Sereglach, on 01 June 2015 - 07:15 PM, said:
Looks to be an amazing patch and I look forward to playing with the new mech lab tomorrow. Also, great work keeping the patch notes coming the day before the patch.
Now, for the people already complaining about the mech select screen, you did read the fact that they're evaluating the feedback given (there were a LOT of different ideas on how to handle things) and seeing what they'll do to fix it up, right? I didn't expect everything to happen in one iteration. I expect much more to come (as already mentioned in the command chair post). Seriously, read everything before complaining.
As for the Clan AC buffs, it was honestly needed. It will put the projectiles into a much tighter cluster . . . allowing damage to be mitigated, but not overtly avoided. Now at least a fair chunk of a burst will get where it was aimed. Hopefully this will add some variety to the clan meta.
The Yen-Lo-Wang can still do something no Enforcer can do . . . zombie; and that is a major benefit that is not to be taken lightly.
Yes, the Yen-Lo can zombie, but then it also comes down to the Enforcers hitboxes. The thing tanks way more than what it seems capable of. I own them, and been against them and can attest to this. Yen-Lo may be able to zombie, but with it's torsos so easily blown off, it's AC/20 sometimes rarely does anything significant, unless someone is top of their game at torso rotation.