Edited by gnommer, 04 June 2015 - 01:52 AM.
Patch Notes - 1.3.400 - 02-Jun-2015
#301
Posted 04 June 2015 - 01:44 AM
#302
Posted 04 June 2015 - 01:46 AM
And give me back the configure option for the currently selected mech.
Edited by Asmosis, 04 June 2015 - 01:51 AM.
#303
Posted 04 June 2015 - 04:23 AM
G SE7EN7, on 04 June 2015 - 01:14 AM, said:
Its seriously a very bad zoom job. The aspect of the inner cockpit go out the window as soon as you change it. Try playing on 120 I dare ya..
This is a really dodgy FOV coding job and whoever is responsible should feel ashamed.
I think the 'soft limit' for those of us changing our fov already was 100-110 as things got wierd then.
I favour 86 myself, as that is a good middle with all the cockpits.
Also - I love all the people that seem to think that the 1600x900 kills the game for you.
You still have the column view to mess with stuff, and they've already said they're going to change it.
Enjoy.
#304
Posted 04 June 2015 - 04:43 AM
Going back with escape does't work where you would expect it.
But what i rlly dislike is how i am expected too go troug some %^%*^%& menu's to select a mech.
You did not have to change the way it was and choosing such small areas, 30% of he screen.
And last but certain not least, A "%*(&U*&%#_)+EP*_)*^&%$*(&" SAVE button o select a mech.
#305
Posted 04 June 2015 - 05:00 AM
Rebel Ace Fryslan, on 04 June 2015 - 04:43 AM, said:
Going back with escape does't work where you would expect it.
But what i rlly dislike is how i am expected too go troug some %^%*^%& menu's to select a mech.
You did not have to change the way it was and choosing such small areas, 30% of he screen.
And last but certain not least, A "%*(&U*&%#_)+EP*_)*^&%$*(&" SAVE button o select a mech.
#306
Posted 04 June 2015 - 05:08 AM
Quote
Consistency is one of the most powerful usability principles: when things always behave the same, users don't have to worry about what will happen. Instead, they know what will happen based on earlier experience. Every time you release an apple over Sir Isaac Newton, it will drop on his head. That's good.
The more users' expectations prove right, the more they will feel in control of the system and the more they will like it. And the more the system breaks users' expectations, the more they will feel insecure. Oops, maybe if I let go of this apple, it will turn into a tomato and jump a mile into the sky.
Jakob's Law of the Web User Experience states that "users spend most of their time on other websites."
This means that they form their expectations for your site based on what's commonly done on most other sites. If you deviate, your site will be harder to use and users will leave.
Source: Top 10 Mistakes in Web Design
http://www.nngroup.c...kes-web-design/
Edited by Hubelwutz, 04 June 2015 - 05:09 AM.
#307
Posted 04 June 2015 - 05:36 AM
#308
Posted 04 June 2015 - 05:43 AM
Asmosis, on 04 June 2015 - 01:46 AM, said:
And give me back the configure option for the currently selected mech.
%20http://i.imgur.com/wjO5If5.jpg%20
You dont need a configuration button, you just need a doubleclick to open mechlab.
#309
Posted 04 June 2015 - 05:48 AM
#310
Posted 04 June 2015 - 06:07 AM
It needs work though, text scaling, box scaling and positions can use a lot of refinement. The position of popup text and how to get the info to popup (sometimes mouse over - other time you have to click), the mech selection screen is far worse now too (having to click multiple times is just unnecessary).
EDIT: PGI, can you add the function to buy a mech straight away when using 'view in mechlab' from the store? It's nice to look at a mech from the store, customise it and say "Ok i'm getting it" and not have to do the loudout again.
Edited by Axeface, 04 June 2015 - 09:42 AM.
#311
Posted 04 June 2015 - 06:57 AM
Might want to add that into your hot fix for today!
Edited by M A S E, 04 June 2015 - 06:57 AM.
#312
Posted 04 June 2015 - 07:05 AM
Strangely, adding another click really makes the mech select seem less tedious, as you can blaze through it with confidence. Clicking on the weight class you want first, eliminates the time straining your eyes looking for the mech you want in the list of ALL of them.
There are still a lot of little noggling bothers, but overall, I'm happy with the new lab...
Plus, did you guys notice the little arrows for engine select?!? How awesome is that?!
#313
Posted 04 June 2015 - 07:19 AM
DarkExar, on 04 June 2015 - 01:43 AM, said:
- Please note that the Expanded view of MechLab requires a minimum resolution of 1600x900
Is there a way to bypass it, my NB matrix does not allow such resolution...(buying new is not an option ;P)
I have the exact same problem, because i always liked and preffered 4:3 monitors, and no currently there's no way to bypass it. So, us unfortunate users that cannot switch to those resolutions or don't have eagle eyes to see "tiny little text and icons", we're stuck with the column thingy.....
#314
Posted 04 June 2015 - 08:38 AM
#315
Posted 04 June 2015 - 09:17 AM
I dont care a lot about UI part about changing mech config (I change it just after buying and maybe couple times after) but every battle I use different mech and I dont want to waste my time and efforts just to play different mech.
#316
Posted 04 June 2015 - 10:13 AM
Exotic, on 04 June 2015 - 09:17 AM, said:
I dont care a lot about UI part about changing mech config (I change it just after buying and maybe couple times after) but every battle I use different mech and I dont want to waste my time and efforts just to play different mech.
Which is at least as many as I had to do anyway.
Except now, when I want to change stuff, I need have as many clicks to configure as I used to.
Again, It'd be nice if we could have the option of 'old thumbnail' and 'new tree' views, but I think a lot of this is just kneejerk like with everything.
It's certainly better than UI2.0 was when it started - I'm already familiar and comfortable with this one.
It took me days to get used to the prior, let alone familiar with it.
But hey-ho.
#317
Posted 04 June 2015 - 11:08 AM
#318
Posted 04 June 2015 - 12:50 PM
#319
Posted 04 June 2015 - 01:45 PM
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