Lowres textures ?
#1
Posted 03 July 2012 - 02:49 PM
[color=#515151]HDD Space: 4 GB[/color]
Modern games reach 30 GB at this time. 4GB means either low scaled textures, much repeated textures or a mix of both.
Are there any plans for a hi-res texture pack ?
While I'm sure most people would be glad with 4GB and the f2p people trying the game will be fine with a small download. Serious players should get the best graphical experience possible.
#2
Posted 03 July 2012 - 03:00 PM
Plenty of PC games still only require a couple of Gs HDD space. From what I recall of my half-memories on the subject, console games are fairly picky with how their discs are laid out - they need to be able to access information quickly, and not deal with too much compression. So a 4GB game on a 360 may need low-res textures, but a PC is a much faster beast, and a HDD is much more capable of processing compressed data than a DVD-ROM, so it could compress textures better and not have to worry about their placement on the drive.
Best way to find out is to just look at the videos and screenshots - they don't seem too low-res to me (apart from the cockpit interiors - they kind of look like they're lacking any textures atm).
Edited by Zyzyx66, 03 July 2012 - 03:44 PM.
#3
Posted 03 July 2012 - 03:03 PM
Edited by BigJim, 03 July 2012 - 03:04 PM.
#4
Posted 03 July 2012 - 03:08 PM
4-6 gigs is plenty of space for a game like this to look good... Take a look at Blacklight and Tribes ascend they look really good and both fall in that catagory. Take a look at X3: Terran conflict its only at 7.5 on HD and looks down right amazing if your machine can handle it
#5
Posted 03 July 2012 - 03:13 PM
#6
Posted 03 July 2012 - 03:21 PM
#7
Posted 03 July 2012 - 03:26 PM
Besides, given the recommended specs of the game, I wouldn't be too excited about the prospect of HD texture packs bumping those requirements up.
#8
Posted 03 July 2012 - 03:29 PM
WardenWolf, on 03 July 2012 - 03:13 PM, said:
True initial size will grow with content
#10
Posted 03 July 2012 - 03:37 PM
#11
Posted 03 July 2012 - 03:40 PM
DeadlyFighter, on 03 July 2012 - 03:32 PM, said:
Does the dev team have a max file size in mind? It might be a problem for some, eventually.
I think its absurd to ask devs what a maximum size might be, they gave you initial download size, and unless they have a crystal ball how cna anyone really know where this game will end up in 5 years. If its a problem for someone they can adjust their computer accordingly down the road. It's not as if hard drives are super expensive, and in a year or two they'll be even cheaper (as these thigns always are).
#12
Posted 03 July 2012 - 03:40 PM
Crysis 1 and 2 are around 8-10GB, using other versions of the Cryengine.
All that being said, yes, the game is on the smaller side, but mechs aren't exactly texture hogs either, most are rather simple in their appearance in general.
#17
Posted 05 July 2012 - 03:39 PM
For skyrim, the combined size of the *.bsa files (main content archives, for textures, sounds, models, etc) and *.esm files (contains scripts, world data, interior layouts, loot leveled lists, etc) is about 5.4 gigs, of which 2.25 is audio. The Textures bsa is about 1.3 gigs.
The lesson here is that total file size is completely meaningless as a barometer or graphical detail unless you also know what portion of that total size is dedicated to visual assets. Even then it's hardly better than nothing because you have no idea how those megabytes are used.
Edited by Blue Footed Booby, 05 July 2012 - 03:40 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users


















