I just played a game and a founder suggested we should actually take right turns instead of left turns. I then watched our unit get helplessly slaughtered by the power of the left turn.
I am now mechscarred for life.
Can The Invincible Strategy Of The "left Turn Deathball" Ever Be Defeated?
Started by Zodal, May 30 2015 04:23 PM
8 replies to this topic
#1
Posted 30 May 2015 - 04:23 PM
#2
Posted 30 May 2015 - 04:24 PM
Really, cause every time we break the pattern it seems to work out very well.
#3
Posted 30 May 2015 - 04:32 PM
I'll use a baseball analogy.
See that thing behind the ball player?
Yep that's called a wall.
Just that easy make a mech wall.
That deathball will stop rolling.
See that thing behind the ball player?
Yep that's called a wall.
Just that easy make a mech wall.
That deathball will stop rolling.
#4
Posted 30 May 2015 - 04:39 PM
Quote
Just that easy make a mech wall.
need steel pebble consumable
steel pebble falls from the sky preventing enemy mechs from walking over it
#5
Posted 30 May 2015 - 04:42 PM
It depends on what Lance from the left turn gets to you first and what you hit them with first.
#6
Posted 30 May 2015 - 04:43 PM
Occasionally QQ will Spanish Inquisition and go clockwise around the map. A lot of the times we catch the Left Turn Heretics with their pants around their ankles and roll an entire lance before the enemy even knows what's happening.
#7
Posted 30 May 2015 - 04:51 PM
You just need 1-2 semi-competent peek-n-shooters to pin down an enemy advance then hit them from behind with the rest of the team. On the other hand you can also use that same 1-2 guys to distrance 25-50% of the enemy team and make them turn around while the rest of your team overwhelms the front line.
When things get boring I literally just leave my whole team and watch how they move in the map and wait for red blips. I do dumb things like doing 1v3 in my DDC against a timby and 2 other mechs while my team 11v9 the enemy. I sneak off in my ECM phract and make 3-4 mechs in the back line (specifically assaults/heavies if I can) turn around and fight peek-a-boo with me for prolonged periods. Sometimes I let my entire team leave me behind while I hunker down behind a rock on Caustic and suppress the enemy advance until my team hits them from behind.
Doesn't always work but works often enough to make it worth doing. You have 11 pawns (teammates) when you start a game. Use them accordingly.
Of course when they spread out all over the map or move in unpredictable patterns your options become more limited.
When things get boring I literally just leave my whole team and watch how they move in the map and wait for red blips. I do dumb things like doing 1v3 in my DDC against a timby and 2 other mechs while my team 11v9 the enemy. I sneak off in my ECM phract and make 3-4 mechs in the back line (specifically assaults/heavies if I can) turn around and fight peek-a-boo with me for prolonged periods. Sometimes I let my entire team leave me behind while I hunker down behind a rock on Caustic and suppress the enemy advance until my team hits them from behind.
Doesn't always work but works often enough to make it worth doing. You have 11 pawns (teammates) when you start a game. Use them accordingly.
Of course when they spread out all over the map or move in unpredictable patterns your options become more limited.
Edited by Elizander, 30 May 2015 - 04:55 PM.
#8
Posted 30 May 2015 - 05:30 PM
I'm guilty of also distracting the enemy on purpose, and hoping my teammates don't waste the opportunity to engage decisively with numerical superiority just because someone scraped them with a medium laser from 450 meters.
#9
Posted 30 May 2015 - 05:36 PM
Ursh, on 30 May 2015 - 05:30 PM, said:
I'm guilty of also distracting the enemy on purpose, and hoping my teammates don't waste the opportunity to engage decisively with numerical superiority just because someone scraped them with a medium laser from 450 meters.
You can only do so much though. You give them numerical superiority by distracting 2-3 without dying but if they don't shoot well, try to get a kill and move to the next game.
Sometimes I'm feeling like I should work for it and I reposition multiple times to spread the enemy team out, but only if I'm on a really fast mech with a decent long range alpha.
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