Jump to content

Patch Notes - 1.3.400 - 02-Jun-2015


349 replies to this topic

#301 RJF Gnom

    Member

  • PipPipPipPipPipPipPip
  • 896 posts

Posted 04 June 2015 - 01:44 AM

please back old UI.... and don't experiment anymore, you did it very bad :angry:

Edited by gnommer, 04 June 2015 - 01:52 AM.


#302 Asmosis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,118 posts

Posted 04 June 2015 - 01:46 AM

This is what I want back, mech favourites (modified) from the original UI. Instead of having the original 2x2 favorite box though, use the original mechlab selection as the favorites bar at the bottom of the home screen.

And give me back the configure option for the currently selected mech.

Posted Image

Edited by Asmosis, 04 June 2015 - 01:51 AM.


#303 Ovion

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 3,182 posts

Posted 04 June 2015 - 04:23 AM

View PostG SE7EN7, on 04 June 2015 - 01:14 AM, said:

I have to logout and log back in for the FOV chnage to take effect...lolwat???

Its seriously a very bad zoom job. The aspect of the inner cockpit go out the window as soon as you change it. Try playing on 120 I dare ya..


This is a really dodgy FOV coding job and whoever is responsible should feel ashamed.
Not sure why they put the option that high.

I think the 'soft limit' for those of us changing our fov already was 100-110 as things got wierd then.
I favour 86 myself, as that is a good middle with all the cockpits.



Also - I love all the people that seem to think that the 1600x900 kills the game for you.
You still have the column view to mess with stuff, and they've already said they're going to change it.
Enjoy.

#304 Rebel Ace Fryslan

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 445 posts
  • LocationAd Astra

Posted 04 June 2015 - 04:43 AM

Well i went into the mechbay and i had my 1st, WTF-moment :mellow: :huh: :angry:

Going back with escape does't work where you would expect it.

But what i rlly dislike is how i am expected too go troug some %^%*^%& menu's to select a mech.
You did not have to change the way it was and choosing such small areas, 30% of he screen.

And last but certain not least, A "%*(&U*&%#_)+EP*_)*^&%$*(&" SAVE button o select a mech. :blink:

#305 Ovion

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 3,182 posts

Posted 04 June 2015 - 05:00 AM

View PostRebel Ace Fryslan, on 04 June 2015 - 04:43 AM, said:

Well i went into the mechbay and i had my 1st, WTF-moment :mellow: :huh: :angry:

Going back with escape does't work where you would expect it.

But what i rlly dislike is how i am expected too go troug some %^%*^%& menu's to select a mech.
You did not have to change the way it was and choosing such small areas, 30% of he screen.

And last but certain not least, A "%*(&U*&%#_)+EP*_)*^&%$*(&" SAVE button o select a mech. :blink:
Use the Mech Select in the Mechbay, you get to select rather than save.

#306 Hubelwutz

    Member

  • Pip
  • The Merciless
  • The Merciless
  • 15 posts
  • LocationGermany

Posted 04 June 2015 - 05:08 AM

@PGI

Quote

8. Violating Design Conventions

Consistency is one of the most powerful usability principles: when things always behave the same, users don't have to worry about what will happen. Instead, they know what will happen based on earlier experience. Every time you release an apple over Sir Isaac Newton, it will drop on his head. That's good.

The more users' expectations prove right, the more they will feel in control of the system and the more they will like it. And the more the system breaks users' expectations, the more they will feel insecure. Oops, maybe if I let go of this apple, it will turn into a tomato and jump a mile into the sky.


Jakob's Law of the Web User Experience states that "users spend most of their time on other websites."

This means that they form their expectations for your site based on what's commonly done on most other sites. If you deviate, your site will be harder to use and users will leave.


Source: Top 10 Mistakes in Web Design
http://www.nngroup.c...kes-web-design/

Edited by Hubelwutz, 04 June 2015 - 05:09 AM.


#307 GentlemanBryan

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 210 posts
  • LocationMemphis, Tn

Posted 04 June 2015 - 05:36 AM

Quote from PCGAMESN.COM..."As an ever evolving service-based game though, a few short months into the future isn’t planning ahead enough. There always needs to be more down the road. And sure enough, Piranha have big plans. “If we’re looking just a little further ahead, it’s PvE,” teases Bullock. “This is MechWarrior. People have so many fond memories of singleplayer content, and we’re gonna get there. We’ve been building up such a massive amount of content and we’ve got great mech models that would certainly be perfect for PvE content. Great levels of texture content, great battle systems, and all of it’s done. There’s some big holes there, artificial intelligence of course, but there’s no question that we’re gonna get there. We know players want it.”

#308 Av4tar

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • 195 posts
  • LocationOcean 12

Posted 04 June 2015 - 05:43 AM

View PostAsmosis, on 04 June 2015 - 01:46 AM, said:

This is what I want back, mech favourites (modified) from the original UI. Instead of having the original 2x2 favorite box though, use the original mechlab selection as the favorites bar at the bottom of the home screen.

And give me back the configure option for the currently selected mech.

%20http://i.imgur.com/wjO5If5.jpg%20


You dont need a configuration button, you just need a doubleclick to open mechlab.

#309 Ruuki

    Member

  • PipPipPip
  • The Blood Bound
  • The Blood Bound
  • 61 posts

Posted 04 June 2015 - 05:48 AM

I, for one, enjoy new mechlab. It's F.F.E. (That's Fast, Fun, and Effective.) It's basically an imported smurfy. Now, some of the complaining about it being hard to navigate is ill placed, and some of it isn't. Perhaps someone should release a tutorial video of how the thing works completely. Once you've figured it out, it's like a godsend. Old UI was slow as hell and tended to freeze up because of loading images. This one does not. Instead, it focuses on Smufry's viability, fast location of components, and a preview of how things will work before you hit that 'Save' button. Not only that, but it now shows you what each of those things you're clicking does when you mouse over it. :/

#310 Axeface

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 655 posts

Posted 04 June 2015 - 06:07 AM

The new mechlab is great. I especially love that I can now look at and customise any mech before buying it (makes me want an IVES :( ), add the ability to save loadouts for mechs and name them and we'll have something like smurfys. It also functions much faster and it's more responsive.

It needs work though, text scaling, box scaling and positions can use a lot of refinement. The position of popup text and how to get the info to popup (sometimes mouse over - other time you have to click), the mech selection screen is far worse now too (having to click multiple times is just unnecessary).


EDIT: PGI, can you add the function to buy a mech straight away when using 'view in mechlab' from the store? It's nice to look at a mech from the store, customise it and say "Ok i'm getting it" and not have to do the loudout again.

Edited by Axeface, 04 June 2015 - 09:42 AM.


#311 M A S E

    Member

  • PipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 142 posts

Posted 04 June 2015 - 06:57 AM

I just noticed the 'Improved Air Strike' is not in the consumable modules list.

Might want to add that into your hot fix for today!

Edited by M A S E, 04 June 2015 - 06:57 AM.


#312 Twilight Fenrir

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,441 posts

Posted 04 June 2015 - 07:05 AM

Y'know... Playing with it a bit more, it's pretty quick to switch mechs, IF you are looking for one specifically. If you're looking for inspiration, as I often am, you're screwed :P

Strangely, adding another click really makes the mech select seem less tedious, as you can blaze through it with confidence. Clicking on the weight class you want first, eliminates the time straining your eyes looking for the mech you want in the list of ALL of them.

There are still a lot of little noggling bothers, but overall, I'm happy with the new lab...

Plus, did you guys notice the little arrows for engine select?!? How awesome is that?!

#313 Brut4ce

    Member

  • PipPipPipPipPipPip
  • The Slayer
  • The Slayer
  • 364 posts
  • LocationLand's End

Posted 04 June 2015 - 07:19 AM

View PostDarkExar, on 04 June 2015 - 01:43 AM, said:

  • Please note that the Expanded view of MechLab requires a minimum resolution of 1600x900


    Is there a way to bypass it, my NB matrix does not allow such resolution...(buying new is not an option ;P)


I have the exact same problem, because i always liked and preffered 4:3 monitors, and no currently there's no way to bypass it. So, us unfortunate users that cannot switch to those resolutions or don't have eagle eyes to see "tiny little text and icons", we're stuck with the column thingy..... :(

#314 Shiny and Chrome

    Member

  • Pip
  • Wrath
  • Wrath
  • 11 posts

Posted 04 June 2015 - 08:38 AM

Used the new Mechlab last night. It would be nice if there was still a place where you could look at the over all mech load out all at once. I missed the pics of the weapons. I know I know infantile, but I liked the feel of having an eye on what the weapons were. Possibly do an updated version of the weapon view? It will take me a while to get used to this new mechlab, probably a while after that to see the positives of it. I thought the old one was great, I hope to feel the same about the new one in time.

#315 Exotic

    Member

  • Pip
  • Philanthropist
  • 15 posts

Posted 04 June 2015 - 09:17 AM

OMG, new UI looks not nice. And how much buttons I need to press if I want to play another mech? Does PGI try to motivate players play only 1 mech and change it rarely? To change mech I need to press "select mech", then select clan or IS, then find and expand chassis, then select mech, then press "save"/"select" (depending from where you start) and only then I can press "play now". The funny thing - UI dont save last choise so if I want change Timber Wolf C for Timber Wolf Prime - I need to proceed all steps. Maybe players who have 100-200 mechs are happy but I have just 30 and old UI was much easier for me.

I dont care a lot about UI part about changing mech config (I change it just after buying and maybe couple times after) but every battle I use different mech and I dont want to waste my time and efforts just to play different mech.

#316 Ovion

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 3,182 posts

Posted 04 June 2015 - 10:13 AM

View PostExotic, on 04 June 2015 - 09:17 AM, said:

OMG, new UI looks not nice. And how much buttons I need to press if I want to play another mech? Does PGI try to motivate players play only 1 mech and change it rarely? To change mech I need to press "select mech", then select clan or IS, then find and expand chassis, then select mech, then press "save"/"select" (depending from where you start) and only then I can press "play now". The funny thing - UI dont save last choise so if I want change Timber Wolf C for Timber Wolf Prime - I need to proceed all steps. Maybe players who have 100-200 mechs are happy but I have just 30 and old UI was much easier for me.

I dont care a lot about UI part about changing mech config (I change it just after buying and maybe couple times after) but every battle I use different mech and I dont want to waste my time and efforts just to play different mech.
2-4.

Which is at least as many as I had to do anyway.

Except now, when I want to change stuff, I need have as many clicks to configure as I used to.

Again, It'd be nice if we could have the option of 'old thumbnail' and 'new tree' views, but I think a lot of this is just kneejerk like with everything.

It's certainly better than UI2.0 was when it started - I'm already familiar and comfortable with this one.
It took me days to get used to the prior, let alone familiar with it.

But hey-ho.

#317 DeathStalker13

    Member

  • PipPipPip
  • The People's Hero
  • 76 posts

Posted 04 June 2015 - 11:08 AM

A major request was to have a standard mechlab default resolution. This new layout is a thousand times worse for those of us that use custom resolutions. Before, the only time I had to change my custom resolution to a default was for community warfare. Now I have to change it everyone time I want to even select a mech or change the load out. Great job PGI of missing the forest through the trees once again. This is basic stuff guys, let's get it together in the next patch once and for all!

#318 Exotic

    Member

  • Pip
  • Philanthropist
  • 15 posts

Posted 04 June 2015 - 12:50 PM

New UI in 4k resolution display ... Help me to unseen it >.>

Posted Image

#319 dr lao

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 278 posts
  • LocationWashington state

Posted 04 June 2015 - 01:45 PM

Is it me or what I cant find the buy a new mech select any where some one help

#320 Twilight Fenrir

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,441 posts

Posted 04 June 2015 - 01:57 PM

View Postdr lao, on 04 June 2015 - 01:45 PM, said:

Is it me or what I cant find the buy a new mech select any where some one help

You have to click on the Store tab, up next to the Faction tab.





12 user(s) are reading this topic

0 members, 12 guests, 0 anonymous users