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Panther 10 K Builds


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#1 Darian DelFord

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Posted 29 May 2015 - 06:23 AM

Need a bit of help with this one. I usually just run max JJ's 1 ER PPC and Max Engine with a few extra Heat Sinks and I run around 300'ish damage. However was wondering if there were other builds out there that are centered around the ER PPC.x 2

Really do not like the SRM build's since you have to have close range face time with heavy mechs. But post them anyways could find a build that works for me

Thanks

A lonely Jenner Pilot :o)

Edited by Darian DelFord, 29 May 2015 - 06:28 AM.


#2 WrathOfDeadguy

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Posted 29 May 2015 - 08:00 AM

The problem with dual ERPPC builds, IMO, is that they require too many compromises. You really, really want to be running that XL250 for its ten full DHS; even with that, the heat curve on dual ERPPC is insane. There's simply no way to fit any kind of useful backup armament on those builds, either, so if you lose your gun arm you're dead weight.

Here's what I mean. Max engine, but I had to shave armor off the head and shield arm just to squeeze a single jet in.

Here's one with more jets, but now one of your heat sinks is a 1.4 instead of a full double and you've lost 13kph off your top speed.

I'm not saying dual ERPPC can't be effective in the right hands... but it is a pure sniper, useless for anything else.

And now a pair of single ERPPC builds with almost maxed out armor, backup weapons, max engine, and a whole bunch of jets. I use both of those configs, and I've had way, way better results in them- my favorite is the one with six jets, ML, and 2 SRM2s. Here are two more ideas for if you really just can't get behind standard SRMs- both of these also have BAP to counter ECM.

And here are a couple of brawler builds just for fun.

#3 Bluefalcon13

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Posted 29 May 2015 - 11:25 AM

I just run a super-stock. Max engine(250xl), 6 jjs, 4 armor from the shield arm, 1 armor from each leg, endo+ff+dhs upgrades stock weapons. If you want max jjs, drop the atremis.

#4 Bluefalcon13

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Posted 29 May 2015 - 12:54 PM

Just an update, climbed to 20th (been knocked down to 22nd now) with my build. Just saw some guy rocking dual erppcs with a vengeance last round.

#5 Arle Vox

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Posted 21 July 2015 - 07:13 AM

I've got my 10K® fitted with a single ERPPC; I tried with two, but the heat is unmanageable and the cooldown is short enough to be effective with a single PPC. I've got the XL250, which gives me awesome maneuverability, especially after elited. With all of the free space I had after the engine and ERPPC, I dropped 2 SRM4s and ammo into it, 'cuz heatsinks are for scrubs ;)

The trick with this mech is to keep moving around and get shots in when you can. I've run 400+ dmg rounds with this setup, and it's really fun to play.

Here's a Link

Edited by Arle Vox, 21 July 2015 - 07:23 AM.


#6 Vlad Striker

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Posted 21 July 2015 - 12:58 PM

2xSRM4 + ERPPC + XL225 + no JJ +2t SRM ammo +2DHS = well perfomance.

2ERPPC 200-400 dmg. It's strong dependent of team action and map temperature.

Edited by Vlad Striker, 21 July 2015 - 12:58 PM.


#7 Aggravated Assault Mech

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Posted 04 August 2015 - 05:03 AM

For pub matches the "super stock" builds are probably the most effective for the 10K. It's just too hot running two ERPPCs with any reasonable amount of tonnage devoted to mobility, and any sort of laser build is almost guaranteed to be better on the 9R or 8Z.

I run:

1x ERPPC, 2x SRM2

250XL
Endo, Ferro, DHS
6JJs

Basically a high speed poptart. Poke around the edges of your teams formation and jumpsnipe from behind cover. The SRM is really only a secondary weapon to amplify your DPS once your team starts fighting at close range. They do get substantial perks to fire rate and range.

10K does far better against enemy lights than the 9R, but you still want to stick close to your team because if you get jumped by a FS9 or ACH or you're probably dead. Your weaponry is really more suited to harassing enemy Heavies and Assaults at range than fighting other lights face to face.

The large JJ quantity, -25% cooldown and +40% projectile velocity on the ERPPC makes the mech a pretty good counter-ECM as well.

Edited by vnlk65n, 04 August 2015 - 05:12 AM.


#8 STEF_

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Posted 04 August 2015 - 06:07 AM

View Postvnlk65n, on 04 August 2015 - 05:03 AM, said:

For pub matches the "super stock" builds are probably the most effective for the 10K. It's just too hot running two ERPPCs with any reasonable amount of tonnage devoted to mobility, and any sort of laser build is almost guaranteed to be better on the 9R or 8Z.

I run:

1x ERPPC, 2x SRM2

250XL
Endo, Ferro, DHS
6JJs

Basically a high speed poptart. Poke around the edges of your teams formation and jumpsnipe from behind cover. The SRM is really only a secondary weapon to amplify your DPS once your team starts fighting at close range. They do get substantial perks to fire rate and range.

10K does far better against enemy lights than the 9R, but you still want to stick close to your team because if you get jumped by a FS9 or ACH or you're probably dead. Your weaponry is really more suited to harassing enemy Heavies and Assaults at range than fighting other lights face to face.

The large JJ quantity, -25% cooldown and +40% projectile velocity on the ERPPC makes the mech a pretty good counter-ECM as well.

We share the esact same build!

Poptarting with this is very fun, indeed.

#9 Dawnstealer

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Posted 04 August 2015 - 06:53 AM

I switched up to a LPL and have had a lot of fun with it. Runs a bit cooler, so I could pull a heatsink, up armor the "shield arm," and put in another jump jet.

I just don't seem to have a lot of luck with the all-or-nothing PPC/ERPPC. Especially in a Light, you're usually circling around an enemy, jumping, torso-twisting, etc, etc. Getting that PPC to hit exactly where I want it to just seems beyond my skill level. An LPL, though? I can work with that.

PNT-10K

#10 Nullmancer

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Posted 04 August 2015 - 10:39 AM

its not erppcs, but dual lpl is fun. protect that arm!

PNT-10K


this quirks on the other chassis are better for this, i've done this with the llaser quirked chassis and the other one its better to use four med pulse

Edited by Nullmancer, 04 August 2015 - 10:43 AM.


#11 SkaerKrow

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Posted 29 December 2015 - 11:24 PM

I've been running this as an escort mech for Heavies and Assaults. Provide long range support/AMS coverage until something starts brawling with my fatty friend, then swing around behind it if possible and create a crossfire with the ER Large Laser. I'm sure that it's not a good build by popular sentiment, but I crack 300 damage on it with some regularity.

PNT-10K Ashigaru

#12 Nephologist

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Posted 30 December 2015 - 07:21 AM

View PostSkaerKrow, on 29 December 2015 - 11:24 PM, said:

I've been running this as an escort mech for Heavies and Assaults. Provide long range support/AMS coverage until something starts brawling with my fatty friend, then swing around behind it if possible and create a crossfire with the ER Large Laser. I'm sure that it's not a good build by popular sentiment, but I crack 300 damage on it with some regularity.
PNT-10K Ashigaru
Interesting 10K build. I think it might be a little better on the 9R though, slightly better quirks.

#13 Nullmancer

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Posted 30 December 2015 - 07:31 AM

View PostSkaerKrow, on 29 December 2015 - 11:24 PM, said:




could definitely be optimized. I feel that if your going to be escorting/ supporting other mechs, you may as well double up on the AMS, one of the defining points of this chassis, and since your going to be up close with your assaults and heavy buddies in the murderball anyway, the ER large laser is unnecessary. I personally would forego the LRM's altogether in favor of dual large laser.

If your into LRM's, dual LRM 5's will fire faster and be a bit more accurate in terms of missiles hitting together then the single LRM 10 and you also will save a ton by using them.

Also, jumpjets are pretty damn useful, I would suggest having at the very minimum three.

another option to help support stuff is the Beagle Active Probe. Countering ECM is always good, and the other infotech benefits are helpful as well.



PNT-10K (oops too lazy to redo, one of the AMS ammo's should be in the head)

an example of how I build an escort/support PNT-10K. XL's are expensive, but they really are worth it. You wont be much use anyways with a slow STD engine and no meaningful weapons left if you lose a torso.

Remember to twist and spread damage and protect your arm, try to focus on blowing out exposed enemy internals that your buddies opened for you and use your murderball friends as cover if you need to Posted Image




also, an update to my previous post months ago, due to the skill tree nerf I now shave off a half ton of armor from the head and left arm to install an XL 235 engine.

Edited by Nullmancer, 30 December 2015 - 07:38 AM.


#14 NRP

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Posted 06 January 2016 - 08:01 AM

Still running the 2 ERPPC setup. Still causing havoc. Just don't fight other lights. Pick on bigger, slower dudes. SRMs require you to get close, which is a bad idea in this mech. Fight from distance and weird angles.





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