Mech Previews.. Getting Close To 6/16
#1
Posted 29 May 2015 - 12:03 PM
#2
Posted 29 May 2015 - 12:25 PM
Edited by Amer, 30 May 2015 - 04:04 AM.
#3
Posted 29 May 2015 - 12:25 PM
SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!
#4
Posted 29 May 2015 - 12:32 PM
#5
Posted 29 May 2015 - 12:38 PM
Give us somethig to discuss at least
(like the enforcer head threads and such )
#6
Posted 29 May 2015 - 02:18 PM
DONTOR, on 29 May 2015 - 12:32 PM, said:
What will be sweet, the nerfs? The TBR and SCR lasers have been enough of a warning. Well, maybe not right away, PGI should appease the paying player base first, and for a month or two we will enjoy an unfair and game-breaking benefit of Clan tech working like it is supposed to work before they nerf it to keep us paying just to stay on par.
Stefka Kerensky, on 29 May 2015 - 12:38 PM, said:
Give us somethig to discuss at least
(like the enforcer head threads and such )
Well, the last dev vlog (dat spelling...) has the Ebon Jaguar cockpit render at 1:15. A render in editor. And just three weeks to go. I have a post with SCR in-game screenshots at the end of April which makes it a month and a half before the release of Wave 1. So what is actually ready now? Is anything ready at all?
#7
Posted 29 May 2015 - 02:20 PM
#10
Posted 29 May 2015 - 03:04 PM
Whatzituyah, on 29 May 2015 - 02:59 PM, said:
The Vulture C variant is awesome.
I had to make a franken-Uller to get the A variant for it's guass rifle too.
#12
Posted 29 May 2015 - 03:06 PM
Whatzituyah, on 29 May 2015 - 02:59 PM, said:
The Mad Dawg would have to strip a few tons of armor for it, and it's already fragile as it is...
The Loki has to also sacrifice a chunk of armor for it.
The Cauldron Born doesn't have to strip as much armor to fit dual Goose, but it does still have to strip some.
Even then, I still don't know why people fixate on the 2 Gauss build so much. You won't get any backup guns at all, and you have 3 wasted DHS locked in your engine. A more efficient build to make the most use of the mech would be Gauss + some number of lasers. Gauss + 2 LPL or 2 ERLL or 6 ERML. Those make use of your locked DHS, and give you something if you run out of ammo. Not to mention larger total alphas.
#14
Posted 29 May 2015 - 03:12 PM
Maybe not as extreme as the miniatures, but slim down those side torsos a bit, since they're not being used. Shave some armour off them and actually be able to get away with it.
Edited by Tarogato, 29 May 2015 - 03:16 PM.
#15
Posted 29 May 2015 - 03:14 PM
Tarogato, on 29 May 2015 - 03:12 PM, said:
Maybe not as extreme as the miniatures, but slim down those side torsos a bit, since they're not being used. Shave some armour off them and actually get away with it.
The geometry they need is high-mounted arms:
#16
Posted 29 May 2015 - 03:18 PM
FupDup, on 29 May 2015 - 03:14 PM, said:
I never liked that version as much, but I'm totally not against it. I always like the concept of a dual goose dog. It needs a little help, one way or another, and we need more custom geometries in this game. =]
Edited by Tarogato, 29 May 2015 - 03:19 PM.
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