Evan20k, on 09 June 2015 - 03:05 PM, said:
You know how you can only use one consumable per slot per match? You know how there's a charging period for airstrikes and arty after a round starts?
Let light mechs have recharging UAVs so they actually can feel like scout mechs and bring intel over the course of an entire match as opposed to in quick bursts. This mitigates but doesn't outright solve some of current problems ECM has.
This is a nice idea but UAVs don't make or brake a scout mech. Sensor ranges need to differ from light to assaults and not be a flat 750m across the board. Lights need more mech module space for modules designed for scouting. That's how I would start.
Right now our informational warfare is limited to ECM and counter ECM.
Edit: What I would like to see is that TAG be invisible to the enemy. Only you and your team should see a TAG you are using. Now if the enemy team wants to detect a TAG, they should equip say BAP in order to see if a TAG is pointed their way. Small changes like this I think can go a long way.
Also, hardly no one equips BAP or CAP but people still complain about how much ECM there is out there. This could give yet another reason to equip one.
Edited by Rushmoar, 10 June 2015 - 01:12 AM.