FupDup, on 28 May 2015 - 07:16 PM, said:
For the SL, it's not as straightforward. I've wondered how they would be at their original heat level of 1 per shot. I've toyed around with increasing their damage to 3.5 instead. Jman I think suggested a modest range boost. Yeonne suggested a cooldown reduction. Maybe test all 4 of those in the PTS at the same time to see which one works out best.
I've thought about how small lasers could maybe have 3x max range, so that way it doesn't bump up the optimal range but it'll at least do a little more if you're 3 (fast) steps out of optimal range. To me the main problem is the range is absolutely awful, and unless you boat SPLs like crazy (mainly with the FS9-A) then it's either very rarely worth it to go out of your way to get in range for them to be useful or you don't have enough decent energy hardpoints left to fit them on with your build that aren't better served with a medium laser or something.
Shorter beam duration would be nice too since its damage and range are pretty low, and 0.1 second shorter duration or so seems like it would be fine.