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Gameplay Metagame

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#61 Shredhead

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Posted 04 June 2015 - 02:21 PM

Wasn't the flight path of the defender dropships on certain maps also right across the gates? Hellebore Springs comes to mind as the most prominent example. Against baddies that's 24 ER Large Laser every 30 seconds flying over the heads of every single attacker. Holy ****.
Could someone explain to me why fixing the spawn locations and new generator mechanics aren't enough? Why do there have to be 108 damage aimbots flying across the map and staying for 12-16 seconds?

#62 YCSLiesmith

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Posted 04 June 2015 - 03:25 PM

View PostShredhead, on 04 June 2015 - 02:21 PM, said:

Wasn't the flight path of the defender dropships on certain maps also right across the gates?

yuuuuuup. it's gonna be hilarious

View PostShredhead, on 04 June 2015 - 02:21 PM, said:

Why do there have to be 108 damage aimbots flying across the map and staying for 12-16 seconds?

Because NKVA can't be the only ones doing it! DOHOHOHO

but let me be serious for a moment. we dont cheat we're just actual gods come to earth for the purpose of schooling people at mechwarrior.

#63 Karl Marlow

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Posted 04 June 2015 - 03:57 PM

Dropships also tend to drop things in the middle of an attack lane. Particularly in the early maps. It is apparently PGIs position that we are supposed to ignore mechs dropped in the middle of our attack wave and are now throwing a programing hissy fit over us not playing their way.

I think if something is going to stick around for 15 seconds and shoot at us we should be able to shoot back. If we destroy the dropship no more reinforcements. I'm sure the scrubs would start whining about that though and PGI would appease them by giving the dropships reflective armor so our shots start bouncing back at us.

#64 Harvey Batchall Kerensky at Law

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Posted 04 June 2015 - 04:12 PM

View PostThomasMarik, on 04 June 2015 - 03:57 PM, said:

Dropships also tend to drop things in the middle of an attack lane. Particularly in the early maps. It is apparently PGIs position that we are supposed to ignore mechs dropped in the middle of our attack wave and are now throwing a programing hissy fit over us not playing their way.

I think if something is going to stick around for 15 seconds and shoot at us we should be able to shoot back. If we destroy the dropship no more reinforcements. I'm sure the scrubs would start whining about that though and PGI would appease them by giving the dropships reflective armor so our shots start bouncing back at us.


The ability to spawn camp garbage clanners before they spawn would be the ultimate victory, and waste a lot less time

#65 Karl Marlow

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Posted 04 June 2015 - 06:00 PM

View PostMadWOPR, on 04 June 2015 - 04:12 PM, said:


The ability to spawn camp garbage clanners before they spawn would be the ultimate victory, and waste a lot less time
Wasting time is what PGI does best. See ghost drops.

#66 CainenEX

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Posted 05 June 2015 - 05:21 AM

View PostYCSLiesmith, on 01 June 2015 - 03:21 PM, said:

After ten thousand years I'm finally free!

Dropship! I summon you! time to eject-kill Earth

i honestly can't wait to get everyone clumped together and voluntarily eject, summoning a dropship that will destroy the entire opposing team with magnificent alpha strikes to the rear torso (obviously piloted by notorious NKVA cheaters.)

Won't work. New drop zones set to be in more isolated spots. Now you have to enter the drop zone and yes you should take plenty of flak for that.

Step in the right direction.

View PostThomasMarik, on 04 June 2015 - 03:57 PM, said:

Dropships also tend to drop things in the middle of an attack lane. Particularly in the early maps. It is apparently PGIs position that we are supposed to ignore mechs dropped in the middle of our attack wave and are now throwing a programing hissy fit over us not playing their way.

I think if something is going to stick around for 15 seconds and shoot at us we should be able to shoot back. If we destroy the dropship no more reinforcements. I'm sure the scrubs would start whining about that though and PGI would appease them by giving the dropships reflective armor so our shots start bouncing back at us.

Please read the road map more carefully. PGI has stated that they will be pushing back these spawn zones to isolated areas, You will need to enter said areas now.

#67 YCSLiesmith

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Posted 05 June 2015 - 05:14 PM

View PostCainenEX, on 05 June 2015 - 05:21 AM, said:

Won't work. New drop zones set to be in more isolated spots. Now you have to enter the drop zone and yes you should take plenty of flak for that.

The dropships have to fly in from somewhere and on at least a few of the maps they fly over the assault lane and already shoot people coming in on 'legitimate' attack runs. I bet it will work.

#68 Widowmaker1981

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Posted 08 June 2015 - 02:05 AM

View PostYCSLiesmith, on 05 June 2015 - 05:14 PM, said:

The dropships have to fly in from somewhere and on at least a few of the maps they fly over the assault lane and already shoot people coming in on 'legitimate' attack runs. I bet it will work.


Assuming they mess up the pathing, yeah. But hopefully they wont do that.

Also, liking your own posts isnt very classy.

#69 IlKhan Prepaid Kerensky

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Posted 08 June 2015 - 02:49 AM

View PostWidowmaker1981, on 08 June 2015 - 02:05 AM, said:


Assuming they mess up the pathing, yeah. But hopefully they wont do that.

Also, liking your own posts isnt very classy.


You are telling me you don't like what you post? Why would you post words you don't like that doesn't make any sense

#70 Averen

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Posted 08 June 2015 - 03:45 AM

View PostPrepaid Lenin, on 08 June 2015 - 02:49 AM, said:


You are telling me you don't like what you post? Why would you post words you don't like that doesn't make any sense


That does make a lot of sense.

#71 MechWarrior3671771

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Posted 08 June 2015 - 09:23 AM

"CW is Hardcore mode"

That sounded cool the first time I heard it, before I ever dropped in CW.

Now it just sounds ridiculous and stupid.

#72 pbiggz

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Posted 10 June 2015 - 11:55 AM

Hello Friends.

#73 Texas Merc

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Posted 10 June 2015 - 12:22 PM

Hi Friend has the new cw "patch" dropped yet?

#74 JHackworth

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Posted 11 June 2015 - 01:31 AM

it doesn't makes sense to drop friendlies into a hot LZ and just wish them good luck, see ya!.

That dropships are currently stupid about this really the main issue. If there are enemies within 400(?) meters that can't be pushed back, you should be able to abort the drop or drop in a different location.

I personally have no problems with dropship guns--that's close to lore. But, hitting mechs on the ground while screaming in for a drop is a bit "lolwut?" Dem dropship pilots can aim! Dropship laser damage should drop off precipitously or have a tough time holding aim unless they are hovering. In my view, a longer hover + greater LZ clearing damage would be sufficient to prevent most spawn camps. If you find yourself in a situation where 12 mechs are surrounding all the LZs already, something has gone horribly wrong with your game to begin with.





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