Jump to content

It's Time To Stop The Insanity


114 replies to this topic

#41 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 02 June 2015 - 02:18 AM

View PostJoseph Mallan, on 02 June 2015 - 02:08 AM, said:

The real problem with the MM is one side almost always loses! No matter how hard we try to make it so both sides win. PGI cannot fix this tragedy. Why does one team always have to win. Can't you give them a participation trophy or something?

LOL

you made my day :D

#42 XphR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,514 posts
  • LocationTVM-Iceless Fold Space Observatory Entertaining cats...

Posted 02 June 2015 - 02:20 AM

Perhaps you are on to something. This game should let people opt in to the infinite realities mode. In this mode each team always sees the other team as the looser, each person sees their own damage and score as twice as high as any other team mate and four times that of any opposition.

#43 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 02 June 2015 - 02:23 AM

Thanks. I just cannot understand how people can play a game that only has 2 outcomes, then get mad when they don't win. I have had fun losses and tragic victories. If the game is fun losing doesn't matter.

Only thing that keeps me from playing more is... New Content in SWTOR. Something new to do makes a game worth playing.

#44 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 02 June 2015 - 02:55 AM

View PostJoseph Mallan, on 02 June 2015 - 02:23 AM, said:

Thanks. I just cannot understand how people can play a game that only has 2 outcomes, then get mad when they don't win. I have had fun losses and tragic victories. If the game is fun losing doesn't matter.

Only thing that keeps me from playing more is... New Content in SWTOR. Something new to do makes a game worth playing.

I love BT scenarios, where many outcomes are possible.

This game needs something more than the eternal skirmish mode...

#45 StraferX

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 640 posts
  • LocationWest Virginia

Posted 02 June 2015 - 03:15 AM

Another simple solution: increase population by adding creative game play, enjoyable content and lower prices.

#46 LordBraxton

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,585 posts

Posted 02 June 2015 - 03:21 AM

View PostStraferX, on 02 June 2015 - 03:15 AM, said:

Another simple solution: increase population by adding creative game play, enjoyable content and lower prices.


Ive always felt this way, but sadly PGI would have had to do this years ago, it's far too late now. This game is starting to look about 6 years old, and since it's always felt clunky... well...

#47 Insects

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 995 posts
  • Locationstraya

Posted 02 June 2015 - 03:27 AM

View PostXphR, on 02 June 2015 - 02:20 AM, said:

Perhaps you are on to something. This game should let people opt in to the infinite realities mode. In this mode each team always sees the other team as the looser, each person sees their own damage and score as twice as high as any other team mate and four times that of any opposition.


It would be a really easy mod for them to do too lol just some multipliers on the scoreboard.

#48 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 02 June 2015 - 03:55 AM

View PostNamicus, on 01 June 2015 - 02:38 PM, said:

Now that we have CW for the hard cores, can we not make the 12 man pub stomps a thing of the past? Why in the world do we not have 4 man maximum groups in the public group queue? I am so sick and tired of getting rolled by large, insanely competitive and coordinated groups when trying to kick back for some MWO fun in a two man group. Why can't PGI have the group queue for the more casual players and have the hard cores go where they should be going - i.e. CW?

And in another vein, whatever happened to ELO determining match ups? I know for a fact the match maker is borked when it's sending me and my casual gamer buddy against Lords, ACES and any group with Sean Lang in it. Just a little frustrating to say the least.




The New MM also allows for group sizes larger than 4. Yes, you will be able to create groups in sizes 2-10 and 12. How this works is that players that choose to continue to play in groups of 2-4 will either be placed into the “Solo Public Queue” or the “Group Queue”. Players choosing to play in groups of 5-10 or 12 will ALWAYS be placed into the “Group Queue”. While matches in this Group Queue are always formed of players in groups only, groups of 2-4 will appear in both queues. Players in the solo queue are ensured that there will be only one 2-4 sized premade per side. In the case of 12-person group, this means a positive change in that they no longer need to just hope another 12-person group happens to be searching. In the case where you launch with a 12-person group, the MM will first look to see if there is another 12-person group to match up against, if there is great, if not it will piece together 12 from the rest of the group queue for you to fight against.



And I am so sick and tired of people complaining about things they have no understanding of. And since we have had this for a year, what do you want to complain about next?

Edited by TWIAFU, 02 June 2015 - 03:56 AM.


#49 Speedy Plysitkos

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,460 posts
  • LocationMech Junkyard

Posted 02 June 2015 - 04:03 AM

12 v 12 is fine. why not 24 vs 24 ? you know in nascar, there is always 50 wehicles...

#50 -Vompo-

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 532 posts
  • LocationFinland

Posted 02 June 2015 - 04:31 AM

So we need a separate queue for all the groups below 12? Then all the small groups would be complaining being stomped by competitive 10 man groups and nothing would change except 12 man groups would have long queue times and the same opponents all the time.
The player base is quite small and therefore it cannot be split endlessly into smaller and smaller pieces.

If you wish to play with your friends and not face larger groups there is only one realistic option and that is private lobby.

#51 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 02 June 2015 - 07:02 AM

View PostBilbo, on 01 June 2015 - 04:12 PM, said:

If the queue works the same as CW, there isn't much point. Getting pushed to the back of the queue repeatedly is not my idea of a good experience.


There are major differences in the queuing algorithms between the group and CW queues for that not likely to happen.

#52 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 02 June 2015 - 07:07 AM

View PostGhogiel, on 01 June 2015 - 04:21 PM, said:

Don't think any non 12 man groups are QQing. But no, they have to L2P too.


Ahem! The OP sounds like one to me.

Also, I've been seeing a few lately that are demanding(!!!) the following:
  • allow 2-mans in the solo queue
  • bring back 4-mans to the solo quere
  • allow only 4-mans and less in the group queue
  • exile 12-mans to CW
  • give 12-mans their own queue

In other words, with the exception of CW-related demands, it's history repeating itself again.

View PostKyocera, on 01 June 2015 - 04:21 PM, said:

I don't want to be part of the group queue.


No one is forcing you. It's only for the daring and masochistic types.

#53 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 02 June 2015 - 07:12 AM

View PostImperius, on 02 June 2015 - 12:28 AM, said:

Someone please KTOWN this thread so I can unleash my true feelings on this pug!


That is best expedited by reporting this thread. ;)

#54 Deadfire

    Snow Summoner

  • PipPipPipPipPipPip
  • The Referee
  • The Referee
  • 416 posts

Posted 02 June 2015 - 07:13 AM

What I got from this thread is that "Teamwork is overpowered", so fix it by telling players in units not to form or even play with each other because my fun is more important then their fun.

Sorry I'm having fun with the friends I've made, I'm also sorry that my enjoyment of this game with other people causes you issues.



#55 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,732 posts
  • LocationThe Republic of Texas

Posted 02 June 2015 - 07:18 AM

Soldier up and Enlist!
Posted Image

#56 Jon Gotham

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 2,655 posts

Posted 02 June 2015 - 07:44 AM

View PostNamicus, on 01 June 2015 - 02:38 PM, said:

Now that we have CW for the hard cores, can we not make the 12 man pub stomps a thing of the past? Why in the world do we not have 4 man maximum groups in the public group queue? I am so sick and tired of getting rolled by large, insanely competitive and coordinated groups when trying to kick back for some MWO fun in a two man group. Why can't PGI have the group queue for the more casual players and have the hard cores go where they should be going - i.e. CW?

And in another vein, whatever happened to ELO determining match ups? I know for a fact the match maker is borked when it's sending me and my casual gamer buddy against Lords, ACES and any group with Sean Lang in it. Just a little frustrating to say the least.

Because a section of the playerbase did not like having to face up to the fact MWO was never meant to be a solo experience. A lot of these people seemingly do not want:

More focused and co-ordinated play
Better quality matches via the above teamwork
Social experiences
Some more online friends to chat to whilst playing
Greater sense of an actual community
Less frustration at the random nature of pug queues... etc

A lot of these players also refuse point-blank to face up the truth of their situation that going it Johnny Rambo is their own choice in a world where Johnny Rambo is obsolete. You are meant to form teams/units/factions/clans/whatever. You are meant to team up with others, not play solo all the time.
Wether that is the correct design ethic for today's self centered, lazy players is another topic entirely. But that is why you are being punished...the poor attitude of others.

#57 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 02 June 2015 - 08:12 AM

View PostJoseph Mallan, on 02 June 2015 - 02:23 AM, said:

Something new to do makes a game worth playing.


Extremely ironic given an interview I read way back before beta

Quote

[MWO]At this point, how often would you guys like to introduce new content/store items/features/etc. per year?

[PAUL] A bi-weekly release schedule would be ideal. I've played numerous on-line games where content stagnated and it became very frustrating waiting for promised items and not having them show up. We'll be working with our art team and content teams to make sure we get items and maps out in a timely manner. Content is the longest game development process so we'll be working diligently to get you the stuff as soon as possible.


#58 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 02 June 2015 - 08:22 AM

View PostMystere, on 02 June 2015 - 07:07 AM, said:


Ahem! The OP sounds like one to me.

The OP specifically states and I quote "Now that we have CW for the hard cores, can we not make the 12 man pub stomps a thing of the past? Why in the world do we not have 4 man maximum groups in the public group queue?"

He is talking about the group queue not the CW queue.

#59 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 02 June 2015 - 08:30 AM

View PostGhogiel, on 02 June 2015 - 08:22 AM, said:

The OP specifically states and I quote "Now that we have CW for the hard cores, can we not make the 12 man pub stomps a thing of the past? Why in the world do we not have 4 man maximum groups in the public group queue?"

He is talking about the group queue not the CW queue.


I thought that was obvious in my response as well.

#60 Summon3r

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,291 posts
  • Locationowning in sommet non meta

Posted 02 June 2015 - 08:35 AM

View PostNamicus, on 01 June 2015 - 02:38 PM, said:

Now that we have CW for the hard cores, can we not make the 12 man pub stomps a thing of the past? Why in the world do we not have 4 man maximum groups in the public group queue? I am so sick and tired of getting rolled by large, insanely competitive and coordinated groups when trying to kick back for some MWO fun in a two man group. Why can't PGI have the group queue for the more casual players and have the hard cores go where they should be going - i.e. CW?

And in another vein, whatever happened to ELO determining match ups? I know for a fact the match maker is borked when it's sending me and my casual gamer buddy against Lords, ACES and any group with Sean Lang in it. Just a little frustrating to say the least.


its a good point about trying to kick back with 1 or 2 buddies for some small group fun and then getting roflstomped by large groups....... sad thing is player base is far to small to change a whole lot except maybe allow 2 man groups to drop in the solo que





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users