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Crazy Idea

Weapons

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#21 FupDup

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Posted 28 May 2015 - 07:48 PM

View PostQueen of England, on 28 May 2015 - 07:45 PM, said:

Would blazers be any good? They're 50% more damage than large lasers for twice the heat, so I assume MWO stats would be 13 damage for 14 heat. That's toasty!

They can be changed from their TT stats like nearly everything else has been...

They could also have a really short duration. After all, the Blazer's role was specifically to be more pinpoint than using a pair of LL (but a bit less efficient overall).

#22 Sergeant Random

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Posted 28 May 2015 - 07:49 PM

But the Ultra-Rubber Chicken gun would be too overpowered. Especially if the regular Rubber Chicken gun could already disable the opposing pilot. Nevermind screenshake over all the giggling and snickering...

Edit: New weapons could be interesting, but it is dangerous ground. I don't know if it can be done subtly.

Edited by Sergeant Random, 28 May 2015 - 07:52 PM.


#23 Col Jaime Wolf

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Posted 28 May 2015 - 07:51 PM

View PostQueen of England, on 28 May 2015 - 07:45 PM, said:

Would blazers be any good? They're 50% more damage than large lasers for twice the heat, so I assume MWO stats would be 13 damage for 14 heat. That's toasty!


on mechs with few energy hardpoints and are otherwise rather lackluster they would start to look real sexy.

think of them as a LPL on roids.

#24 RagingOyster

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Posted 28 May 2015 - 07:56 PM

Invent new weapons? I don't think so.

Add weapons as they become available in the timeline? Yes please!
I want IS SSRMs, Rotary ACs, XPLs and Blazers, MMLs, MRMs, more IS ACs, Heavy Lasers and Plasma projectors!

#25 bad arcade kitty

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Posted 28 May 2015 - 07:58 PM

mrms look very meh, so heavy large lasers and plasma rifles do, imo
new versions of gauss rifles are interesting, but seem heavy skewed to is

universal launchers look rather mediocre too imo

Edited by bad arcade kitty, 28 May 2015 - 07:58 PM.


#26 Pjwned

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Posted 28 May 2015 - 08:20 PM

View PostFupDup, on 28 May 2015 - 07:16 PM, said:

For the SL, it's not as straightforward. I've wondered how they would be at their original heat level of 1 per shot. I've toyed around with increasing their damage to 3.5 instead. Jman I think suggested a modest range boost. Yeonne suggested a cooldown reduction. Maybe test all 4 of those in the PTS at the same time to see which one works out best.


I've thought about how small lasers could maybe have 3x max range, so that way it doesn't bump up the optimal range but it'll at least do a little more if you're 3 (fast) steps out of optimal range. To me the main problem is the range is absolutely awful, and unless you boat SPLs like crazy (mainly with the FS9-A) then it's either very rarely worth it to go out of your way to get in range for them to be useful or you don't have enough decent energy hardpoints left to fit them on with your build that aren't better served with a medium laser or something.

Shorter beam duration would be nice too since its damage and range are pretty low, and 0.1 second shorter duration or so seems like it would be fine.

#27 Glaive-

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Posted 28 May 2015 - 08:21 PM

View PostFupDup, on 28 May 2015 - 07:48 PM, said:

They can be changed from their TT stats like nearly everything else has been...

They could also have a really short duration. After all, the Blazer's role was specifically to be more pinpoint than using a pair of LL (but a bit less efficient overall).


That actually sounds totally awesome
Now I want Blazers again thanks Fup :blink:

Edited by armyunit, 28 May 2015 - 08:27 PM.


#28 Matthew Ace

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Posted 28 May 2015 - 08:28 PM

View Postarmyunit, on 28 May 2015 - 08:21 PM, said:


That actually sounds totally awesome
Now I want Blazers again thanks Fup :blink:


IMO the most desirable thing about it is the ability to headcap all but mechs with enough FL and Hardened armor on head. :)

Shorter burn is nice, but it feels iffy in that its kinda treading onto Pulse laser territory.

Edited by Matthew Ace, 28 May 2015 - 08:29 PM.


#29 Triordinant

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Posted 28 May 2015 - 08:36 PM

View PostQueen of England, on 28 May 2015 - 07:45 PM, said:

Would blazers be any good? They're 50% more damage than large lasers for twice the heat, so I assume MWO stats would be 13 damage for 14 heat. That's toasty!

This was calculated 4 months ago.

#30 BearFlag

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Posted 28 May 2015 - 08:39 PM

Nerf the rubber chickens!

When loading out the huge gap between MG and AC2 is pretty irritating. The difference is 5.5 tons. How about a gattling MG? Make it c. 1.5 tons, five times the ROF of MGs, one second on/.5 sec cool down. And sound.....Brrrrrrrrrrp, Brrrrrrp. Heh, heh.

The old Earthseige series had EMP weapons. Imagine your HUD, or part of it, going down for X seconds.

#31 bad arcade kitty

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Posted 28 May 2015 - 08:44 PM

>gattling MG

http://www.sarna.net...chine_Gun_Array

also http://www.sarna.net/wiki/Magshot

#32 TheArisen

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Posted 28 May 2015 - 09:31 PM

View PostBearFlag, on 28 May 2015 - 08:39 PM, said:

Nerf the rubber chickens!

When loading out the huge gap between MG and AC2 is pretty irritating. The difference is 5.5 tons. How about a gattling MG? Make it c. 1.5 tons, five times the ROF of MGs, one second on/.5 sec cool down. And sound.....Brrrrrrrrrrp, Brrrrrrp. Heh, heh.

The old Earthseige series had EMP weapons. Imagine your HUD, or part of it, going down for X seconds.


I actually really like the Gatling gun idea, I want to be able to mount an A-10 on my mech!

Edited by TheArisen, 28 May 2015 - 10:28 PM.


#33 STEF_

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Posted 28 May 2015 - 10:25 PM

As your title says, it's a crazy idea.

We are waiting for a lot of new weapons in the timeline

#34 Revis Volek

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Posted 28 May 2015 - 10:30 PM

View PostEl Bandito, on 28 May 2015 - 06:51 PM, said:

Or just improve LBXs, AC10s, AC2s, Flamers, MGs, PPCs, and we get to play with more weapons!

And rework ECM/LRM already.

PGI balancing team moves slower than tortoises when it comes to weapon balance.



THIS^^^^^

We have lots of weapons now...but most of them suck so we are not allowed to play with anything but lasers....soon enough they will be just laser pointers if you keep whining.

#35 El Bandito

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Posted 28 May 2015 - 10:57 PM

View PostTheArisen, on 28 May 2015 - 09:31 PM, said:

I actually really like the Gatling gun idea, I want to be able to mount an A-10 on my mech!


This is closer to canon. http://www.sarna.net...chine_Gun_Array

Apparently no one was smart enough to think of linked MGs until 3068. Best of all, according to Sarna, the weapon itself has no set stats, meaning no TT purist will be able to ***** and moan about it if PGI changes the tonnage.

Quote

The Machine Gun Array has been used in various video games, each with their own stats for the weapon; below is a list of the games that use it along with a link to each version's stats:

Edited by El Bandito, 28 May 2015 - 11:00 PM.


#36 Vellron2005

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Posted 29 May 2015 - 12:35 AM

Entirely new, out-of-lore weapons?

Like the topic name suggests... CRAZY idea...

Just....

NO.

#37 MeiSooHaityu

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Posted 29 May 2015 - 01:47 AM

A/C1 :). Something to allow a 45 ton mech with 3 ballistic hard points to...you know...make them useful. 3MGs don't quite cut it.

One can dream.

#38 bad arcade kitty

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Posted 29 May 2015 - 01:49 AM

View PostMeiSooHaityu, on 29 May 2015 - 01:47 AM, said:

A/C1 :). Something to allow a 45 ton mech with 3 ballistic hard points to...you know...make them useful. 3MGs don't quite cut it.

One can dream.


mgs are basically a/c 0.8 with 1 sec cd and 0 heat

#39 MeiSooHaityu

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Posted 29 May 2015 - 02:49 AM

View Postbad arcade kitty, on 29 May 2015 - 01:49 AM, said:


mgs are basically a/c 0.8 with 1 sec cd and 0 heat


MGs are basically useless.

How's this. Up MGs to 1 damage and give it a tolerable range, and maybe I won't feel the need to desire a weapon slotted between MGs and an A/C2.

#40 Black Ivan

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Posted 29 May 2015 - 03:32 AM

There are so many weapons in this game that need a rebalancing to make them usefull before any new weapons are added.





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