Edited by Balrogos, 02 December 2015 - 04:24 PM.


#201
Posted 02 December 2015 - 04:24 PM
#202
Posted 08 December 2015 - 07:47 AM


so what are the whole process of making that hunchback ?. Do you just exporting the ingame model to pepakura and then start printing it?, building layer upon layer with hard paper ?, did you use any other material like wood or plastic (i'm completely noob at this and dont know where to look for instructions).
Edited by Everyday In Laugh, 08 December 2015 - 07:47 AM.
#203
Posted 09 December 2015 - 01:22 AM
Everyday In Laugh, on 08 December 2015 - 07:47 AM, said:


so what are the whole process of making that hunchback ?. Do you just exporting the ingame model to pepakura and then start printing it?, building layer upon layer with hard paper ?, did you use any other material like wood or plastic (i'm completely noob at this and dont know where to look for instructions).
Don`t be so sad

It is not so simple.. First You have to extract 3d model from game files. Here You can find how.. http://mwomercs.com/...ing-pgis-mechs/
Now, I use Scetchup from Google to redraw whole model based on the original to be simpler, cleaner etc. I need 2-3 weeks to do that, next step is pepakura DESIGNER to unfold it, also boring and time consuming process.. good luck:)
Edited by Hitman85, 09 December 2015 - 01:23 AM.
#204
Posted 09 December 2015 - 06:34 AM
Hitman85, on 09 December 2015 - 01:22 AM, said:
Don`t be so sad

It is not so simple.. First You have to extract 3d model from game files. Here You can find how.. http://mwomercs.com/...ing-pgis-mechs/
Now, I use Scetchup from Google to redraw whole model based on the original to be simpler, cleaner etc. I need 2-3 weeks to do that, next step is pepakura DESIGNER to unfold it, also boring and time consuming process.. good luck:)
Thx !! so did you also use Sketchup to split the model limbs ? making the move-able joints and stuff, or did the Blender already load pre existed assets that you can split and use ?
#205
Posted 09 December 2015 - 08:00 AM
Everyday In Laugh, on 09 December 2015 - 06:34 AM, said:
Thx !! so did you also use Sketchup to split the model limbs ? making the move-able joints and stuff, or did the Blender already load pre existed assets that you can split and use ?
For now I have used only old models that are in one piece so I don`t have to use blender.
#206
Posted 10 December 2015 - 02:47 AM
Edited by Everyday In Laugh, 10 December 2015 - 02:47 AM.
#207
Posted 10 December 2015 - 06:18 AM
Everyday In Laugh, on 10 December 2015 - 02:47 AM, said:
It is good for small parts, for bigger ones use 140gsm. Which mech You gonna build?

#208
Posted 10 December 2015 - 07:04 PM
Hitman85, on 10 December 2015 - 06:18 AM, said:
It is good for small parts, for bigger ones use 140gsm. Which mech You gonna build?

My entire mech bay is compiled of one - 6 medium lazors -hunchback lmao.
i'll start with that, then timber wolf, then Atlas
EDIT: whoops, 8 medium lasers not 6, all aboard the laser train
Edited by Everyday In Laugh, 12 December 2015 - 05:39 AM.
#209
Posted 15 December 2015 - 08:19 AM
Edited by Everyday In Laugh, 15 December 2015 - 08:22 AM.
#210
Posted 15 December 2015 - 08:21 AM
Everyday In Laugh, on 15 December 2015 - 08:19 AM, said:
Keep us posted, on how it's going.

#211
Posted 26 December 2015 - 08:37 AM
#213
Posted 27 December 2015 - 10:58 AM
#214
Posted 28 December 2015 - 11:20 AM

#215
Posted 30 December 2015 - 06:14 AM
Keep up the great work hitman!
Edited by Sean Kerenskov, 30 December 2015 - 06:14 AM.
#216
Posted 30 December 2015 - 08:00 AM
Stingray1234, on 28 December 2015 - 11:20 AM, said:

Sean Kerenskov, on 30 December 2015 - 06:14 AM, said:
Keep up the great work hitman!
Thanks guys! Soon my catapult will be ready and I think this is gonna be better than any other model I have build.
#219
Posted 31 December 2015 - 01:50 PM
IraqiWalker, on 31 December 2015 - 01:34 PM, said:

For example - my Cougar have around 100 parts, Catapult 640.. And I have learned some new painting tehniques, so hope it will work for better result.
Edited by Hitman85, 31 December 2015 - 01:51 PM.
#220
Posted 31 December 2015 - 02:15 PM
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