement needed to be done... and no second test to see if any of them were resolved.

I'm now very weary of patch day.

#5 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,119 posts

Posted 29 May 2015 - 05:48 PM

View PostDeathlike, on 29 May 2015 - 05:38 PM, said:

I suddenly have a major concern... considering a lot of feedback and lots of refinement needed to be done... and no second test to see if any of them were resolved.

I'm now very weary of patch day.


Well you can't expect that every refinement that the community came up with is going to be in there. Chances are good that there will be upset people.

#6 Twilight Fenrir

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,441 posts

Posted 30 May 2015 - 05:28 AM

View PostDeathlike, on 29 May 2015 - 05:38 PM, said:

I suddenly have a major concern... considering a lot of feedback and lots of refinement needed to be done... and no second test to see if any of them were resolved.

I'm now very weary of patch day.

Well, no matter what, it will be better than what we have now :P They can make refinements to it later, too. I know I was a bit underwhelmed with the test version, but it's still a HUGE improvement over what we had.

We'll see :3

#7 PhoenixNMGLB

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 307 posts

Posted 30 May 2015 - 05:38 AM

Oooooh new mech lab :)

I was expecting a second batch of testing but looking at the responses at the time I think PGI picked up on most of the important points.

Now genuinely excited for patch day :)

#8 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 30 May 2015 - 05:43 AM

View PostMechaBattler, on 29 May 2015 - 05:48 PM, said:

Well you can't expect that every refinement that the community came up with is going to be in there. Chances are good that there will be upset people.


There were actual bugs in that test.. so those have to be fixed.

From testing the mechlab, there was some parts good, and many other parts bad. Mech selection was the #1 bad for me (it used/forced the simplified CW/private match mech selection screen, and that is painfully bad for me).

#9 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,966 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 30 May 2015 - 06:08 AM

Thanks for the update.

Can anyone tell me if it's going to be easier to find Modules and move them between Mechs, based on what they've seen?

#10 White Bear 84

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,857 posts

Posted 30 May 2015 - 06:17 AM

View PostDeathlike, on 29 May 2015 - 05:38 PM, said:

I suddenly have a major concern... considering a lot of feedback and lots of refinement needed to be done... and no second test to see if any of them were resolved.

I'm now very weary of patch day.


Seems legit.

As long as ;
1. Can find my modules
2. Do not have to trawl through 100s of mechs
3. Do not have to see ammo for unequipped weapons
4. Can find modules
5. Can find modules...
6.can find.. ..modules lol

#11 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 30 May 2015 - 06:29 AM

View PostAppogee, on 30 May 2015 - 06:08 AM, said:

Thanks for the update.

Can anyone tell me if it's going to be easier to find Modules and move them between Mechs, based on what they've seen?

Are you kidding? I thought the scheme was to make you buy duplicate modules for each and every 'mech! :D

#12 speedy mechanic

    Member

  • PipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 144 posts

Posted 30 May 2015 - 06:32 AM

View PostAppogee, on 30 May 2015 - 06:08 AM, said:

Thanks for the update.

Can anyone tell me if it's going to be easier to find Modules and move them between Mechs, based on what they've seen?

View PostWhite Bear 84, on 30 May 2015 - 06:17 AM, said:


Seems legit.

As long as ;
1. Can find my modules
2. Do not have to trawl through 100s of mechs
3. Do not have to see ammo for unequipped weapons
4. Can find modules
5. Can find modules...
6.can find.. ..modules lol

If it was retained from the PTS then yes finding modules (I think) is easier but no there isn't (wasn't at time of PTS) a search for xxxxx item. In the PTS you had your mech selection page (like what we have now when you "select mech" you can see the consumables but now will have the other modules listed as well.

And yes there is selectable ammo for equipped weapons only, and what I could tell is the options stayed from 1 mech to the next.(IE options for equipped only ammo will be selected on all other mechs you configure)

#13 Mark of Caine

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 496 posts
  • LocationWazan War Veteran

Posted 30 May 2015 - 07:01 AM

I dunno. I think you guys are jumping the gun again. You should seriously consider putting this off a bit longer and have a second round of PTS.

I can't speak for the entire community, but I do believe we would rather wait for a more polished product than a hastily rushed one.

Edited by Caine2112, 30 May 2015 - 07:04 AM.


#14 speedy mechanic

    Member

  • PipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 144 posts

Posted 30 May 2015 - 07:03 AM

Oh and also to add in the mech select screen you could view IS only, Clan only or both

#15 Big Tin Man

    Member

  • PipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 1,957 posts

Posted 30 May 2015 - 09:11 AM

Not again. Didn't we learn from ui 2.0 that running the fixes through a 2nd pts is very, very necessary?

Russ, Tina, please delay this. You saw how quickly you got pages and pages of immediate feedback that took a month to come up with whatever fix or nonfix you've done. We want to help, we want a mech lab that works well. We don't need to rush something out to satisfy a publisher you no longer have.

Please reconsider.

#16 Sky Hawk

    Member

  • PipPipPipPipPipPipPip
  • 700 posts
  • LocationDeep Periphery, aka Hungary

Posted 30 May 2015 - 04:17 PM

I hope, they decreased the necessary resolution of the full Mechlab view.. On PTS, I had one digit FPS, when I tried to used it...

#17 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 30 May 2015 - 04:27 PM

View PostWhite Bear 84, on 30 May 2015 - 06:17 AM, said:



Seems legit.

As long as ;
1. Can find my modules
2. Do not have to trawl through 100s of mechs
3. Do not have to see ammo for unequipped weapons
4. Can find modules
5. Can find modules...
6.can find.. ..modules lol
Modules are a cbill pit don't plan on them helping you find and switch them around. I kind of understand the point on this. If it wasn't for modules I would have a unlimited supply of cbills.

Edited by Monkey Lover, 30 May 2015 - 04:27 PM.


#18 mp00

    Member

  • PipPipPipPipPipPip
  • Civil Servant
  • 319 posts
  • Facebook: Link
  • LocationIn a bottle, Canada

Posted 30 May 2015 - 04:55 PM

It is easier to find modules, not what everyone wants but closer.

#19 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 30 May 2015 - 05:11 PM

As far as I'm concerned, I cannot wait to get a better mechlab, even if it comes lacking some features or buggy. Unless it somehow deletes all my mechs and money or kills my machine (like, dead-hardware dead) it pretty much can't be worse than we have now and will almost certainly be worlds better.

#20 Knight2416

    Member

  • PipPipPip
  • The Messenger
  • The Messenger
  • 78 posts
  • LocationLevin, New Zealand

Posted 30 May 2015 - 05:57 PM

I can not wait, new mech lab and wave 3 next 2 months going to be fun





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users